Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Dizmolize
Ymir
Level 29
God Stats
13W - 16L
1,530 SR
Queue Stats
40W - 69L
1,310 Elo+
Party 1
Sol
Sol
LIL_RAIDER_714
Sol
Level 94
God Stats
0W - 2L
1,646 SR
Queue Stats
151W - 179L
1,376 Elo+
Party 1
Ullr
Ullr
SKULL_017
Ullr
Level 28
God Stats
3W - 9L
1,445 SR
Queue Stats
27W - 49L
1,333 Elo+
Party 1
Team Averages
Level 73
1,524 SR
1,404 Elo+

VS

Team Averages
Level 47
1,500 SR
1,385 Elo+
Fenrir
Fenrir
FalataMutata
Fenrir
Level 45
God Stats
4W - 4L
1,491 SR
Queue Stats
126W - 160L
1,452 Elo+
Party 2
Ymir
Ymir
GaBo_1124
Ymir
Level 29
God Stats
16W - 22L
1,466 SR
Queue Stats
33W - 44L
1,283 Elo+
Party 3
Arachne
Arachne
I_ISHI
Arachne
Level 29
God Stats
38W - 40L
1,515 SR
Queue Stats
94W - 103L
1,417 Elo+
Party 2
Kukulkan
Kukulkan
firefire198
Kukulkan
Level 69
God Stats
64W - 47L
1,531 SR
Queue Stats
344W - 354L
1,492 Elo+
Party 2
Heimdallr
Heimdallr
leisense
Heimdallr
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,283 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
12 / 2 / 2
10,078
593
11,201
11,963
5,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
 
Bellona
14
7 / 4 / 0
9,033
531
9,506
12,251
13,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ymir
10
0 / 6 / 8
7,410
436
6,474
15,032
11,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 1 / 1
6,940
408
1,442
6,060
1,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
11
2 / 4 / 5
7,043
414
4,742
9,151
2,622
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 6 / 2
9,291
547
5,096
11,964
7,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
10
0 / 5 / 5
6,574
387
1,412
7,989
6,364
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Arachne
I_ISHI
Arachne
13
6 / 4 / 6
8,937
526
7,544
12,436
4,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
firefire198
Kukulkan
17
7 / 2 / 1
10,559
621
9,799
7,032
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
leisense
Heimdallr
12
1 / 5 / 6
7,395
435
9,161
10,146
2,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
37
22
Kills
17
17
Deaths
22
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
12
2
2
6.5
L
Bellona
 
Bellona
7
4
0
1.75
L
Ymir
0
6
8
0.67
W
Fenrir
3
6
2
0.67
W
Ymir
0
5
5
0.5
W
Arachne
I_ISHI
Arachne
6
4
6
2.25
L
1
1
1
1.5
L
Ullr
2
4
5
1.13
W
Kukulkan
firefire198
Kukulkan
7
2
1
3.75
W
Heimdallr
leisense
Heimdallr
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,365
Damage
33,012
54,457
Taken
49,567
35,770
Mitigated
23,079
21,061
Healing
7,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
11,201
3,394
0
12,527
11,963
5,739
0
1,485
10,478
0
71,992
L
Bellona
 
Bellona
9,506
2,843
0
1,809
12,251
13,578
485
2,965
9,286
0
42,763
L
Ymir
6,474
947
166
1,982
15,032
11,941
390
1,922
13,110
30,026
0
W
Fenrir
5,096
1,987
0
3,197
11,964
7,645
0
0
11,022
0
37,280
W
Ymir
1,412
91
0
63
7,989
6,364
0
1,458
6,442
18,077
0
W
Arachne
I_ISHI
Arachne
7,544
6,870
0
1,692
12,436
4,099
0
4,456
7,936
0
45,032
L
1,442
333
0
2,878
6,060
1,890
94
2,992
3,068
30,039
0
L
Ullr
4,742
2,661
496
1,203
9,151
2,622
1,092
1,893
7,258
0
22,887
W
Kukulkan
firefire198
Kukulkan
9,799
46
0
1,510
7,032
2,337
0
528
6,455
69,333
0
W
Heimdallr
leisense
Heimdallr
9,161
3,997
0
625
10,146
2,634
37
2,040
8,106
0
36,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,504
Gold Earned
42,756
351
Minions Killed
336
0
Camps Cleared
0
1,512,030
Distance Traveled
1,577,473
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,078
593
111
7
0
386,527
7
L
Bellona
9,033
531
83
5
0
299,236
2
L
Ymir
7,410
436
44
3
0
313,818
2
W
Fenrir
9,291
547
61
4
0
309,728
3
W
Ymir
6,574
387
32
2
0
260,917
0
W
Arachne
8,937
526
67
4
0
341,114
4
L
Sol
6,940
408
64
4
0
196,155
0
L
Ullr
7,043
414
49
3
0
316,294
0
W
Kukulkan
10,559
621
124
7
0
340,958
3
W
Heimdallr
7,395
435
52
3
0
324,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role