Player Matchup

Sylvanus
Sylvanus
BlinKeDu
Sylvanus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,305 Elo+
Party 1
Kali
Kali
Xx_Luiz-Bad_xX
Kali
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,346 Elo+
Party 1
Cupid
Cupid
Zubious
Cupid
Level 29
God Stats
12W - 16L
1,579 SR
Queue Stats
42W - 63L
1,427 Elo+
Solo
Team Averages
Level 48
1,526 SR
1,359 Elo+

VS

Team Averages
Level 14
1,512 SR
1,562 Elo+
Jing Wei
Jing Wei
Qarper
Jing Wei
Level 22
God Stats
3W - 0L
1,537 SR
Queue Stats
31W - 29L
1,353 Elo+
Party 2
Merlin
Merlin
SrGatoncio
Merlin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,753 Elo+
Party 2
Cerberus
Cerberus
cloochislegend
Cerberus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BlinKeDu
Sylvanus
11
1 / 4 / 3
7,370
614
5,647
9,385
3,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 3 / 3
7,457
621
6,473
10,235
3,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cupid
Zubious
Cupid
11
3 / 1 / 2
7,876
656
8,461
8,196
2,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Qarper
Jing Wei
12
2 / 2 / 5
8,026
669
6,266
8,068
3,183
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
SrGatoncio
Merlin
12
3 / 1 / 5
8,327
694
12,859
6,701
2,713
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
12
3 / 2 / 5
8,513
709
4,149
10,856
9,662
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
5
Kills
8
8
Deaths
5
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BlinKeDu
Sylvanus
1
4
3
0.63
W
Jing Wei
Qarper
Jing Wei
2
2
5
2.25
W
Merlin
SrGatoncio
Merlin
3
1
5
5.5
L
1
3
3
0.83
L
Cupid
Zubious
Cupid
3
1
2
4
W
Cerberus
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,581
Damage
23,274
27,816
Taken
25,625
10,244
Mitigated
15,558
7,266
Healing
3,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BlinKeDu
Sylvanus
5,647
1,723
2,121
1,722
9,385
3,748
0
5,898
3,487
17,518
2,748
W
Jing Wei
Qarper
Jing Wei
6,266
5,050
0
1,276
8,068
3,183
695
1,640
6,428
0
27,065
W
Merlin
SrGatoncio
Merlin
12,859
872
0
239
6,701
2,713
605
1,101
5,600
36,816
0
L
6,473
2,452
0
1,851
10,235
3,954
0
6,584
3,651
0
16,716
L
Cupid
Zubious
Cupid
8,461
3,997
1,030
542
8,196
2,542
0
4,998
3,198
0
29,792
W
Cerberus
4,149
295
0
2,057
10,856
9,662
168
2,966
7,890
12,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,703
Gold Earned
24,866
113
Minions Killed
154
5
Camps Cleared
5
690,160
Distance Traveled
586,397
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,370
614
39
3
0
198,266
5
W
Jing Wei
8,026
669
48
4
1
173,925
1
W
Merlin
8,327
694
71
6
2
207,088
0
L
Kali
7,457
621
23
2
3
255,061
1
L
Cupid
7,876
656
51
4
2
236,833
2
W
Cerberus
8,513
709
35
3
2
205,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role