Player Matchup

Fenrir
Fenrir
BigWilly17
Fenrir
Level 82
God Stats
0W - 1L
1,841 SR
Queue Stats
0W - 3L
1,155 Elo+
Party 2
Tsukuyomi
Tsukuyomi
IcyDog
Tsukuyomi
Level 57
God Stats
0W - 1L
1,647 SR
Queue Stats
0W - 3L
1,155 Elo+
Party 2
Mercury
Mercury
Orangeknight24
Mercury
Level 66
God Stats
0W - 1L
1,293 SR
Queue Stats
0W - 3L
1,155 Elo+
Party 2
Hun Batz
Hun Batz
vantheman27
Hun Batz
Level 65
God Stats
0W - 1L
1,714 SR
Queue Stats
0W - 3L
1,155 Elo+
Party 2
Team Averages
Level 68
1,624 SR
1,155 Elo+

VS

Team Averages
Level 76
1,652 SR
1,321 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BridgeBridgerton
Danzaburou
Level 84
God Stats
5W - 5L
1,605 SR
Queue Stats
18W - 24L
1,259 Elo+
Party 1
Hades
Hades
gillimo3565
Hades
Level 88
God Stats
7W - 6L
1,814 SR
Queue Stats
18W - 23L
1,269 Elo+
Party 1
Izanami
Izanami
ligmatuna
Izanami
Level 69
God Stats
4W - 5L
1,691 SR
Queue Stats
14W - 19L
1,256 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigWilly17
Fenrir
15
2 / 3 / 1
9,091
826
5,317
11,017
5,815
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tsukuyomi
IcyDog
Tsukuyomi
15
4 / 7 / 1
9,083
826
8,639
10,547
4,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 5 / 5
7,985
726
2,715
8,367
3,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
vantheman27
Hun Batz
13
0 / 8 / 5
7,809
710
4,347
10,854
2,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 0 / 14
9,691
881
5,668
7,635
9,283
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Danzaburou
BridgeBridgerton
Danzaburou
15
3 / 1 / 8
10,738
976
3,445
4,615
2,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
16 / 3 / 4
11,148
1,013
18,252
10,850
8,802
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
ligmatuna
Izanami
14
2 / 2 / 6
9,846
895
2,757
10,074
5,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
6
Kills
22
23
Deaths
6
12
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
14
8
L
Fenrir
BigWilly17
Fenrir
2
3
1
0.83
W
Danzaburou
BridgeBridgerton
Danzaburou
3
1
8
7
L
Tsukuyomi
IcyDog
Tsukuyomi
4
7
1
0.64
L
0
5
5
0.5
W
16
3
4
6
W
Izanami
ligmatuna
Izanami
2
2
6
2.5
L
Hun Batz
vantheman27
Hun Batz
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,018
Damage
30,122
40,785
Taken
33,174
16,719
Mitigated
25,548
1,462
Healing
7,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,668
122
487
875
7,635
9,283
136
0
7,635
19,296
0
L
Fenrir
BigWilly17
Fenrir
5,317
936
0
683
11,017
5,815
0
6,425
4,592
0
24,816
W
Danzaburou
BridgeBridgerton
Danzaburou
3,445
943
174
871
4,615
2,267
2,240
177
4,438
0
23,140
L
Tsukuyomi
IcyDog
Tsukuyomi
8,639
2,292
0
463
10,547
4,434
44
6,019
4,528
0
34,429
L
2,715
763
0
0
8,367
3,502
0
4,201
4,166
0
25,178
W
18,252
231
694
2,614
10,850
8,802
1,073
24
10,826
34,952
0
W
Izanami
ligmatuna
Izanami
2,757
1,311
102
1,597
10,074
5,196
3,837
172
9,902
0
35,794
L
Hun Batz
vantheman27
Hun Batz
4,347
637
0
316
10,854
2,968
0
7,665
3,189
0
16,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,968
Gold Earned
41,423
157
Minions Killed
164
6
Camps Cleared
10
765,184
Distance Traveled
883,120
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,691
881
29
3
1
238,434
4
L
Fenrir
9,091
826
47
4
4
186,332
1
W
Danzaburou
10,738
976
44
4
2
211,379
2
L
Tsukuyomi
9,083
826
49
4
0
195,109
1
L
Mercury
7,985
726
41
4
1
219,729
1
W
Hades
11,148
1,013
43
4
3
223,175
5
W
Izanami
9,846
895
48
4
4
210,132
1
L
Hun Batz
7,809
710
20
2
1
164,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role