Player Matchup

Cu Chulainn
Cu Chulainn
Aohstravino01
Cu Chulainn
Level 120
God Stats
7W - 6L
1,138 SR
Queue Stats
651W - 613L
1,505 Elo+
Party 1
Mercury
Mercury
Kaue0742
Mercury
Level 104
God Stats
8W - 7L
1,722 SR
Queue Stats
228W - 200L
1,483 Elo+
Party 1
Heimdallr
Heimdallr
LIONS_Freyr
Heimdallr
Level 96
God Stats
6W - 12L
1,351 SR
Queue Stats
550W - 589L
1,489 Elo+
Solo
Geb
Geb
guizinho721
Geb
Level 107
God Stats
3W - 3L
1,479 SR
Queue Stats
349W - 304L
1,487 Elo+
Party 1
Ra
Ra
poyyagorda69
Ra
Level 119
God Stats
9W - 12L
1,407 SR
Queue Stats
570W - 607L
1,504 Elo+
Solo
Team Averages
Level 109
1,419 SR
1,493 Elo+

VS

Team Averages
Level 61
1,550 SR
1,582 Elo+
Janus
Janus
 
Janus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Drinshan
Artemis
Level 19
God Stats
0W - 2L
1,340 SR
Queue Stats
3W - 6L
1,558 Elo+
Party 2
Cthulhu
Cthulhu
Mechanicalfox
Cthulhu
Level 40
God Stats
1W - 1L
1,568 SR
Queue Stats
1W - 3L
1,692 Elo+
Party 2
Arachne
Arachne
RalfKrow
Arachne
Level 88
God Stats
47W - 25L
1,635 SR
Queue Stats
87W - 81L
1,508 Elo+
Solo
Hel
Hel
Shad0wmane
Hel
Level 17
God Stats
0W - 1L
1,707 SR
Queue Stats
3W - 3L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Aohstravino01
Cu Chulainn
12
2 / 1 / 1
7,126
648
5,698
6,548
4,646
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mercury
Kaue0742
Mercury
11
1 / 3 / 3
6,503
591
2,694
7,418
3,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
LIONS_Freyr
Heimdallr
11
6 / 1 / 0
7,017
638
5,343
6,713
2,367
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 1 / 5
5,543
504
2,265
6,931
4,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
2 / 3 / 2
5,965
542
5,235
7,677
2,915
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
6 / 1 / 0
6,596
600
6,276
5,861
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Drinshan
Artemis
8
0 / 4 / 3
4,739
431
5,675
7,219
2,144
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
9
1 / 3 / 0
4,868
443
3,144
7,438
6,465
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
RalfKrow
Arachne
10
2 / 2 / 4
6,008
546
7,384
8,223
3,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

2
0 / 1 / 0
3,788
344
0
669
63
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
11
Kills
9
9
Deaths
11
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
6
1
0
6
W
Cu Chulainn
Aohstravino01
Cu Chulainn
2
1
1
2.5
L
Artemis
Drinshan
Artemis
0
4
3
0.38
W
Mercury
Kaue0742
Mercury
1
3
3
0.83
W
Heimdallr
LIONS_Freyr
Heimdallr
6
1
0
6
L
Cthulhu
1
3
0
0.33
L
Arachne
RalfKrow
Arachne
2
2
4
2
L
0
1
0
0
W
0
1
5
2.5
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,235
Damage
22,479
35,287
Taken
29,410
17,574
Mitigated
14,040
10,826
Healing
6,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,276
588
0
1,223
5,861
1,811
0
3,352
2,509
35,495
0
W
Cu Chulainn
Aohstravino01
Cu Chulainn
5,698
895
0
2,842
6,548
4,646
32
2,644
3,904
5,365
32,183
L
Artemis
Drinshan
Artemis
5,675
3,321
0
825
7,219
2,144
0
1,756
5,463
0
19,622
W
Mercury
Kaue0742
Mercury
2,694
976
0
1,484
7,418
3,351
0
1,195
6,179
0
40,272
W
Heimdallr
LIONS_Freyr
Heimdallr
5,343
2,352
0
3,199
6,713
2,367
1,292
943
5,726
0
36,310
L
Cthulhu
3,144
147
0
1,323
7,438
6,465
105
791
6,647
16,295
0
L
Arachne
RalfKrow
Arachne
7,384
4,155
0
2,842
8,223
3,557
0
2,269
5,954
0
35,000
L
0
0
45
0
669
63
0
207
462
0
0
W
2,265
620
0
584
6,931
4,295
0
1,779
5,080
7,741
0
W
5,235
605
222
2,495
7,677
2,915
610
2,581
4,978
29,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,154
Gold Earned
25,999
311
Minions Killed
197
0
Camps Cleared
0
1,083,325
Distance Traveled
948,353
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,596
600
78
7
0
232,995
3
W
Cu Chulainn
7,126
648
85
8
0
206,086
3
L
Artemis
4,739
431
32
3
0
219,246
0
W
Mercury
6,503
591
84
8
0
247,568
1
W
Heimdallr
7,017
638
75
7
0
194,411
2
L
Cthulhu
4,868
443
26
2
0
213,729
0
L
Arachne
6,008
546
61
6
0
243,489
3
L
Hel
3,788
344
0
0
0
38,894
0
W
Geb
5,543
504
9
1
0
227,091
2
W
Ra
5,965
542
58
5
0
208,169
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role