Player Matchup

Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Bystanderr
Gilgamesh
Level 155
God Stats
0W - 3L
1,580 SR
Queue Stats
6W - 11L
1,445 Elo+
Solo
Ne Zha
Ne Zha
ChaoticDimitri
Ne Zha
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 181L
1,565 Elo+
Solo
Izanami
Izanami
OGadventuredad
Izanami
Level 128
God Stats
29W - 15L
1,692 SR
Queue Stats
833W - 768L
1,486 Elo+
Party 1
Ares
Ares
sabuteur007
Ares
Level 142
God Stats
19W - 10L
1,698 SR
Queue Stats
665W - 589L
1,484 Elo+
Party 1
Team Averages
Level 140
1,594 SR
1,496 Elo+

VS

Team Averages
Level 132
1,459 SR
1,519 Elo+
Artio
Artio
 
Artio
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
Felony11
Osiris
Level 144
God Stats
17W - 13L
1,616 SR
Queue Stats
683W - 638L
1,536 Elo+
Party 2
Jormungandr
Jormungandr
FullCDR
Jormungandr
Level 157
God Stats
5W - 1L
1,630 SR
Queue Stats
122W - 130L
1,585 Elo+
Party 2
Cupid
Cupid
itzzBearded
Cupid
Level 123
God Stats
1W - 1L
1,050 SR
Queue Stats
66W - 75L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
2 / 2 / 1
5,389
539
3,799
5,864
2,073
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Bystanderr
Gilgamesh
9
2 / 5 / 0
5,575
558
4,460
7,465
2,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
2 / 3 / 1
5,242
524
3,951
6,564
1,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 2
5,556
556
2,914
5,551
1,924
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 3 / 1
4,689
469
4,150
8,229
4,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
4 / 0 / 2
6,652
665
5,287
8,128
6,431
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
 
Athena
8
0 / 2 / 6
5,064
506
1,987
6,824
2,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
Felony11
Osiris
10
5 / 2 / 3
6,126
613
5,307
7,353
3,813
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jormungandr
FullCDR
Jormungandr
12
4 / 1 / 1
7,018
702
6,717
6,573
2,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
2 / 2 / 1
5,695
570
4,602
5,138
1,371
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
7
Kills
15
15
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
2
1
1.25
W
Artio
 
Artio
4
0
2
5
W
Athena
 
Athena
0
2
6
1.5
L
Gilgamesh
Bystanderr
Gilgamesh
2
5
0
0.4
L
2
3
1
0.83
W
Osiris
Felony11
Osiris
5
2
3
3.25
W
Jormungandr
FullCDR
Jormungandr
4
1
1
4.5
L
1
2
2
1
W
2
2
1
1.25
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,274
Damage
23,900
33,673
Taken
34,016
13,107
Mitigated
17,286
8,169
Healing
10,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,799
2,192
0
2,598
5,864
2,073
0
296
5,568
32,178
0
W
Artio
 
Artio
5,287
752
119
4,684
8,128
6,431
0
0
8,128
34,239
0
W
Athena
 
Athena
1,987
847
0
1,314
6,824
2,925
0
3,272
3,552
6,440
0
L
Gilgamesh
Bystanderr
Gilgamesh
4,460
1,442
0
2,124
7,465
2,734
0
4,414
3,051
0
24,102
L
3,951
832
0
648
6,564
1,819
0
1,462
5,102
0
27,446
W
Osiris
Felony11
Osiris
5,307
2,702
0
1,454
7,353
3,813
0
1,072
6,281
0
29,249
W
Jormungandr
FullCDR
Jormungandr
6,717
3,361
0
1,049
6,573
2,746
0
914
5,659
47,176
0
L
2,914
2,063
0
1,680
5,551
1,924
0
3,891
1,660
0
33,702
W
4,602
2,678
289
2,061
5,138
1,371
240
2,691
2,447
0
28,644
L
4,150
124
0
1,119
8,229
4,557
0
3,928
4,301
11,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,451
Gold Earned
30,555
267
Minions Killed
320
0
Camps Cleared
0
895,300
Distance Traveled
1,010,189
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,389
539
64
6
0
161,864
3
W
Artio
6,652
665
85
9
0
198,246
2
W
Athena
5,064
506
8
1
0
215,073
3
L
Gilgamesh
5,575
558
46
5
0
157,223
0
L
Ne Zha
5,242
524
54
5
0
216,256
2
W
Osiris
6,126
613
59
6
0
231,445
4
W
Jormungandr
7,018
702
106
11
0
193,083
4
L
Izanami
5,556
556
86
9
0
189,166
2
W
Cupid
5,695
570
62
6
0
172,342
1
L
Ares
4,689
469
17
2
0
170,791
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role