Player Matchup

Thanatos
Thanatos
C0MANDANTE 23
Thanatos
Level 154
God Stats
6W - 6L
1,569 SR
Queue Stats
171W - 156L
1,578 Elo+
Party 1
Artemis
Artemis
JSalvCF
Artemis
Level 23
God Stats
2W - 0L
1,740 SR
Queue Stats
4W - 2L
1,477 Elo+
Party 1
Sol
Sol
KurYush
Sol
Level 148
God Stats
4W - 2L
1,339 SR
Queue Stats
199W - 149L
1,627 Elo+
Party 1
Hades
Hades
o DeusPest o
Hades
Level 158
God Stats
2W - 3L
1,330 SR
Queue Stats
243W - 203L
1,530 Elo+
Party 1
Cthulhu
Cthulhu
wars11726
Cthulhu
Level 131
God Stats
4W - 2L
1,552 SR
Queue Stats
174W - 137L
1,564 Elo+
Party 1
Team Averages
Level 123
1,506 SR
1,555 Elo+

VS

Team Averages
Level 75
1,439 SR
1,457 Elo+
Anhur
Anhur
TripleAxes33
Anhur
Level 84
God Stats
44W - 57L
1,354 SR
Queue Stats
463W - 444L
1,529 Elo+
Party 2
Achilles
Achilles
bigburf1995
Achilles
Level 29
God Stats
65W - 78L
1,512 SR
Queue Stats
108W - 126L
1,463 Elo+
Party 2
Zhong Kui
Zhong Kui
ggfdrkk
Zhong Kui
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 48L
1,379 Elo+
Party 2
Yemoja
Yemoja
joshuar31
Yemoja
Level 90
God Stats
1W - 4L
1,350 SR
Queue Stats
310W - 269L
1,494 Elo+
Party 2
Fenrir
Fenrir
ll-Ludwig-ll
Fenrir
Level 107
God Stats
20W - 21L
1,478 SR
Queue Stats
711W - 765L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
C0MANDANTE 23
Thanatos
18
14 / 1 / 5
11,975
630
14,296
13,386
6,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
JSalvCF
Artemis
13
0 / 5 / 3
8,605
453
4,732
9,557
3,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
18
5 / 0 / 10
11,857
624
19,159
15,171
5,900
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 0 / 6
11,023
580
14,836
15,162
8,249
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
wars11726
Cthulhu
14
2 / 4 / 7
9,709
511
9,407
26,457
18,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 7 / 1
9,691
510
10,813
17,096
4,590
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
bigburf1995
Achilles
15
2 / 4 / 0
8,499
447
9,516
17,934
12,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
ggfdrkk
Zhong Kui
14
1 / 4 / 0
8,427
444
3,889
13,889
10,204
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Yemoja
joshuar31
Yemoja
13
0 / 2 / 6
7,462
393
12,548
17,186
15,766
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
12
1 / 7 / 3
7,774
409
7,210
16,111
6,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
24
Kills
10
10
Deaths
24
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thanatos
C0MANDANTE 23
Thanatos
14
1
5
16.5
W
Artemis
JSalvCF
Artemis
0
5
3
0.3
W
Sol
5
0
10
10
L
6
7
1
0.93
L
Achilles
bigburf1995
Achilles
2
4
0
0.5
L
Zhong Kui
ggfdrkk
Zhong Kui
1
4
0
0.25
L
Yemoja
joshuar31
Yemoja
0
2
6
1.5
L
Fenrir
1
7
3
0.36
W
3
0
6
6
W
Cthulhu
wars11726
Cthulhu
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,430
Damage
43,976
79,733
Taken
82,216
42,714
Mitigated
49,104
45,504
Healing
24,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
C0MANDANTE 23
Thanatos
14,296
3,254
0
13,891
13,386
6,383
1,782
2,712
10,526
0
73,185
W
Artemis
JSalvCF
Artemis
4,732
1,611
0
533
9,557
3,231
321
2,815
6,693
0
34,445
W
Sol
19,159
3,627
366
10,598
15,171
5,900
6,851
4,891
10,230
91,356
0
L
10,813
5,794
0
4,049
17,096
4,590
0
5,749
11,305
0
64,200
L
Achilles
bigburf1995
Achilles
9,516
2,136
51
8,185
17,934
12,137
166
11,063
6,815
0
42,077
L
Zhong Kui
ggfdrkk
Zhong Kui
3,889
328
0
3,658
13,889
10,204
0
7,679
5,760
50,044
0
L
Yemoja
joshuar31
Yemoja
12,548
1,014
1,180
3,655
17,186
15,766
0
10,191
6,707
40,107
0
L
Fenrir
7,210
819
337
3,096
16,111
6,407
0
7,724
8,155
0
49,272
W
14,836
1,835
496
10,581
15,162
8,249
2,495
1,146
12,907
63,581
0
W
Cthulhu
wars11726
Cthulhu
9,407
721
866
8,173
26,457
18,951
408
5,178
21,230
36,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,169
Gold Earned
41,853
520
Minions Killed
428
0
Camps Cleared
0
1,734,958
Distance Traveled
1,693,578
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,975
630
102
5
0
449,915
1
W
Artemis
8,605
453
61
3
0
276,081
0
W
Sol
11,857
624
180
9
0
376,542
4
L
Anhur
9,691
510
112
6
0
319,068
2
L
Achilles
8,499
447
79
4
0
316,290
2
L
Zhong Kui
8,427
444
113
6
0
336,008
4
L
Yemoja
7,462
393
41
2
0
348,301
7
L
Fenrir
7,774
409
83
4
0
373,911
0
W
Hades
11,023
580
130
7
0
262,277
3
W
Cthulhu
9,709
511
47
2
0
370,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role