Player Matchup

Apollo
Apollo
Gold II
swenoza
Apollo
Gold II
Level 73
God Stats
6W - 5L
1,670 SR
Queue Stats
33W - 28L
1,603 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 73
1,670 SR
1,603 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,643 SR
1,508 MMR
Sol
Sol
Gold II
iiTAFFSHOTZii
Sol
Gold II
Level 116
God Stats
66W - 43L
1,643 SR
Queue Stats
88W - 99L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
swenoza
Apollo
17
4 / 5 / 0
11,846
790
16,502
26,582
19,525
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Hou YiAh Muzen CabSkadiAnhurPoseidon

VS

Bans
IzanamiKaliBellonaBakasuraChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 1
12,703
847
19,277
20,093
13,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
4
Kills
4
5
Deaths
4
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
4
1
1.13
L
Apollo
swenoza
Apollo
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,502
Damage
19,277
26,582
Taken
20,093
19,525
Mitigated
13,438
13,096
Healing
12,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,277
9,478
0
12,848
20,093
13,438
2,689
197
19,896
69,449
7,800
L
Apollo
swenoza
Apollo
16,502
13,001
0
13,096
26,582
19,525
1,189
16,176
10,406
375
90,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,846
Gold Earned
12,703
162
Minions Killed
150
8
Camps Cleared
4
268,889
Distance Traveled
268,254
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,703
847
150
10
4
268,254
4
L
Apollo
11,846
790
162
11
8
268,889
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role