Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
GooseandPancakes
Merlin
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 50L
1,540 Elo+
Party 3
Cthulhu
Cthulhu
LuckyCrowbar
Cthulhu
Level 88
God Stats
1W - 1L
1,193 SR
Queue Stats
35W - 32L
1,527 Elo+
Party 3
Achilles
Achilles
OMGLOKO7720
Achilles
Level 111
God Stats
2W - 3L
1,525 SR
Queue Stats
277W - 258L
1,510 Elo+
Solo
Hel
Hel
vazquez98
Hel
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,202 Elo+
Solo
Team Averages
Level 92
1,444 SR
1,456 Elo+

VS

Team Averages
Level 121
1,534 SR
1,534 Elo+
Ares
Ares
AlanTheShiny
Ares
Level 142
God Stats
2W - 1L
1,961 SR
Queue Stats
129W - 128L
1,479 Elo+
Party 1
Charybdis
Charybdis
Ascendance7
Charybdis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
427W - 411L
1,539 Elo+
Party 2
Horus
Horus
MrTubz
Horus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
520W - 502L
1,540 Elo+
Party 2
Merlin
Merlin
SpamLaughersSuck
Merlin
Level 145
God Stats
1W - 1L
1,299 SR
Queue Stats
96W - 84L
1,598 Elo+
Party 1
Hun Batz
Hun Batz
ValorousMay
Hun Batz
Level 128
God Stats
1W - 3L
1,410 SR
Queue Stats
421W - 447L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
2 / 5 / 15
10,839
677
10,565
22,494
34,739
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 6 / 10
10,958
685
15,766
11,443
4,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
LuckyCrowbar
Cthulhu
19
3 / 2 / 16
12,515
782
15,434
19,208
20,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Achilles
OMGLOKO7720
Achilles
20
9 / 4 / 12
12,449
778
20,737
30,225
33,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

20
4 / 2 / 15
11,907
744
11,629
15,638
9,434
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 14
10,417
651
12,495
18,881
27,373
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
Ascendance7
Charybdis
16
1 / 5 / 13
10,241
640
17,107
15,828
7,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
MrTubz
Horus
16
2 / 4 / 13
10,230
639
11,374
18,468
17,837
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
6 / 3 / 10
12,099
756
26,430
15,067
9,010
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
ValorousMay
Hun Batz
18
9 / 5 / 7
11,717
732
12,857
14,877
8,449
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
76
22
Kills
19
19
Deaths
22
68
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
5
15
1.9
L
1
5
14
1.6
L
Charybdis
Ascendance7
Charybdis
1
5
13
1.5
W
4
6
10
1.5
W
Cthulhu
LuckyCrowbar
Cthulhu
3
2
16
5.5
L
Horus
MrTubz
Horus
2
4
13
2.13
W
Achilles
OMGLOKO7720
Achilles
9
4
12
3.75
L
6
3
10
3.67
L
Hun Batz
ValorousMay
Hun Batz
9
5
7
2.5
W
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,131
Damage
80,263
99,008
Taken
83,121
104,010
Mitigated
70,399
49,993
Healing
24,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,565
1,005
1,033
2,267
22,494
34,739
431
9,657
12,837
14,407
0
L
12,495
186
1,819
150
18,881
27,373
474
12,550
5,977
15,249
0
L
Charybdis
Ascendance7
Charybdis
17,107
11,063
564
2,215
15,828
7,730
888
11,799
3,591
0
26,608
W
15,766
1,463
281
842
11,443
4,877
1,578
4,092
7,351
33,196
0
W
Cthulhu
LuckyCrowbar
Cthulhu
15,434
633
3,759
3,745
19,208
20,981
876
8,701
10,507
33,196
0
L
Horus
MrTubz
Horus
11,374
4,534
5,550
4,708
18,468
17,837
0
12,914
5,348
0
17,746
W
Achilles
OMGLOKO7720
Achilles
20,737
3,138
914
13,622
30,225
33,979
1,152
10,605
19,620
649
39,393
L
26,430
1,804
1,053
2,646
15,067
9,010
1,183
6,738
7,920
64,840
0
L
Hun Batz
ValorousMay
Hun Batz
12,857
2,601
3,285
2,879
14,877
8,449
1,276
9,659
4,705
0
28,313
W
11,629
1,179
14,751
8,779
15,638
9,434
1,688
5,870
9,768
32,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,668
Gold Earned
54,704
165
Minions Killed
143
0
Camps Cleared
0
1,456,891
Distance Traveled
1,223,111
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,839
677
10
1
0
272,272
4
L
Ares
10,417
651
3
0
0
279,433
0
L
Charybdis
10,241
640
29
2
0
247,367
0
W
Merlin
10,958
685
36
2
0
255,057
0
W
Cthulhu
12,515
782
43
3
0
284,884
3
L
Horus
10,230
639
8
1
0
192,901
0
W
Achilles
12,449
778
27
2
0
327,120
1
L
Merlin
12,099
756
81
5
0
256,449
0
L
Hun Batz
11,717
732
22
1
0
246,961
1
W
Hel
11,907
744
49
3
0
317,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role