Player Matchup

Ymir
Ymir
CinnamonOfGod
Ymir
Level 4
God Stats
1W - 1L
1,805 SR
Queue Stats
4W - 3L
1,818 Elo+
Party 3
Chernobog
Chernobog
Liam Geesen
Chernobog
Level 144
God Stats
13W - 10L
1,790 SR
Queue Stats
351W - 247L
1,580 Elo+
Party 3
Merlin
Merlin
Scribbull
Merlin
Level 101
God Stats
2W - 5L
1,500 SR
Queue Stats
243W - 184L
1,560 Elo+
Party 3
Chaac
Chaac
Turkish Rage
Chaac
Level 13
God Stats
9W - 6L
1,537 SR
Queue Stats
169W - 121L
1,612 Elo+
Party 3
Fenrir
Fenrir
dillydyl
Fenrir
Level 114
God Stats
20W - 11L
1,727 SR
Queue Stats
142W - 101L
1,692 Elo+
Party 3
Team Averages
Level 75
1,672 SR
1,653 Elo+

VS

Team Averages
Level 92
1,708 SR
1,558 Elo+
Anubis
Anubis
 
Anubis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Llanz07
Hades
Level 106
God Stats
14W - 13L
1,559 SR
Queue Stats
564W - 595L
1,428 Elo+
Party 2
Baron Samedi
Baron Samedi
iketheoneandonly
Baron Samedi
Level 28
God Stats
16W - 6L
2,034 SR
Queue Stats
128W - 51L
1,824 Elo+
Party 1
Danzaburou
Danzaburou
superlick3000
Danzaburou
Level 26
God Stats
13W - 8L
1,674 SR
Queue Stats
93W - 92L
1,440 Elo+
Party 2
Osiris
Osiris
xH3RO_OMEGAx
Osiris
Level 155
God Stats
3W - 4L
1,774 SR
Queue Stats
276W - 218L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 0
4,182
418
900
8,815
2,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
Liam Geesen
Chernobog
9
1 / 1 / 0
5,006
501
3,815
4,280
1,181
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Scribbull
Merlin
10
1 / 3 / 0
5,515
552
3,843
3,946
1,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 0
4,988
499
1,560
4,649
1,841
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
dillydyl
Fenrir
7
0 / 3 / 0
4,406
441
2,004
6,149
1,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 0 / 1
6,528
653
2,977
4,085
2,178
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hades
Llanz07
Hades
10
0 / 0 / 3
5,654
565
1,118
4,586
1,832
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baron Samedi
iketheoneandonly
Baron Samedi
8
0 / 1 / 11
5,381
538
3,899
5,789
3,762
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
superlick3000
Danzaburou
11
8 / 0 / 1
7,108
711
6,231
4,229
1,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Osiris
10
5 / 1 / 3
6,080
608
4,234
6,530
3,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
2
Kills
15
15
Deaths
2
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
0
1
2.5
L
0
6
0
0
L
Chernobog
Liam Geesen
Chernobog
1
1
0
1
W
Hades
Llanz07
Hades
0
0
3
1.5
L
Merlin
Scribbull
Merlin
1
3
0
0.33
L
0
2
0
0
L
Fenrir
dillydyl
Fenrir
0
3
0
0
W
Baron Samedi
iketheoneandonly
Baron Samedi
0
1
11
5.5
W
Danzaburou
superlick3000
Danzaburou
8
0
1
8.5
W
Osiris
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,122
Damage
18,459
27,839
Taken
25,219
8,227
Mitigated
12,698
5,541
Healing
12,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
2,977
219
0
2,738
4,085
2,178
62
0
3,882
37,581
0
L
900
484
0
0
8,815
2,487
0
2,292
6,523
8,499
0
L
Chernobog
Liam Geesen
Chernobog
3,815
1,525
0
1,819
4,280
1,181
0
1,693
2,587
0
28,226
W
Hades
Llanz07
Hades
1,118
40
242
3,051
4,586
1,832
555
1,555
2,753
28,567
0
L
Merlin
Scribbull
Merlin
3,843
36
0
250
3,946
1,111
0
632
3,314
27,730
0
L
1,560
422
0
1,704
4,649
1,841
0
2,204
2,445
0
23,423
L
Fenrir
dillydyl
Fenrir
2,004
478
0
1,768
6,149
1,607
0
1,173
4,976
0
16,660
W
Baron Samedi
iketheoneandonly
Baron Samedi
3,899
652
813
3,021
5,789
3,762
0
820
4,910
11,811
0
W
Danzaburou
superlick3000
Danzaburou
6,231
3,309
0
1,471
4,229
1,224
0
592
3,622
0
36,513
W
Osiris
4,234
1,927
0
1,555
6,530
3,702
33
1,256
5,106
0
28,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,097
Gold Earned
30,751
246
Minions Killed
284
0
Camps Cleared
0
945,627
Distance Traveled
913,843
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,528
653
87
9
0
159,417
2
L
Ymir
4,182
418
21
2
0
193,340
1
L
Chernobog
5,006
501
60
6
0
179,864
1
W
Hades
5,654
565
60
6
0
196,928
0
L
Merlin
5,515
552
62
6
0
166,571
1
L
Chaac
4,988
499
62
6
0
202,197
0
L
Fenrir
4,406
441
41
4
0
203,655
2
W
Baron Samedi
5,381
538
5
1
0
168,732
1
W
Danzaburou
7,108
711
78
8
0
174,683
1
W
Osiris
6,080
608
54
5
0
214,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role