Player Matchup

Hercules
Hercules
FearIsDeath
Hercules
Level 36
God Stats
85W - 49L
1,604 SR
Queue Stats
127W - 85L
1,635 Elo+
Party 1
Zeus
Zeus
Fowler392
Zeus
Level 154
God Stats
5W - 3L
1,694 SR
Queue Stats
208W - 196L
1,502 Elo+
Party 1
Cupid
Cupid
keepSmyelin
Cupid
Level 156
God Stats
19W - 3L
1,699 SR
Queue Stats
296W - 167L
1,680 Elo+
Party 1
Team Averages
Level 115
1,666 SR
1,606 Elo+

VS

Team Averages
Level 51
1,469 SR
1,505 Elo+
Sobek
Sobek
 
Sobek
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
GhettoOprah
Cupid
Level 94
God Stats
21W - 28L
1,465 SR
Queue Stats
83W - 100L
1,565 Elo+
Solo
Janus
Janus
submyonlys
Janus
Level 17
God Stats
3W - 6L
1,443 SR
Queue Stats
27W - 37L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FearIsDeath
Hercules
10
0 / 1 / 9
6,610
661
3,210
6,327
5,100
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
11
3 / 0 / 5
7,473
747
10,919
4,045
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 3 / 3
7,756
776
7,459
6,217
2,009
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 4 / 4
7,048
705
2,798
11,942
9,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

7
0 / 1 / 1
5,688
569
1,998
3,716
1,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
11
4 / 4 / 0
7,484
748
6,642
10,115
3,937
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
9
Kills
4
4
Deaths
9
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
4
4
0.5
W
Hercules
FearIsDeath
Hercules
0
1
9
4.5
W
Zeus
3
0
5
5.5
L
0
1
1
0.5
W
6
3
3
2.5
L
Janus
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,588
Damage
11,438
16,589
Taken
25,773
8,349
Mitigated
14,593
4,969
Healing
5,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,798
176
0
2,428
11,942
9,384
0
3,810
7,886
12,738
0
W
Hercules
FearIsDeath
Hercules
3,210
552
430
1,944
6,327
5,100
63
3,155
3,172
0
5,817
W
Zeus
10,919
977
0
460
4,045
1,240
637
2,480
1,565
32,628
0
L
1,998
544
0
810
3,716
1,272
0
2,373
1,079
0
7,122
W
7,459
4,428
309
1,826
6,217
2,009
635
3,982
2,235
0
23,828
L
Janus
6,642
501
152
1,753
10,115
3,937
0
4,354
5,477
24,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,839
Gold Earned
20,220
110
Minions Killed
86
5
Camps Cleared
2
514,578
Distance Traveled
460,718
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,048
705
24
2
1
179,470
7
W
Hercules
6,610
661
8
1
0
177,977
3
W
Zeus
7,473
747
62
6
3
173,185
3
L
Cupid
5,688
569
21
2
1
114,775
0
W
Cupid
7,756
776
40
4
2
163,416
3
L
Janus
7,484
748
41
4
0
166,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role