Player Matchup

Neith
Neith
NewTyys
Neith
Level 25
God Stats
1W - 1L
1,673 SR
Queue Stats
26W - 24L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
TheElderHorror
Jormungandr
Level 81
God Stats
4W - 9L
1,492 SR
Queue Stats
74W - 69L
1,388 Elo+
Party 2
Merlin
Merlin
vSniiqes
Merlin
Level 62
God Stats
2W - 1L
1,673 SR
Queue Stats
68W - 68L
1,379 Elo+
Party 2
Team Averages
Level 56
1,613 SR
1,422 Elo+

VS

Team Averages
Level 44
1,767 SR
1,489 Elo+
Chaac
Chaac
GgDck
Chaac
Level 100
God Stats
20W - 21L
1,578 SR
Queue Stats
108W - 110L
1,522 Elo+
Party 1
Merlin
Merlin
SitOnMyy-_-
Merlin
Level 17
God Stats
3W - 0L
1,867 SR
Queue Stats
42W - 34L
1,495 Elo+
Party 1
Ymir
Ymir
WailWoad
Ymir
Level 15
God Stats
3W - 0L
1,857 SR
Queue Stats
8W - 12L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
NewTyys
Neith
12
1 / 7 / 7
9,231
659
11,027
14,555
4,901
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
TheElderHorror
Jormungandr
13
5 / 5 / 2
9,017
644
13,248
17,005
14,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
vSniiqes
Merlin
12
2 / 4 / 5
9,566
683
11,609
10,562
3,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GgDck
Chaac
14
7 / 4 / 9
11,288
806
13,032
21,398
23,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
14
8 / 2 / 3
10,851
775
18,312
12,469
4,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ymir
13
1 / 4 / 12
10,253
732
5,842
20,687
21,098
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
8
Kills
16
16
Deaths
10
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chaac
GgDck
Chaac
7
4
9
2.88
L
Neith
NewTyys
Neith
1
7
7
0.64
W
Merlin
8
2
3
4.75
L
Jormungandr
TheElderHorror
Jormungandr
5
5
2
1.2
W
Ymir
1
4
12
1.75
L
Merlin
vSniiqes
Merlin
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,884
Damage
37,186
42,122
Taken
54,554
22,538
Mitigated
49,269
10,881
Healing
22,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
GgDck
Chaac
13,032
1,806
570
11,336
21,398
23,283
907
8,259
12,683
0
39,735
L
Neith
NewTyys
Neith
11,027
5,198
706
3,079
14,555
4,901
0
7,652
6,607
0
25,511
W
Merlin
18,312
1,446
408
3,944
12,469
4,888
779
5,902
6,213
54,183
0
L
Jormungandr
TheElderHorror
Jormungandr
13,248
3,322
296
4,994
17,005
14,317
0
10,771
5,690
25,716
0
W
Ymir
5,842
210
0
6,481
20,687
21,098
295
9,498
10,396
13,294
0
L
Merlin
vSniiqes
Merlin
11,609
371
62
1,744
10,562
3,320
0
4,961
5,255
32,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,814
Gold Earned
32,392
117
Minions Killed
148
5
Camps Cleared
7
676,661
Distance Traveled
797,120
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,288
806
56
4
1
278,220
1
L
Neith
9,231
659
38
3
2
204,576
1
W
Merlin
10,851
775
79
6
6
259,752
0
L
Jormungandr
9,017
644
31
2
1
223,542
4
W
Ymir
10,253
732
13
1
0
259,148
4
L
Merlin
9,566
683
48
3
2
248,543
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role