Player Matchup

Achilles
Achilles
 
Achilles
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Dozki
Ymir
Level 27
God Stats
0W - 1L
1,227 SR
Queue Stats
4W - 18L
1,222 Elo+
Solo
Charybdis
Charybdis
Kathalshame
Charybdis
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 18L
1,665 Elo+
Party 1
Ne Zha
Ne Zha
Lladd-Eich-Hun
Ne Zha
Level 28
God Stats
0W - 1L
1,790 SR
Queue Stats
32W - 20L
1,584 Elo+
Solo
Agni
Agni
ivmid
Agni
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 22L
1,166 Elo+
Solo
Team Averages
Level 42
1,503 SR
1,427 Elo+

VS

Team Averages
Level 38
1,529 SR
1,488 Elo+
Merlin
Merlin
AL JALLAD
Merlin
Level 65
God Stats
4W - 0L
1,576 SR
Queue Stats
123W - 112L
1,472 Elo+
Solo
King Arthur
King Arthur
Balabasnik93
King Arthur
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,497 Elo+
Solo
Da Ji
Da Ji
DogePewPew
Da Ji
Level 60
God Stats
2W - 2L
1,627 SR
Queue Stats
37W - 19L
1,547 Elo+
Solo
Hercules
Hercules
WisdumbTheBrick
Hercules
Level 26
God Stats
2W - 1L
1,442 SR
Queue Stats
151W - 127L
1,571 Elo+
Solo
Thor
Thor
回归的旧日神明
Thor
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 40L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
19
10 / 9 / 5
12,925
808
27,743
44,228
70,306
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
Dozki
Ymir
20
3 / 8 / 9
12,462
779
9,588
24,162
21,527
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Kathalshame
Charybdis
18
6 / 9 / 7
11,264
704
15,465
15,840
6,899
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 9 / 13
11,703
731
17,081
28,078
19,008
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Agni
ivmid
Agni
10
0 / 12 / 8
8,611
538
3,657
12,088
3,918
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AL JALLAD
Merlin
20
11 / 3 / 21
13,703
856
36,636
15,189
8,566
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Balabasnik93
King Arthur
18
1 / 5 / 26
11,081
693
8,387
16,907
19,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Da Ji
20
19 / 6 / 16
13,979
874
32,530
20,802
15,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
20
9 / 3 / 26
12,707
794
21,892
30,131
35,213
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
7 / 8 / 8
11,668
729
11,057
14,104
12,222
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
144
24
Kills
47
47
Deaths
25
42
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
10
9
5
1.39
W
Merlin
AL JALLAD
Merlin
11
3
21
7.17
W
King Arthur
Balabasnik93
King Arthur
1
5
26
2.8
W
Da Ji
19
6
16
4.5
L
Ymir
Dozki
Ymir
3
8
9
0.94
L
Charybdis
Kathalshame
Charybdis
6
9
7
1.06
L
5
9
13
1.28
W
Hercules
9
3
26
7.33
L
Agni
ivmid
Agni
0
12
8
0.33
W
7
8
8
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,534
Damage
110,502
124,396
Taken
97,133
121,658
Mitigated
90,848
31,178
Healing
38,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
27,743
5,198
1,167
14,761
44,228
70,306
72
13,133
30,370
12,150
30,970
W
Merlin
AL JALLAD
Merlin
36,636
2,570
3,610
5,635
15,189
8,566
1,139
3,651
11,538
74,326
0
W
King Arthur
Balabasnik93
King Arthur
8,387
1,190
1,036
3,550
16,907
19,590
871
4,478
12,429
0
16,045
W
Da Ji
32,530
8,701
2,630
7,746
20,802
15,257
1,446
3,123
17,679
0
45,830
L
Ymir
Dozki
Ymir
9,588
2,047
1,783
4,442
24,162
21,527
0
11,240
12,532
27,071
0
L
Charybdis
Kathalshame
Charybdis
15,465
11,078
879
534
15,840
6,899
1,981
4,009
11,636
0
23,350
L
17,081
3,606
1,195
6,141
28,078
19,008
167
6,536
20,915
0
32,267
W
Hercules
21,892
10,908
2,533
11,398
30,131
35,213
1,368
6,560
23,571
2,108
29,543
L
Agni
ivmid
Agni
3,657
382
0
276
12,088
3,918
135
3,349
8,460
7,123
0
W
11,057
2,839
0
538
14,104
12,222
471
2,139
11,965
0
17,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,965
Gold Earned
63,138
118
Minions Killed
148
0
Camps Cleared
0
1,116,167
Distance Traveled
1,381,801
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,925
808
31
2
0
265,579
1
W
Merlin
13,703
856
72
5
0
271,543
0
W
King Arthur
11,081
693
16
1
0
301,430
1
W
Da Ji
13,979
874
24
2
0
272,647
0
L
Ymir
12,462
779
40
3
0
235,927
2
L
Charybdis
11,264
704
14
1
0
217,757
2
L
Ne Zha
11,703
731
25
2
0
246,885
0
W
Hercules
12,707
794
23
1
0
281,666
0
L
Agni
8,611
538
8
1
0
150,019
0
W
Thor
11,668
729
13
1
0
254,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role