Player Matchup

Merlin
Merlin
LegacySniper
Merlin
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,628 Elo+
Party 3
Cthulhu
Cthulhu
TheRook75
Cthulhu
Level 24
God Stats
8W - 3L
1,755 SR
Queue Stats
17W - 12L
1,469 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ZodiacCowboy
Morgan Le Fay
Level 6
God Stats
5W - 2L
1,734 SR
Queue Stats
18W - 11L
1,489 Elo+
Party 3
Rama
Rama
kongandxiang
Rama
Level 18
God Stats
10W - 2L
1,799 SR
Queue Stats
79W - 80L
1,511 Elo+
Solo
Tsukuyomi
Tsukuyomi
laurentvvs
Tsukuyomi
Level 26
God Stats
2W - 0L
1,715 SR
Queue Stats
145W - 108L
1,595 Elo+
Solo
Team Averages
Level 17
1,701 SR
1,538 Elo+

VS

Team Averages
Level 19
1,438 SR
1,502 Elo+
Khepri
Khepri
BackAlleySloppy
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,702 Elo+
Party 1
Merlin
Merlin
Crizard55
Merlin
Level 25
God Stats
2W - 3L
1,352 SR
Queue Stats
3W - 5L
1,465 Elo+
Party 2
Ra
Ra
Shaikhspeare
Ra
Level 2
God Stats
0W - 2L
1,338 SR
Queue Stats
1W - 3L
1,505 Elo+
Party 1
Tiamat
Tiamat
Sinpar
Tiamat
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 25L
1,568 Elo+
Party 1
Kukulkan
Kukulkan
blackdead3000
Kukulkan
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,273 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
1 / 1 / 17
12,145
934
23,964
12,001
4,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
TheRook75
Cthulhu
20
12 / 0 / 16
14,367
1,105
24,130
15,092
18,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Morgan Le Fay
ZodiacCowboy
Morgan Le Fay
20
8 / 0 / 17
13,424
1,033
23,678
11,238
4,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 1 / 12
12,377
952
9,798
11,786
4,343
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
laurentvvs
Tsukuyomi
19
7 / 1 / 13
12,609
970
17,708
12,469
4,950
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

247

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 1
10,663
820
4,298
24,223
26,907
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
Crizard55
Merlin
17
0 / 9 / 0
10,825
833
13,254
25,204
8,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 4 / 1
10,716
824
11,119
13,026
4,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Sinpar
Tiamat
17
3 / 9 / 0
11,420
878
17,676
25,673
14,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
blackdead3000
Kukulkan
17
0 / 8 / 1
10,784
830
9,579
15,652
6,297
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
6
32
Kills
3
3
Deaths
32
75
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Merlin
Crizard55
Merlin
0
9
0
0
W
Merlin
1
1
17
9.5
L
0
4
1
0.13
L
Tiamat
Sinpar
Tiamat
3
9
0
0.33
W
Cthulhu
TheRook75
Cthulhu
12
0
16
20
W
Morgan Le Fay
ZodiacCowboy
Morgan Le Fay
8
0
17
16.5
L
Kukulkan
blackdead3000
Kukulkan
0
8
1
0.06
W
4
1
12
10
W
Tsukuyomi
laurentvvs
Tsukuyomi
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,278
Damage
55,926
62,586
Taken
103,778
36,551
Mitigated
60,667
8,204
Healing
7,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,298
155
0
0
24,223
26,907
0
15,892
7,687
11,421
0
L
Merlin
Crizard55
Merlin
13,254
1,226
103
1,325
25,204
8,371
0
18,437
6,469
53,661
0
W
Merlin
23,964
3,297
0
804
12,001
4,570
0
11,328
509
49,606
0
L
11,119
1,277
1,872
1,001
13,026
4,825
0
10,085
2,899
33,726
0
L
Tiamat
Sinpar
Tiamat
17,676
466
382
2,797
25,673
14,267
0
16,644
8,376
22,334
0
W
Cthulhu
TheRook75
Cthulhu
24,130
1,275
1,347
1,507
15,092
18,542
0
12,189
2,697
40,038
0
W
Morgan Le Fay
ZodiacCowboy
Morgan Le Fay
23,678
5,137
487
2,822
11,238
4,146
0
10,706
418
45,378
0
L
Kukulkan
blackdead3000
Kukulkan
9,579
836
0
226
15,652
6,297
0
8,927
6,575
36,391
0
W
9,798
6,112
0
870
11,786
4,343
0
11,320
384
0
44,172
W
Tsukuyomi
laurentvvs
Tsukuyomi
17,708
6,573
0
367
12,469
4,950
0
9,737
2,652
0
31,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,922
Gold Earned
54,408
278
Minions Killed
227
10
Camps Cleared
3
1,277,457
Distance Traveled
1,193,402
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,663
820
13
1
0
244,343
2
L
Merlin
10,825
833
81
6
0
222,588
0
W
Merlin
12,145
934
52
4
3
231,390
0
L
Ra
10,716
824
61
5
2
253,775
2
L
Tiamat
11,420
878
9
1
1
242,519
0
W
Cthulhu
14,367
1,105
46
4
0
283,402
0
W
Morgan Le Fay
13,424
1,033
57
4
1
271,884
0
L
Kukulkan
10,784
830
63
5
0
230,177
0
W
Rama
12,377
952
94
7
2
238,374
0
W
Tsukuyomi
12,609
970
29
2
4
252,407
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role