Player Matchup

He Bo
He Bo
 
He Bo
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Xavtis
Bacchus
Level 69
God Stats
11W - 11L
1,612 SR
Queue Stats
195W - 277L
1,333 Elo+
Party 1
Medusa
Medusa
boondoggle6
Medusa
Level 51
God Stats
3W - 5L
1,636 SR
Queue Stats
105W - 106L
1,447 Elo+
Party 1
Team Averages
Level 63
1,583 SR
1,427 Elo+

VS

Team Averages
Level 74
1,457 SR
1,425 Elo+
Neith
Neith
JAVIERLEALMX
Neith
Level 104
God Stats
10W - 18L
1,529 SR
Queue Stats
399W - 528L
1,462 Elo+
Solo
Cerberus
Cerberus
asb1013
Cerberus
Level 49
God Stats
0W - 3L
1,341 SR
Queue Stats
19W - 21L
1,414 Elo+
Party 2
King Arthur
King Arthur
reddevils6363
King Arthur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 66L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
7 / 1 / 8
8,341
834
11,471
7,384
2,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Xavtis
Bacchus
11
2 / 0 / 10
7,812
781
4,497
4,995
4,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
12
6 / 1 / 6
8,378
838
7,836
7,079
2,332
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 0
6,587
659
6,635
8,929
3,512
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
asb1013
Cerberus
9
0 / 5 / 2
6,069
607
3,086
9,664
6,568
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
reddevils6363
King Arthur
10
0 / 5 / 2
6,246
625
3,562
8,898
3,635

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
15
Kills
2
2
Deaths
15
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
1
8
11
L
2
5
0
0.4
W
Bacchus
Xavtis
Bacchus
2
0
10
7
L
Cerberus
asb1013
Cerberus
0
5
2
0.2
W
Medusa
6
1
6
9
L
King Arthur
reddevils6363
King Arthur
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,804
Damage
13,283
19,458
Taken
27,491
9,224
Mitigated
13,715
5,396
Healing
2,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
11,471
857
0
1,252
7,384
2,763
458
1,149
6,235
29,863
0
L
6,635
3,085
0
1,504
8,929
3,512
0
5,070
3,859
0
19,073
W
Bacchus
Xavtis
Bacchus
4,497
115
601
1,806
4,995
4,129
290
1,420
3,575
9,073
0
L
Cerberus
asb1013
Cerberus
3,086
98
0
269
9,664
6,568
0
4,884
4,780
9,259
0
W
Medusa
7,836
2,873
441
1,296
7,079
2,332
571
932
6,147
0
29,190
L
King Arthur
reddevils6363
King Arthur
3,562
585
0
250
8,898
3,635
0
6,357
2,541
0
17,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,531
Gold Earned
18,902
107
Minions Killed
94
3
Camps Cleared
5
559,689
Distance Traveled
541,238
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,341
834
46
5
1
186,106
1
L
Neith
6,587
659
34
3
2
166,727
5
W
Bacchus
7,812
781
16
2
0
183,326
4
L
Cerberus
6,069
607
21
2
2
185,853
3
W
Medusa
8,378
838
45
5
2
190,257
4
L
King Arthur
6,246
625
39
4
1
188,658
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role