Player Matchup

Ymir
Ymir
Platinum I
narusasuuchiha
Ymir
Platinum I
Level 144
God Stats
8W - 10L
1,622 SR
Queue Stats
72W - 62L
1,923 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,622 SR
1,923 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 49
1,660 SR
1,854 MMR
Sol
Sol
Platinum IV
MostDarken
Sol
Platinum IV
Level 49
God Stats
9W - 9L
1,660 SR
Queue Stats
55W - 63L
1,854 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 0
10,342
940
10,940
12,918
9,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ah Muzen CabAnubisChronosZhong KuiSkadi

VS

Bans
HadesBellonaAnhurTiamatBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 0
8,919
811
7,975
13,101
9,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,940
Damage
7,975
12,918
Taken
13,101
9,307
Mitigated
9,356
4,131
Healing
5,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,975
2,353
0
5,831
13,101
9,356
0
11,041
2,060
48,908
3,645
W
10,940
4,364
0
4,131
12,918
9,307
0
7,448
5,309
61,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,342
Gold Earned
8,919
129
Minions Killed
119
6
Camps Cleared
6
229,157
Distance Traveled
199,070
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,919
811
119
11
6
199,070
3
W
Ymir
10,342
940
129
12
6
229,157
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role