Player Matchup

Odin
Odin
JinxLine
Odin
Level 100
God Stats
2W - 2L
1,807 SR
Queue Stats
248W - 232L
1,676 Elo+
Party 1
Artio
Artio
Noobleto
Artio
Level 112
God Stats
1W - 2L
1,543 SR
Queue Stats
212W - 171L
1,707 Elo+
Party 1
Izanami
Izanami
OutcastedQueen
Izanami
Level 28
God Stats
52W - 35L
1,698 SR
Queue Stats
118W - 94L
1,603 Elo+
Party 1
Hun Batz
Hun Batz
RemainOutcasted
Hun Batz
Level 118
God Stats
1W - 1L
1,951 SR
Queue Stats
144W - 123L
1,597 Elo+
Party 1
Pele
Pele
SunnyD94
Pele
Level 17
God Stats
3W - 2L
1,716 SR
Queue Stats
17W - 21L
1,544 Elo+
Party 1
Team Averages
Level 75
1,743 SR
1,626 Elo+

VS

Team Averages
Level 88
1,758 SR
1,657 Elo+
Apollo
Apollo
DMAGGG
Apollo
Level 100
God Stats
7W - 2L
1,996 SR
Queue Stats
295W - 190L
1,701 Elo+
Party 2
Cthulhu
Cthulhu
FinestFenikkusu
Cthulhu
Level 122
God Stats
4W - 4L
1,474 SR
Queue Stats
163W - 95L
1,720 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
JakesLegitness
Morgan Le Fay
Level 128
God Stats
15W - 6L
1,888 SR
Queue Stats
308W - 202L
1,688 Elo+
Party 2
Horus
Horus
Nixalot
Horus
Level 49
God Stats
16W - 4L
1,877 SR
Queue Stats
47W - 23L
1,692 Elo+
Party 2
Zhong Kui
Zhong Kui
playjx080
Zhong Kui
Level 42
God Stats
5W - 6L
1,556 SR
Queue Stats
164W - 188L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
7
0 / 1 / 0
4,618
462
2,255
5,858
2,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artio
Noobleto
Artio
10
1 / 1 / 0
5,347
535
3,787
6,984
3,436
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

9
0 / 0 / 0
5,318
532
2,140
3,711
826
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hun Batz
8
0 / 5 / 0
4,534
453
2,043
7,414
2,023
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pele
7
0 / 2 / 0
4,687
469
1,211
4,932
1,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DMAGGG
Apollo
10
0 / 0 / 0
5,559
556
1,290
4,358
1,174
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
1 / 0 / 2
5,295
530
2,315
4,877
1,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
JakesLegitness
Morgan Le Fay
12
5 / 0 / 1
6,963
696
5,411
2,595
834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Nixalot
Horus
8
3 / 0 / 1
5,524
552
2,867
5,480
3,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
playjx080
Zhong Kui
10
0 / 1 / 3
5,716
572
5,314
7,187
4,882
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
1
Kills
9
9
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Apollo
DMAGGG
Apollo
0
0
0
0
W
1
0
2
2
W
Morgan Le Fay
JakesLegitness
Morgan Le Fay
5
0
1
5.5
L
Odin
0
1
0
0
W
Horus
Nixalot
Horus
3
0
1
3.5
L
Artio
Noobleto
Artio
1
1
0
1
L
0
0
0
0
L
Hun Batz
0
5
0
0
L
Pele
0
2
0
0
W
Zhong Kui
playjx080
Zhong Kui
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,436
Damage
17,197
28,899
Taken
24,497
9,852
Mitigated
11,624
8,735
Healing
11,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
DMAGGG
Apollo
1,290
1,290
0
2,287
4,358
1,174
0
0
4,358
0
40,089
W
2,315
411
0
2,606
4,877
1,675
0
0
4,877
22,017
0
W
Morgan Le Fay
JakesLegitness
Morgan Le Fay
5,411
562
0
856
2,595
834
462
0
2,595
40,535
0
L
Odin
2,255
617
0
1,100
5,858
2,314
0
1,868
3,904
0
12,573
W
Horus
Nixalot
Horus
2,867
1,222
305
2,216
5,480
3,059
0
0
5,480
0
9,077
L
Artio
Noobleto
Artio
3,787
589
276
3,426
6,984
3,436
0
3,755
2,769
27,092
0
L
2,140
1,648
0
754
3,711
826
0
911
2,800
0
36,694
L
Hun Batz
2,043
396
0
750
7,414
2,023
0
4,744
2,670
0
21,896
L
Pele
1,211
411
0
2,429
4,932
1,253
0
1,216
3,716
0
21,393
W
Zhong Kui
playjx080
Zhong Kui
5,314
1,163
0
3,614
7,187
4,882
0
3,787
3,400
31,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,504
Gold Earned
29,057
262
Minions Killed
323
0
Camps Cleared
0
945,822
Distance Traveled
929,217
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,559
556
82
8
0
173,421
4
W
Cthulhu
5,295
530
62
6
0
204,333
4
W
Morgan Le Fay
6,963
696
83
8
0
189,247
3
L
Odin
4,618
462
22
2
0
193,408
5
W
Horus
5,524
552
22
2
0
202,479
4
L
Artio
5,347
535
61
6
0
198,750
4
L
Izanami
5,318
532
89
9
0
182,305
6
L
Hun Batz
4,534
453
40
4
0
185,026
2
L
Pele
4,687
469
50
5
0
186,333
0
W
Zhong Kui
5,716
572
74
7
0
159,737
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role