Player Matchup

Anubis
Anubis
ArthurV4704
Anubis
Level 147
God Stats
11W - 9L
1,561 SR
Queue Stats
179W - 179L
1,604 Elo+
Party 1
Guan Yu
Guan Yu
llWuicholl
Guan Yu
Level 140
God Stats
1W - 0L
1,383 SR
Queue Stats
79W - 79L
1,573 Elo+
Party 1
Anhur
Anhur
omgc17
Anhur
Level 159
God Stats
1W - 0L
1,501 SR
Queue Stats
56W - 51L
1,657 Elo+
Party 1
Team Averages
Level 149
1,481 SR
1,611 Elo+

VS

Team Averages
Level 103
1,404 SR
1,609 Elo+
Khepri
Khepri
AnuIistight
Khepri
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 13L
1,697 Elo+
Party 2
Serqet
Serqet
coochmonch
Serqet
Level 53
God Stats
0W - 1L
1,213 SR
Queue Stats
10W - 11L
1,481 Elo+
Party 2
Eset
Eset
flobby777
Eset
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 47L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
6 / 3 / 10
8,320
832
7,641
8,111
3,596
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
llWuicholl
Guan Yu
13
8 / 0 / 9
8,691
869
8,129
8,551
6,054
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
omgc17
Anhur
12
5 / 2 / 13
8,403
840
7,110
6,961
2,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
8
0 / 6 / 3
6,175
618
3,018
11,054
6,836
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Serqet
coochmonch
Serqet
10
3 / 6 / 0
7,056
706
3,573
9,563
2,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Eset
9
2 / 7 / 1
6,685
669
5,879
8,107
2,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
19
Kills
5
5
Deaths
19
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
6
3
0.25
W
Anubis
6
3
10
3.67
L
Serqet
coochmonch
Serqet
3
6
0
0.5
L
Eset
2
7
1
0.36
W
Guan Yu
llWuicholl
Guan Yu
8
0
9
12.5
W
Anhur
omgc17
Anhur
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,880
Damage
12,470
23,623
Taken
28,724
12,294
Mitigated
11,230
7,196
Healing
1,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
3,018
403
0
319
11,054
6,836
0
1,647
9,399
7,363
0
W
Anubis
7,641
558
0
3,054
8,111
3,596
635
2,506
5,311
30,058
0
L
Serqet
coochmonch
Serqet
3,573
372
0
160
9,563
2,071
0
2,951
6,569
0
11,942
L
Eset
5,879
605
221
838
8,107
2,323
0
3,409
4,642
20,963
0
W
Guan Yu
llWuicholl
Guan Yu
8,129
2,166
1,338
2,074
8,551
6,054
264
3,803
4,592
0
19,207
W
Anhur
omgc17
Anhur
7,110
4,654
0
730
6,961
2,644
1,697
3,030
3,793
0
18,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,414
Gold Earned
19,916
110
Minions Killed
66
7
Camps Cleared
2
553,072
Distance Traveled
480,558
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,175
618
8
1
0
142,443
0
W
Anubis
8,320
832
52
5
4
170,490
5
L
Serqet
7,056
706
26
3
1
183,250
0
L
Eset
6,685
669
32
3
1
154,865
2
W
Guan Yu
8,691
869
14
1
0
217,051
2
W
Anhur
8,403
840
44
4
3
165,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role