Player Matchup

Sylvanus
Sylvanus
Just1nCri7
Sylvanus
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 70L
1,518 Elo+
Party 1
Discordia
Discordia
Kaon0616
Discordia
Level 94
God Stats
5W - 2L
1,701 SR
Queue Stats
99W - 59L
1,635 Elo+
Solo
Vamana
Vamana
beastLegend12
Vamana
Level 37
God Stats
4W - 1L
1,913 SR
Queue Stats
101W - 81L
1,540 Elo+
Party 1
Team Averages
Level 80
1,705 SR
1,564 Elo+

VS

Team Averages
Level 114
1,449 SR
1,493 Elo+
Yemoja
Yemoja
NuffSaid720
Yemoja
Level 68
God Stats
3W - 1L
1,468 SR
Queue Stats
67W - 83L
1,340 Elo+
Solo
Zeus
Zeus
PimpnameCharle
Zeus
Level 145
God Stats
1W - 1L
1,321 SR
Queue Stats
146W - 176L
1,577 Elo+
Party 2
Danzaburou
Danzaburou
Wanbuyaseamonkey
Danzaburou
Level 129
God Stats
18W - 12L
1,558 SR
Queue Stats
95W - 97L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Just1nCri7
Sylvanus
17
9 / 6 / 5
14,443
657
21,946
32,397
26,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Kaon0616
Discordia
17
4 / 4 / 8
13,710
623
17,453
15,800
4,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 7 / 9
12,704
577
11,808
27,040
19,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
0 / 2 / 16
13,655
621
9,523
19,712
21,844
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
7 / 9 / 6
14,910
678
34,182
25,183
8,448
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Wanbuyaseamonkey
Danzaburou
19
10 / 4 / 5
15,731
715
21,938
19,343
7,609
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
44
15
Kills
17
17
Deaths
15
22
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Just1nCri7
Sylvanus
9
6
5
1.92
L
Discordia
Kaon0616
Discordia
4
4
8
2
W
Yemoja
0
2
16
4
W
7
9
6
1.11
W
Danzaburou
Wanbuyaseamonkey
Danzaburou
10
4
5
3.13
L
2
7
9
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,207
Damage
65,643
75,237
Taken
64,238
50,506
Mitigated
37,901
28,604
Healing
20,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Just1nCri7
Sylvanus
21,946
6,234
5,510
14,391
32,397
26,476
1,320
21,689
10,708
51,279
10,589
L
Discordia
Kaon0616
Discordia
17,453
736
130
2,042
15,800
4,495
456
8,752
7,048
56,063
0
W
Yemoja
9,523
1,083
1,255
4,558
19,712
21,844
508
8,886
9,503
34,343
0
W
34,182
3,121
601
7,391
25,183
8,448
230
15,944
8,276
89,772
0
W
Danzaburou
Wanbuyaseamonkey
Danzaburou
21,938
12,133
0
6,450
19,343
7,609
2,178
10,957
7,511
0
61,440
L
11,808
2,885
278
6,253
27,040
19,535
469
14,193
12,847
0
30,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,857
Gold Earned
44,296
252
Minions Killed
248
9
Camps Cleared
8
1,138,245
Distance Traveled
1,097,118
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
14,443
657
87
4
3
336,407
1
L
Discordia
13,710
623
138
6
3
384,759
3
W
Yemoja
13,655
621
31
1
0
377,439
3
W
Zeus
14,910
678
130
6
4
320,208
0
W
Danzaburou
15,731
715
87
4
4
399,471
3
L
Vamana
12,704
577
27
1
3
417,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role