Player Matchup

King Arthur
King Arthur
Contas7ic
King Arthur
Level 103
God Stats
11W - 15L
1,565 SR
Queue Stats
79W - 70L
1,581 Elo+
Party 1
Da Ji
Da Ji
Pnasty532
Da Ji
Level 40
God Stats
4W - 2L
1,785 SR
Queue Stats
12W - 10L
1,584 Elo+
Party 1
Chaac
Chaac
xXPR3V3NTXx
Chaac
Level 120
God Stats
0W - 1L
1,219 SR
Queue Stats
75W - 69L
1,583 Elo+
Party 1
Team Averages
Level 88
1,523 SR
1,583 Elo+

VS

Team Averages
Level 93
1,711 SR
1,604 Elo+
Rama
Rama
EdgyMemes8
Rama
Level 108
God Stats
18W - 11L
1,709 SR
Queue Stats
751W - 525L
1,597 Elo+
Party 2
Baron Samedi
Baron Samedi
FireNeeck
Baron Samedi
Level 129
God Stats
17W - 8L
1,692 SR
Queue Stats
792W - 558L
1,618 Elo+
Party 2
Ymir
Ymir
Rotomic
Ymir
Level 42
God Stats
35W - 13L
1,731 SR
Queue Stats
365W - 193L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Contas7ic
King Arthur
17
3 / 3 / 9
13,746
598
23,762
32,549
42,178
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Da Ji
Pnasty532
Da Ji
16
5 / 6 / 5
13,750
598
9,828
19,248
9,035
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 3 / 6
14,128
614
17,584
31,957
43,765
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 10 / 2
15,484
673
36,013
23,648
11,487
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
FireNeeck
Baron Samedi
18
3 / 1 / 8
14,654
637
19,624
17,792
21,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Rotomic
Ymir
17
1 / 3 / 8
14,881
647
11,787
25,503
47,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
30
14
Kills
12
12
Deaths
14
20
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Contas7ic
King Arthur
3
3
9
2.5
W
8
10
2
0.9
W
Baron Samedi
FireNeeck
Baron Samedi
3
1
8
7
L
Da Ji
Pnasty532
Da Ji
5
6
5
1.25
W
Ymir
Rotomic
Ymir
1
3
8
1.67
L
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,174
Damage
67,424
83,754
Taken
66,943
94,978
Mitigated
80,197
12,812
Healing
23,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Contas7ic
King Arthur
23,762
2,548
0
1,143
32,549
42,178
284
11,287
21,262
1,028
66,950
W
36,013
23,528
0
4,760
23,648
11,487
1,973
441
23,207
0
120,264
W
Baron Samedi
FireNeeck
Baron Samedi
19,624
1,440
3,557
6,559
17,792
21,252
602
257
17,535
49,965
0
L
Da Ji
Pnasty532
Da Ji
9,828
1,443
268
3,109
19,248
9,035
33
7,560
11,688
0
50,168
W
Ymir
Rotomic
Ymir
11,787
1,139
755
7,840
25,503
47,458
384
91
25,412
34,757
0
L
17,584
1,844
0
8,292
31,957
43,765
1,064
13,492
18,465
0
57,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,624
Gold Earned
45,019
239
Minions Killed
269
9
Camps Cleared
11
1,252,261
Distance Traveled
1,131,914
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
13,746
598
87
4
1
437,728
4
W
Rama
15,484
673
155
7
9
339,507
3
W
Baron Samedi
14,654
637
78
3
2
382,535
1
L
Da Ji
13,750
598
74
3
7
370,405
3
W
Ymir
14,881
647
36
2
0
409,872
5
L
Chaac
14,128
614
78
3
1
444,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role