Player Matchup

Ymir
Ymir
Hudsonskid523
Ymir
Level 107
God Stats
16W - 17L
1,456 SR
Queue Stats
605W - 603L
1,460 Elo+
Solo
Neith
Neith
MiamFins1972
Neith
Level 120
God Stats
44W - 54L
1,435 SR
Queue Stats
216W - 245L
1,362 Elo+
Party 1
Anubis
Anubis
Reiju Vinsmoke
Anubis
Level 147
God Stats
4W - 2L
1,686 SR
Queue Stats
232W - 235L
1,420 Elo+
Party 1
Thanatos
Thanatos
highdad76
Thanatos
Level 30
God Stats
11W - 14L
1,001 SR
Queue Stats
75W - 81L
1,372 Elo+
Party 1
Artemis
Artemis
opiewr81
Artemis
Level 146
God Stats
9W - 8L
1,449 SR
Queue Stats
203W - 235L
1,375 Elo+
Party 1
Team Averages
Level 110
1,405 SR
1,398 Elo+

VS

Team Averages
Level 88
1,527 SR
1,462 Elo+
Hera
Hera
Chilled_Mango
Hera
Level 89
God Stats
12W - 8L
1,701 SR
Queue Stats
318W - 321L
1,508 Elo+
Party 2
Ao Kuang
Ao Kuang
KAMIKAZE_KARROT
Ao Kuang
Level 68
God Stats
42W - 43L
1,521 SR
Queue Stats
234W - 232L
1,421 Elo+
Party 2
Kuzenbo
Kuzenbo
KingAC1
Kuzenbo
Level 48
God Stats
25W - 34L
1,399 SR
Queue Stats
210W - 212L
1,499 Elo+
Party 2
Janus
Janus
j-s-1978
Janus
Level 80
God Stats
1W - 2L
1,702 SR
Queue Stats
41W - 39L
1,430 Elo+
Solo
Medusa
Medusa
karatefestival
Medusa
Level 156
God Stats
11W - 13L
1,310 SR
Queue Stats
183W - 164L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 9
7,462
466
2,584
11,876
10,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
1 / 1 / 1
8,723
545
6,332
8,955
3,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
6 / 1 / 4
9,149
572
7,970
6,505
3,159
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
highdad76
Thanatos
12
3 / 2 / 8
7,740
484
3,391
9,119
4,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
opiewr81
Artemis
13
5 / 4 / 3
8,223
514
11,442
9,959
3,241
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 0
9,140
571
5,197
9,172
5,541
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ao Kuang
13
2 / 3 / 0
7,971
498
3,158
12,108
3,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kuzenbo
KingAC1
Kuzenbo
11
1 / 3 / 1
7,501
469
5,586
12,561
10,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
j-s-1978
Janus
15
0 / 4 / 2
8,572
536
2,554
6,699
2,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 3 / 2
7,782
486
5,782
8,541
2,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
15
Kills
8
8
Deaths
15
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
W
0
0
9
4.5
L
Ao Kuang
2
3
0
0.67
L
Kuzenbo
KingAC1
Kuzenbo
1
3
1
0.5
W
1
1
1
1.5
W
6
1
4
8
W
Thanatos
highdad76
Thanatos
3
2
8
3.5
L
Janus
j-s-1978
Janus
0
4
2
0.25
L
2
3
2
1
W
Artemis
opiewr81
Artemis
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,719
Damage
22,277
46,414
Taken
49,081
24,938
Mitigated
24,659
20,501
Healing
14,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,197
1,075
0
2,297
9,172
5,541
29
106
8,890
65,548
0
W
2,584
365
0
4,175
11,876
10,959
115
4,133
7,743
21,509
0
L
Ao Kuang
3,158
563
41
6,175
12,108
3,606
0
1,003
11,059
36,288
0
L
Kuzenbo
KingAC1
Kuzenbo
5,586
2,293
179
3,699
12,561
10,307
0
3,412
8,955
19,430
0
W
6,332
1,592
0
4,393
8,955
3,101
945
4,674
4,281
0
60,083
W
7,970
283
0
3,479
6,505
3,159
643
3,529
2,976
52,267
0
W
Thanatos
highdad76
Thanatos
3,391
598
0
6,342
9,119
4,478
0
1,686
7,433
0
32,519
L
Janus
j-s-1978
Janus
2,554
178
0
285
6,699
2,330
903
4,447
2,252
51,420
0
L
5,782
2,192
0
2,136
8,541
2,875
1,136
1,586
6,955
0
59,093
W
Artemis
opiewr81
Artemis
11,442
6,887
0
2,112
9,959
3,241
2,281
2,645
7,314
0
53,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,297
Gold Earned
40,966
404
Minions Killed
457
0
Camps Cleared
0
1,456,902
Distance Traveled
1,440,331
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,140
571
127
8
0
287,492
7
W
Ymir
7,462
466
35
2
0
301,491
6
L
Ao Kuang
7,971
498
80
5
0
317,468
0
L
Kuzenbo
7,501
469
31
2
0
296,116
2
W
Neith
8,723
545
115
7
0
267,747
0
W
Anubis
9,149
572
101
6
0
296,991
0
W
Thanatos
7,740
484
66
4
0
307,541
0
L
Janus
8,572
536
118
7
0
286,033
4
L
Medusa
7,782
486
101
6
0
253,222
5
W
Artemis
8,223
514
87
5
0
283,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role