Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Ghumo
Neith
Level 109
God Stats
34W - 31L
1,584 SR
Queue Stats
523W - 484L
1,524 Elo+
Party 1
Ullr
Ullr
Tannaray
Ullr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
549W - 491L
1,537 Elo+
Party 1
Tiamat
Tiamat
Zappydeer84
Tiamat
Level 86
God Stats
16W - 20L
1,742 SR
Queue Stats
371W - 346L
1,527 Elo+
Party 1
King Arthur
King Arthur
barleybanjolog
King Arthur
Level 59
God Stats
3W - 5L
1,500 SR
Queue Stats
65W - 74L
1,512 Elo+
Party 1
Team Averages
Level 88
1,565 SR
1,520 Elo+

VS

Team Averages
Level 108
1,516 SR
1,522 Elo+
Sol
Sol
GlaciumVulpes
Sol
Level 110
God Stats
5W - 2L
1,626 SR
Queue Stats
381W - 446L
1,436 Elo+
Solo
Izanami
Izanami
Panduh4
Izanami
Level 124
God Stats
34W - 19L
1,739 SR
Queue Stats
332W - 328L
1,595 Elo+
Party 2
Jormungandr
Jormungandr
Psionixxx
Jormungandr
Level 144
God Stats
1W - 1L
1,100 SR
Queue Stats
39W - 48L
1,430 Elo+
Party 3
Vamana
Vamana
RipOffRodney
Vamana
Level 64
God Stats
3W - 5L
1,538 SR
Queue Stats
29W - 20L
1,593 Elo+
Party 3
Sylvanus
Sylvanus
Walkthroughsax
Sylvanus
Level 100
God Stats
19W - 27L
1,575 SR
Queue Stats
207W - 190L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 4 / 0
5,281
377
2,160
7,230
2,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Ghumo
Neith
12
1 / 4 / 0
7,459
533
6,336
9,118
3,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ullr
12
0 / 4 / 1
6,737
481
6,368
7,936
2,121
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
13
0 / 2 / 1
7,543
539
3,853
4,812
3,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
barleybanjolog
King Arthur
11
0 / 2 / 0
6,556
468
4,451
10,054
7,273
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 1
8,670
619
2,894
4,900
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Panduh4
Izanami
16
10 / 1 / 2
9,827
702
9,443
11,272
3,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Psionixxx
Jormungandr
14
1 / 0 / 4
8,025
573
3,732
9,799
5,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
13
2 / 0 / 0
7,654
547
5,263
10,079
5,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
11
2 / 0 / 6
7,292
521
3,477
9,751
7,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
16
16
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
4
0
0
L
Neith
Ghumo
Neith
1
4
0
0.25
W
1
0
1
1.5
W
Izanami
Panduh4
Izanami
10
1
2
11
W
Jormungandr
Psionixxx
Jormungandr
1
0
4
3
W
Vamana
2
0
0
2
L
Ullr
0
4
1
0.13
W
Sylvanus
2
0
6
5
L
Tiamat
0
2
1
0.25
L
King Arthur
barleybanjolog
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,168
Damage
24,809
39,150
Taken
45,801
18,392
Mitigated
23,682
6,608
Healing
21,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,160
111
0
345
7,230
2,540
0
1,371
5,721
9,850
0
L
Neith
Ghumo
Neith
6,336
2,011
0
2,807
9,118
3,242
0
3,818
5,206
0
47,086
W
2,894
962
0
3,011
4,900
1,550
648
1,350
3,550
62,561
0
W
Izanami
Panduh4
Izanami
9,443
7,042
0
6,522
11,272
3,555
4,052
2,439
8,833
0
74,643
W
Jormungandr
Psionixxx
Jormungandr
3,732
1,016
0
1,287
9,799
5,789
189
807
8,992
53,002
0
W
Vamana
5,263
1,666
0
5,680
10,079
5,344
433
683
9,396
0
39,956
L
Ullr
6,368
2,826
0
375
7,936
2,121
0
840
7,096
0
46,425
W
Sylvanus
3,477
918
1,453
3,258
9,751
7,444
693
734
9,017
15,402
6,729
L
Tiamat
3,853
418
0
1,529
4,812
3,216
56
1,254
3,558
48,384
0
L
King Arthur
barleybanjolog
King Arthur
4,451
505
0
1,552
10,054
7,273
0
2,533
6,893
0
36,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,576
Gold Earned
41,468
382
Minions Killed
513
0
Camps Cleared
0
1,232,623
Distance Traveled
1,287,230
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,281
377
2
0
0
236,750
2
L
Neith
7,459
533
96
7
0
256,650
3
W
Sol
8,670
619
140
10
0
266,925
3
W
Izanami
9,827
702
127
9
0
243,681
0
W
Jormungandr
8,025
573
108
8
0
258,580
1
W
Vamana
7,654
547
92
7
0
281,714
0
L
Ullr
6,737
481
89
6
0
228,082
2
W
Sylvanus
7,292
521
46
3
0
236,330
8
L
Tiamat
7,543
539
121
9
0
272,206
1
L
King Arthur
6,556
468
74
5
0
238,935
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role