Player Matchup

Bacchus
Bacchus
BobbersonXD
Bacchus
Level 69
God Stats
5W - 5L
1,481 SR
Queue Stats
5W - 6L
1,352 Elo+
Solo
Arachne
Arachne
Phrozouk
Arachne
Level 85
God Stats
42W - 34L
1,474 SR
Queue Stats
197W - 223L
1,377 Elo+
Solo
Hades
Hades
kittypritty
Hades
Level 146
God Stats
56W - 60L
1,464 SR
Queue Stats
125W - 159L
1,430 Elo+
Solo
Danzaburou
Danzaburou
wizardookie207
Danzaburou
Level 66
God Stats
1W - 2L
1,355 SR
Queue Stats
43W - 64L
1,331 Elo+
Solo
Nu Wa
Nu Wa
xDaddysChase
Nu Wa
Level 49
God Stats
20W - 16L
1,404 SR
Queue Stats
44W - 38L
1,417 Elo+
Solo
Team Averages
Level 83
1,436 SR
1,381 Elo+

VS

Team Averages
Level 78
1,412 SR
1,327 Elo+
Scylla
Scylla
Asasn82
Scylla
Level 88
God Stats
34W - 42L
1,389 SR
Queue Stats
282W - 394L
1,298 Elo+
Solo
Baron Samedi
Baron Samedi
GodOfGlizzy
Baron Samedi
Level 117
God Stats
1W - 3L
1,406 SR
Queue Stats
397W - 453L
1,281 Elo+
Solo
Chaac
Chaac
SnipeHitta
Chaac
Level 55
God Stats
2W - 7L
1,416 SR
Queue Stats
58W - 97L
1,330 Elo+
Solo
Neith
Neith
daenydracarys
Neith
Level 66
God Stats
10W - 16L
1,339 SR
Queue Stats
334W - 403L
1,361 Elo+
Solo
Ao Kuang
Ao Kuang
kaspur210
Ao Kuang
Level 66
God Stats
11W - 10L
1,508 SR
Queue Stats
77W - 94L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BobbersonXD
Bacchus
11
2 / 1 / 7
6,969
498
3,242
6,327
4,179
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
Phrozouk
Arachne
15
2 / 0 / 5
9,061
647
2,667
6,473
2,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mace

Mace

+10
Physical Power

14
5 / 1 / 3
8,967
641
3,467
7,400
2,972
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
wizardookie207
Danzaburou
12
5 / 0 / 3
8,302
593
3,546
5,138
1,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 1 / 1
8,089
578
2,117
2,410
719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Asasn82
Scylla
5
0 / 2 / 1
4,905
350
298
2,396
579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
GodOfGlizzy
Baron Samedi
10
0 / 5 / 2
6,393
457
3,166
7,709
3,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
6
0 / 2 / 0
5,139
367
1,008
4,094
2,223
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 3 / 0
6,279
449
2,020
5,510
1,719
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
kaspur210
Ao Kuang
10
2 / 5 / 0
6,407
458
2,431
6,760
2,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
17
Kills
3
3
Deaths
17
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
Asasn82
Scylla
0
2
1
0.25
W
Bacchus
BobbersonXD
Bacchus
2
1
7
5.5
L
Baron Samedi
GodOfGlizzy
Baron Samedi
0
5
2
0.2
W
Arachne
Phrozouk
Arachne
2
0
5
4.5
L
Chaac
0
2
0
0
L
1
3
0
0.33
L
Ao Kuang
kaspur210
Ao Kuang
2
5
0
0.4
W
5
1
3
6.5
W
Danzaburou
wizardookie207
Danzaburou
5
0
3
6.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,039
Damage
8,923
27,748
Taken
26,469
11,562
Mitigated
10,041
8,049
Healing
6,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Asasn82
Scylla
298
0
0
111
2,396
579
0
998
1,296
7,909
0
W
Bacchus
BobbersonXD
Bacchus
3,242
149
0
0
6,327
4,179
546
1,631
4,696
9,621
0
L
Baron Samedi
GodOfGlizzy
Baron Samedi
3,166
632
168
1,956
7,709
3,241
0
2,409
5,264
30,270
6,482
W
Arachne
Phrozouk
Arachne
2,667
2,338
0
1,401
6,473
2,292
1,211
715
5,758
0
49,170
L
Chaac
1,008
105
0
1,089
4,094
2,223
28
1,114
2,972
65
10,931
L
2,020
1,279
0
1,575
5,510
1,719
0
1,943
3,519
0
32,361
L
Ao Kuang
kaspur210
Ao Kuang
2,431
805
0
1,279
6,760
2,279
0
2,178
4,528
19,187
5,938
W
3,467
164
536
4,421
7,400
2,972
1,942
858
6,542
52,404
0
W
Danzaburou
wizardookie207
Danzaburou
3,546
1,671
0
1,397
5,138
1,400
2,428
1,066
4,072
0
37,932
W
2,117
345
0
294
2,410
719
1,885
1,243
1,167
34,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,388
Gold Earned
29,123
380
Minions Killed
229
0
Camps Cleared
0
1,303,837
Distance Traveled
869,251
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,905
350
15
1
0
78,880
0
W
Bacchus
6,969
498
9
1
0
269,966
9
L
Baron Samedi
6,393
457
73
5
0
174,443
1
W
Arachne
9,061
647
99
7
0
290,976
0
L
Chaac
5,139
367
24
2
0
122,529
0
L
Neith
6,279
449
64
5
0
221,199
1
L
Ao Kuang
6,407
458
53
4
0
272,200
0
W
Hades
8,967
641
120
9
0
248,454
7
W
Danzaburou
8,302
593
75
5
0
232,676
0
W
Nu Wa
8,089
578
77
6
0
261,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role