Player Matchup

Ra
Ra
D4nOn1
Ra
Level 4
God Stats
5W - 11L
1,500 SR
Queue Stats
260W - 348L
1,753 Elo+
Party 3
Ymir
Ymir
FKSN
Ymir
Level 12
God Stats
2W - 4L
1,644 SR
Queue Stats
17W - 18L
1,605 Elo+
Party 3
Apollo
Apollo
Issfith
Apollo
Level 16
God Stats
16W - 14L
1,688 SR
Queue Stats
186W - 199L
1,547 Elo+
Solo
Gilgamesh
Gilgamesh
Tiuibs
Gilgamesh
Level 14
God Stats
0W - 2L
1,288 SR
Queue Stats
21W - 17L
1,570 Elo+
Solo
Guan Yu
Guan Yu
llRameusll
Guan Yu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,510 Elo+
Solo
Team Averages
Level 13
1,524 SR
1,597 Elo+

VS

Team Averages
Level 24
1,680 SR
1,607 Elo+
Cupid
Cupid
Alcloud_Jager
Cupid
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
414W - 451L
1,288 Elo+
Solo
Scylla
Scylla
Morjelakk
Scylla
Level 21
God Stats
4W - 0L
1,753 SR
Queue Stats
50W - 32L
1,597 Elo+
Party 1
Olorun
Olorun
RenatoSuperZap
Olorun
Level 24
God Stats
11W - 4L
1,741 SR
Queue Stats
24W - 10L
1,849 Elo+
Party 2
Pele
Pele
beScrehzy
Pele
Level 27
God Stats
5W - 2L
1,908 SR
Queue Stats
128W - 103L
1,725 Elo+
Party 2
Ymir
Ymir
xsaracenox
Ymir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 42L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
10
0 / 10 / 4
6,009
401
4,538
8,507
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
FKSN
Ymir
11
4 / 7 / 4
7,465
498
5,150
15,924
15,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
Issfith
Apollo
12
9 / 6 / 6
8,328
555
12,417
14,149
5,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
Tiuibs
Gilgamesh
8
0 / 6 / 5
5,709
381
3,662
8,372
4,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
llRameusll
Guan Yu
13
5 / 7 / 0
8,123
542
7,594
13,900
6,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 5
7,427
495
6,073
7,844
2,124
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
Morjelakk
Scylla
16
8 / 1 / 4
9,714
648
9,303
6,891
1,586
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
12 / 5 / 6
9,258
617
15,697
13,272
5,780
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
16
12 / 3 / 9
10,053
670
12,575
11,227
2,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 3 / 9
7,814
521
4,058
10,588
9,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
69
18
Kills
36
36
Deaths
18
19
Assists
33
Player
Kills
Deaths
Assists
KDA
W
1
6
5
0.58
L
Ra
0
10
4
0.2
L
Ymir
FKSN
Ymir
4
7
4
0.86
L
Apollo
Issfith
Apollo
9
6
6
2
W
Scylla
Morjelakk
Scylla
8
1
4
10
W
12
5
6
3
L
Gilgamesh
Tiuibs
Gilgamesh
0
6
5
0.42
W
Pele
12
3
9
5.5
L
Guan Yu
llRameusll
Guan Yu
5
7
0
0.71
W
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,361
Damage
47,706
60,852
Taken
49,822
34,116
Mitigated
21,391
6,703
Healing
13,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,073
4,242
34
1,116
7,844
2,124
1,214
2,301
5,543
0
33,909
L
Ra
4,538
1,368
172
145
8,507
3,244
108
5,400
3,107
25,026
0
L
Ymir
FKSN
Ymir
5,150
1,684
0
989
15,924
15,354
0
6,906
9,018
18,658
0
L
Apollo
Issfith
Apollo
12,417
7,832
0
3,830
14,149
5,369
0
5,763
8,386
0
39,136
W
Scylla
Morjelakk
Scylla
9,303
1,411
0
3,032
6,891
1,586
0
722
6,169
56,806
0
W
15,697
8,427
537
5,012
13,272
5,780
2,690
3,944
9,328
38,005
0
L
Gilgamesh
Tiuibs
Gilgamesh
3,662
849
0
492
8,372
4,024
0
4,679
3,693
0
15,741
W
Pele
12,575
3,785
0
2,869
11,227
2,774
0
654
10,573
0
64,129
L
Guan Yu
llRameusll
Guan Yu
7,594
512
0
1,075
13,900
6,125
0
6,310
7,590
0
44,285
W
4,058
1,090
0
678
10,588
9,127
0
2,067
8,521
25,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,634
Gold Earned
44,266
226
Minions Killed
371
0
Camps Cleared
0
1,217,042
Distance Traveled
1,327,936
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,427
495
61
4
0
247,385
0
L
Ra
6,009
401
40
3
0
244,935
2
L
Ymir
7,465
498
16
1
0
250,871
1
L
Apollo
8,328
555
59
4
0
250,043
2
W
Scylla
9,714
648
122
8
0
271,025
0
W
Olorun
9,258
617
53
4
0
246,932
1
L
Gilgamesh
5,709
381
25
2
0
207,761
5
W
Pele
10,053
670
93
6
0
316,474
2
L
Guan Yu
8,123
542
86
6
0
263,432
4
W
Ymir
7,814
521
42
3
0
246,120
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role