Player Matchup

Loki
Loki
 
Loki
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Albrekin
Discordia
Level 49
God Stats
1W - 2L
1,550 SR
Queue Stats
182W - 145L
1,598 Elo+
Party 1
Zhong Kui
Zhong Kui
JuiceOfOranges
Zhong Kui
Level 56
God Stats
2W - 3L
1,347 SR
Queue Stats
223W - 180L
1,596 Elo+
Party 1
Olorun
Olorun
Otterdahl
Olorun
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
306W - 226L
1,702 Elo+
Party 1
Horus
Horus
SirSerengeti
Horus
Level 62
God Stats
5W - 2L
1,720 SR
Queue Stats
232W - 163L
1,700 Elo+
Party 1
Team Averages
Level 60
1,523 SR
1,619 Elo+

VS

Team Averages
Level 55
1,523 SR
1,501 Elo+
Baron Samedi
Baron Samedi
Clearlylaughable
Baron Samedi
Level 43
God Stats
5W - 7L
1,500 SR
Queue Stats
205W - 210L
1,531 Elo+
Party 3
Cerberus
Cerberus
DrHunterZ
Cerberus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,460 Elo+
Party 2
Mercury
Mercury
HeroBear88
Mercury
Level 130
God Stats
4W - 7L
1,518 SR
Queue Stats
54W - 47L
1,575 Elo+
Party 3
Danzaburou
Danzaburou
ImLosttt
Danzaburou
Level 49
God Stats
6W - 9L
1,439 SR
Queue Stats
27W - 29L
1,482 Elo+
Party 2
Chaac
Chaac
brainfreze
Chaac
Level 39
God Stats
4W - 2L
1,658 SR
Queue Stats
73W - 70L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
1 / 4 / 2
5,661
566
3,138
6,317
1,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Albrekin
Discordia
10
2 / 2 / 1
5,739
574
3,938
4,038
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
JuiceOfOranges
Zhong Kui
11
2 / 1 / 2
6,406
641
6,389
6,250
6,691
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Olorun
Otterdahl
Olorun
11
5 / 0 / 1
6,539
654
5,497
6,594
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 2 / 6
6,125
613
4,903
7,626
4,402
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Clearlylaughable
Baron Samedi
9
1 / 2 / 2
5,592
559
2,771
6,439
2,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
DrHunterZ
Cerberus
5
0 / 3 / 0
3,921
392
798
6,318
1,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
HeroBear88
Mercury
10
4 / 1 / 2
6,018
602
3,764
6,876
2,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
ImLosttt
Danzaburou
7
1 / 3 / 0
4,824
482
3,033
5,229
1,115
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chaac
10
3 / 3 / 1
5,861
586
4,478
8,933
6,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
12
Kills
9
9
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
4
2
0.5
W
Discordia
Albrekin
Discordia
2
2
1
1.25
L
Baron Samedi
Clearlylaughable
Baron Samedi
1
2
2
1
L
Cerberus
DrHunterZ
Cerberus
0
3
0
0
L
Mercury
HeroBear88
Mercury
4
1
2
5
L
Danzaburou
ImLosttt
Danzaburou
1
3
0
0.33
W
Zhong Kui
JuiceOfOranges
Zhong Kui
2
1
2
3
W
Olorun
Otterdahl
Olorun
5
0
1
5.5
W
2
2
6
2.5
L
Chaac
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,865
Damage
14,844
30,825
Taken
33,795
16,394
Mitigated
13,751
13,103
Healing
9,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
3,138
949
0
2,260
6,317
1,928
0
180
6,058
0
25,419
W
Discordia
Albrekin
Discordia
3,938
122
0
304
4,038
1,251
0
1,351
2,643
27,327
0
L
Baron Samedi
Clearlylaughable
Baron Samedi
2,771
593
0
1,933
6,439
2,992
207
2,631
3,472
26,803
0
L
Cerberus
DrHunterZ
Cerberus
798
206
0
1,862
6,318
1,503
0
3,221
3,067
2,900
0
L
Mercury
HeroBear88
Mercury
3,764
1,387
0
995
6,876
2,040
0
1,851
4,949
0
33,008
L
Danzaburou
ImLosttt
Danzaburou
3,033
1,122
0
1,682
5,229
1,115
0
3,348
1,881
0
20,783
W
Zhong Kui
JuiceOfOranges
Zhong Kui
6,389
1,530
0
3,338
6,250
6,691
318
201
5,537
33,531
0
W
Olorun
Otterdahl
Olorun
5,497
2,421
419
4,852
6,594
2,122
754
440
6,154
37,887
0
W
4,903
2,042
508
1,422
7,626
4,402
0
1,625
5,957
0
16,320
L
Chaac
4,478
798
0
3,358
8,933
6,101
0
4,311
4,602
0
20,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,470
Gold Earned
26,216
286
Minions Killed
213
0
Camps Cleared
0
995,192
Distance Traveled
976,175
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,661
566
56
6
0
227,728
4
W
Discordia
5,739
574
59
6
0
196,839
1
L
Baron Samedi
5,592
559
54
5
0
162,137
2
L
Cerberus
3,921
392
6
1
0
187,779
1
L
Mercury
6,018
602
65
7
0
237,238
2
L
Danzaburou
4,824
482
35
4
0
187,799
3
W
Zhong Kui
6,406
641
65
7
0
183,537
0
W
Olorun
6,539
654
83
8
0
183,570
5
W
Horus
6,125
613
23
2
0
203,518
6
L
Chaac
5,861
586
53
5
0
201,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role