Player Matchup

Sol
Sol
Dallydale
Sol
Level 124
God Stats
5W - 2L
1,715 SR
Queue Stats
10W - 6L
1,678 Elo+
Party 4
Cthulhu
Cthulhu
IRONHIDE1801
Cthulhu
Level 109
God Stats
0W - 1L
1,041 SR
Queue Stats
6W - 6L
1,683 Elo+
Party 4
Hercules
Hercules
Krelice
Hercules
Level 107
God Stats
0W - 1L
1,733 SR
Queue Stats
2W - 4L
1,545 Elo+
Party 2
Charybdis
Charybdis
Kryptick
Charybdis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,545 Elo+
Party 2
Kukulkan
Kukulkan
iBlaktimusPrime
Kukulkan
Level 159
God Stats
31W - 26L
1,633 SR
Queue Stats
469W - 486L
1,544 Elo+
Solo
Team Averages
Level 121
1,525 SR
1,599 Elo+

VS

Team Averages
Level 138
1,621 SR
1,502 Elo+
Chiron
Chiron
ColossalPanda
Chiron
Level 158
God Stats
13W - 9L
1,747 SR
Queue Stats
249W - 235L
1,477 Elo+
Solo
Achilles
Achilles
DoubtfulYeti857
Achilles
Level 108
God Stats
3W - 1L
1,555 SR
Queue Stats
170W - 142L
1,508 Elo+
Party 1
Raijin
Raijin
FreezingDragon6
Raijin
Level 146
God Stats
2W - 1L
1,608 SR
Queue Stats
261W - 237L
1,529 Elo+
Party 1
Hel
Hel
Ronin_Smite
Hel
Level 156
God Stats
2W - 1L
1,684 SR
Queue Stats
57W - 61L
1,572 Elo+
Party 3
Medusa
Medusa
The_Real_ReZ
Medusa
Level 124
God Stats
1W - 3L
1,513 SR
Queue Stats
52W - 76L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 0
7,749
775
5,112
7,323
2,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
IRONHIDE1801
Cthulhu
6
0 / 0 / 0
3,846
385
0
0
0
Hercules
Krelice
Hercules
14
2 / 0 / 2
7,241
724
6,656
13,057
5,378
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Kryptick
Charybdis
13
1 / 5 / 3
7,108
711
2,517
10,287
3,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
15
2 / 3 / 3
8,016
802
12,855
9,667
3,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 2
7,719
772
6,698
5,913
2,378
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
13
0 / 1 / 2
6,916
692
4,176
8,758
5,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
6 / 2 / 3
8,972
897
10,868
9,004
3,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 3 / 5
8,966
897
7,762
10,657
6,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
14
1 / 2 / 6
7,951
795
6,660
8,146
3,061
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
8
Kills
10
10
Deaths
8
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
L
3
2
0
1.5
W
Achilles
0
1
2
1
W
6
2
3
3.75
L
Cthulhu
IRONHIDE1801
Cthulhu
0
0
0
0
L
Hercules
Krelice
Hercules
2
0
2
3
L
Charybdis
Kryptick
Charybdis
1
5
3
0.5
W
3
3
5
1.83
W
Medusa
1
2
6
2
L
Kukulkan
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,140
Damage
36,164
40,334
Taken
42,478
14,840
Mitigated
21,483
6,635
Healing
15,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,698
788
916
1,572
5,913
2,378
1,197
2,276
3,553
0
34,108
L
5,112
979
0
918
7,323
2,665
1
2,415
4,908
25,340
1,383
W
Achilles
4,176
1,385
370
1,330
8,758
5,737
404
4,319
4,257
0
21,790
W
10,868
1,048
0
936
9,004
3,617
654
2,777
6,081
28,582
0
L
Cthulhu
IRONHIDE1801
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
Krelice
Hercules
6,656
1,214
0
4,091
13,057
5,378
0
5,858
7,199
0
20,017
L
Charybdis
Kryptick
Charybdis
2,517
1,276
0
1,266
10,287
3,324
0
5,144
5,143
0
17,150
W
7,762
204
4,695
5,371
10,657
6,690
322
3,559
7,020
27,916
0
W
Medusa
6,660
2,948
0
209
8,146
3,061
1,531
4,457
3,485
0
30,658
L
Kukulkan
12,855
712
0
360
9,667
3,473
0
5,543
4,124
37,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,960
Gold Earned
40,524
203
Minions Killed
270
5
Camps Cleared
10
740,691
Distance Traveled
1,025,094
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,719
772
79
8
2
187,584
0
L
Sol
7,749
775
55
6
0
186,876
0
W
Achilles
6,916
692
48
5
1
228,808
3
W
Raijin
8,972
897
45
5
1
193,567
2
L
Cthulhu
3,846
385
0
0
0
0
0
L
Hercules
7,241
724
39
4
0
190,188
0
L
Charybdis
7,108
711
36
4
1
180,327
2
W
Hel
8,966
897
54
5
4
214,232
0
W
Medusa
7,951
795
44
4
2
200,903
3
L
Kukulkan
8,016
802
73
7
4
183,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role