Player Matchup

Awilix
Awilix
BloodyLifetime
Awilix
Level 156
God Stats
1W - 1L
1,341 SR
Queue Stats
89W - 97L
1,584 Elo+
Party 2
Cthulhu
Cthulhu
Engineer
Cthulhu
Level 112
God Stats
7W - 11L
1,636 SR
Queue Stats
64W - 57L
1,579 Elo+
Party 2
Chang'e
Chang'e
Pretzelcoatlus
Chang'e
Level 149
God Stats
7W - 12L
1,505 SR
Queue Stats
130W - 128L
1,568 Elo+
Party 2
Medusa
Medusa
Rwandan
Medusa
Level 20
God Stats
1W - 0L
1,515 SR
Queue Stats
15W - 11L
1,637 Elo+
Party 2
Horus
Horus
SerperiorMew
Horus
Level 125
God Stats
78W - 58L
1,572 SR
Queue Stats
224W - 220L
1,483 Elo+
Party 2
Team Averages
Level 112
1,514 SR
1,570 Elo+

VS

Team Averages
Level 85
1,594 SR
1,585 Elo+
Nu Wa
Nu Wa
DiamondExtract
Nu Wa
Level 104
God Stats
0W - 2L
1,144 SR
Queue Stats
609W - 568L
1,524 Elo+
Party 1
Ravana
Ravana
GariTheSama
Ravana
Level 136
God Stats
3W - 6L
1,495 SR
Queue Stats
352W - 347L
1,532 Elo+
Solo
Ares
Ares
Hunterstride
Ares
Level 96
God Stats
6W - 6L
1,547 SR
Queue Stats
535W - 470L
1,509 Elo+
Party 1
Sylvanus
Sylvanus
papisalsa
Sylvanus
Level 25
God Stats
12W - 3L
2,094 SR
Queue Stats
33W - 16L
1,706 Elo+
Party 3
Xbalanque
Xbalanque
zR4G3Rv
Xbalanque
Level 66
God Stats
24W - 15L
1,691 SR
Queue Stats
78W - 61L
1,657 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 5
9,526
680
12,193
10,404
5,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Engineer
Cthulhu
12
2 / 2 / 2
7,662
547
5,081
9,675
5,653
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
5 / 0 / 8
8,472
605
9,021
6,772
2,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
Rwandan
Medusa
14
4 / 2 / 1
8,576
613
8,344
8,883
2,747
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 0 / 9
7,501
536
3,112
7,281
6,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 8 / 0
7,185
513
5,832
10,020
3,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
12
1 / 5 / 0
7,020
501
4,394
10,902
4,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

12
1 / 4 / 1
6,704
479
4,319
10,156
4,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
papisalsa
Sylvanus
10
0 / 2 / 1
6,125
438
2,086
10,874
8,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
zR4G3Rv
Xbalanque
13
1 / 3 / 1
7,181
513
4,383
7,118
1,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
22
Kills
5
5
Deaths
22
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
10
1
5
12.5
L
2
8
0
0.25
W
Cthulhu
Engineer
Cthulhu
2
2
2
1.5
L
Ravana
1
5
0
0.2
L
1
4
1
0.38
W
5
0
8
9
W
Medusa
Rwandan
Medusa
4
2
1
2.25
W
1
0
9
5.5
L
Sylvanus
papisalsa
Sylvanus
0
2
1
0.25
L
Xbalanque
zR4G3Rv
Xbalanque
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,751
Damage
21,014
43,015
Taken
49,070
21,642
Mitigated
23,622
18,413
Healing
11,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,193
4,707
0
4,151
10,404
5,092
0
2,594
7,810
0
57,226
L
5,832
929
0
1,104
10,020
3,911
0
1,198
8,822
37,439
0
W
Cthulhu
Engineer
Cthulhu
5,081
1,233
93
3,191
9,675
5,653
185
3,448
6,227
39,166
0
L
Ravana
4,394
1,355
0
2,868
10,902
4,542
0
2,601
8,301
0
45,942
L
4,319
344
0
2,139
10,156
4,770
0
6,099
4,057
28,237
0
W
9,021
1,659
1,772
2,875
6,772
2,050
0
1,230
5,542
64,514
0
W
Medusa
Rwandan
Medusa
8,344
4,417
0
3,289
8,883
2,747
874
3,639
5,244
0
61,832
W
3,112
811
739
2,303
7,281
6,100
16
1,326
5,955
0
14,882
L
Sylvanus
papisalsa
Sylvanus
2,086
488
779
4,596
10,874
8,471
0
2,430
8,444
15,403
0
L
Xbalanque
zR4G3Rv
Xbalanque
4,383
1,207
0
247
7,118
1,928
0
1,774
5,344
0
45,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,737
Gold Earned
34,215
429
Minions Killed
336
0
Camps Cleared
0
1,522,450
Distance Traveled
1,293,237
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,526
680
104
7
0
318,409
1
L
Nu Wa
7,185
513
74
5
0
242,674
4
W
Cthulhu
7,662
547
79
6
0
308,250
4
L
Ravana
7,020
501
89
6
0
266,703
3
L
Ares
6,704
479
52
4
0
260,095
1
W
Chang'e
8,472
605
92
7
0
316,421
2
W
Medusa
8,576
613
124
9
0
272,651
5
W
Horus
7,501
536
30
2
0
306,719
9
L
Sylvanus
6,125
438
27
2
0
256,255
0
L
Xbalanque
7,181
513
94
7
0
267,510
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role