Player Matchup

Odin
Odin
 
Odin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BigMamaBubbles
Nu Wa
Level 152
God Stats
2W - 0L
1,534 SR
Queue Stats
72W - 28L
1,758 Elo+
Party 2
Charybdis
Charybdis
RyGuyGuimares
Charybdis
Level 145
God Stats
24W - 16L
1,670 SR
Queue Stats
91W - 53L
1,741 Elo+
Party 2
Team Averages
Level 152
1,568 SR
1,666 Elo+

VS

Team Averages
Level 108
1,533 SR
1,703 Elo+
Cernunnos
Cernunnos
DieVersiti
Cernunnos
Level 122
God Stats
1W - 5L
1,550 SR
Queue Stats
191W - 123L
1,737 Elo+
Party 1
Bacchus
Bacchus
ReverendSurge
Bacchus
Level 47
God Stats
16W - 10L
1,593 SR
Queue Stats
38W - 27L
1,635 Elo+
Solo
Poseidon
Poseidon
Samoke
Poseidon
Level 154
God Stats
3W - 3L
1,457 SR
Queue Stats
341W - 241L
1,736 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
4 / 4 / 12
10,579
756
13,775
19,226
11,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
10 / 4 / 7
11,596
828
14,975
8,482
2,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
RyGuyGuimares
Charybdis
14
3 / 6 / 13
10,302
736
10,521
12,125
4,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DieVersiti
Cernunnos
12
2 / 9 / 7
9,237
660
8,080
15,892
6,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
12
4 / 2 / 6
10,119
723
6,651
16,509
25,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
Samoke
Poseidon
14
8 / 6 / 5
10,619
759
15,505
15,124
4,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
32
17
Kills
14
14
Deaths
17
32
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
4
12
2.5
W
10
4
7
3.38
L
Cernunnos
DieVersiti
Cernunnos
2
9
7
0.61
L
Bacchus
4
2
6
3.5
W
Charybdis
RyGuyGuimares
Charybdis
3
6
13
1.58
L
Poseidon
Samoke
Poseidon
8
6
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,271
Damage
30,236
39,833
Taken
47,525
19,239
Mitigated
36,679
4,622
Healing
7,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
13,775
2,917
0
2,368
19,226
11,894
31
10,720
8,506
846
27,889
W
14,975
4,322
75
1,498
8,482
2,959
950
4,802
3,680
41,588
0
L
Cernunnos
DieVersiti
Cernunnos
8,080
3,997
0
1,299
15,892
6,589
199
4,584
10,831
0
37,740
L
Bacchus
6,651
1,981
0
2,020
16,509
25,543
72
4,956
11,252
14,852
0
W
Charybdis
RyGuyGuimares
Charybdis
10,521
6,963
0
681
12,125
4,386
929
5,687
6,438
0
32,073
L
Poseidon
Samoke
Poseidon
15,505
3,556
0
4,366
15,124
4,547
249
6,719
7,934
43,156
3,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,477
Gold Earned
29,975
148
Minions Killed
150
6
Camps Cleared
7
788,466
Distance Traveled
738,563
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,579
756
33
2
1
265,382
3
W
Nu Wa
11,596
828
58
4
3
264,724
2
L
Cernunnos
9,237
660
58
4
3
229,343
1
L
Bacchus
10,119
723
11
1
0
276,407
1
W
Charybdis
10,302
736
57
4
2
258,360
10
L
Poseidon
10,619
759
81
6
4
232,813
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role