Player Matchup

Scylla
Scylla
 
Scylla
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
BlackAngelII
Kuzenbo
Level 67
God Stats
19W - 35L
1,353 SR
Queue Stats
192W - 336L
1,335 Elo+
Party 3
Cernunnos
Cernunnos
Cexyxd
Cernunnos
Level 41
God Stats
2W - 10L
1,237 SR
Queue Stats
89W - 175L
1,327 Elo+
Party 3
Odin
Odin
JiggleNeck
Odin
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,478 Elo+
Party 2
Nemesis
Nemesis
Nomack
Nemesis
Level 73
God Stats
3W - 1L
1,848 SR
Queue Stats
16W - 23L
1,454 Elo+
Party 2
Team Averages
Level 83
1,488 SR
1,419 Elo+

VS

Team Averages
Level 86
1,397 SR
1,393 Elo+
Freya
Freya
ADAMKINGKONG31
Freya
Level 88
God Stats
5W - 2L
1,500 SR
Queue Stats
314W - 322L
1,361 Elo+
Party 4
Ullr
Ullr
AdrianTapias
Ullr
Level 103
God Stats
3W - 7L
1,440 SR
Queue Stats
71W - 75L
1,469 Elo+
Solo
Merlin
Merlin
Phatstackz
Merlin
Level 91
God Stats
2W - 1L
1,500 SR
Queue Stats
248W - 291L
1,387 Elo+
Party 1
Da Ji
Da Ji
Sexavier9536
Da Ji
Level 57
God Stats
1W - 2L
1,243 SR
Queue Stats
175W - 213L
1,394 Elo+
Party 4
Sylvanus
Sylvanus
zakmoon
Sylvanus
Level 91
God Stats
5W - 6L
1,303 SR
Queue Stats
192W - 219L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
5 / 3 / 0
7,124
594
7,438
5,576
1,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
BlackAngelII
Kuzenbo
8
0 / 2 / 0
5,277
440
3,794
6,940
6,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
Cexyxd
Cernunnos
8
0 / 6 / 0
5,137
428
3,520
8,581
1,692
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 3 / 0
5,442
454
2,642
6,719
1,424
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Nomack
Nemesis
9
0 / 3 / 2
5,553
463
2,774
7,148
2,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 0
7,767
647
6,834
8,294
3,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
5 / 0 / 2
6,544
545
6,147
7,263
2,446
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Phatstackz
Merlin
12
0 / 3 / 5
7,203
600
3,302
6,403
2,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
3 / 2 / 5
6,688
557
3,317
6,856
2,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
zakmoon
Sylvanus
11
3 / 0 / 4
7,406
617
5,700
8,140
6,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
6
Kills
17
17
Deaths
6
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
5
3
0
1.67
W
6
1
0
6
W
5
0
2
6
L
Kuzenbo
BlackAngelII
Kuzenbo
0
2
0
0
L
Cernunnos
Cexyxd
Cernunnos
0
6
0
0
L
1
3
0
0.33
L
Nemesis
Nomack
Nemesis
0
3
2
0.33
W
Merlin
Phatstackz
Merlin
0
3
5
0.83
W
3
2
5
2.75
W
Sylvanus
zakmoon
Sylvanus
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,168
Damage
25,300
34,964
Taken
36,956
14,195
Mitigated
17,046
6,628
Healing
15,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
7,438
697
0
882
5,576
1,937
195
2,894
2,682
39,658
0
W
6,834
2,088
109
4,848
8,294
3,409
285
871
7,423
30,583
7,069
W
6,147
2,934
262
2,206
7,263
2,446
62
2,033
5,230
0
35,477
L
Kuzenbo
BlackAngelII
Kuzenbo
3,794
1,373
152
998
6,940
6,324
0
2,518
4,422
16,335
0
L
Cernunnos
Cexyxd
Cernunnos
3,520
1,457
120
1,456
8,581
1,692
0
2,646
5,935
0
26,047
L
2,642
1,227
0
1,035
6,719
1,424
0
4,944
1,775
0
15,756
L
Nemesis
Nomack
Nemesis
2,774
825
0
1,985
7,148
2,818
0
2,007
5,141
0
27,782
W
Merlin
Phatstackz
Merlin
3,302
44
144
2,241
6,403
2,256
0
4,303
2,100
39,860
0
W
3,317
881
0
1,497
6,856
2,675
0
2,264
4,592
0
24,097
W
Sylvanus
zakmoon
Sylvanus
5,700
1,577
606
3,854
8,140
6,260
112
1,761
6,379
25,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,533
Gold Earned
35,608
241
Minions Killed
288
0
Camps Cleared
0
1,115,106
Distance Traveled
1,124,451
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,124
594
69
6
0
209,924
4
W
Freya
7,767
647
51
4
0
223,349
2
W
Ullr
6,544
545
62
5
0
211,401
3
L
Kuzenbo
5,277
440
34
3
0
233,635
0
L
Cernunnos
5,137
428
53
4
0
220,286
3
L
Odin
5,442
454
34
3
0
228,500
0
L
Nemesis
5,553
463
51
4
0
222,761
1
W
Merlin
7,203
600
83
7
0
218,755
0
W
Da Ji
6,688
557
43
4
0
272,002
1
W
Sylvanus
7,406
617
49
4
0
198,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role