Player Matchup

Fafnir
Fafnir
Silver I
 
Fafnir
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver I
CalculusSparrow
Anubis
Silver I
Level 106
God Stats
1W - 1L
1,447 SR
Queue Stats
268W - 290L
1,197 MMR
Solo
Mercury
Mercury
Silver V
Indigoinsect432
Mercury
Silver V
Level 67
God Stats
0W - 1L
1,651 SR
Queue Stats
37W - 45L
1,193 MMR
Solo
Ares
Ares
Silver I
JOHNBRANDON
Ares
Silver I
Level 123
God Stats
5W - 5L
1,242 SR
Queue Stats
233W - 231L
1,110 MMR
Solo
Medusa
Medusa
Silver I
Sneakcanada
Medusa
Silver I
Level 109
God Stats
6W - 4L
1,549 SR
Queue Stats
181W - 199L
1,203 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,478 SR
1,240 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 110
1,431 SR
1,265 MMR
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Gold V
BushesOfJam
Da Ji
Gold V
Level 84
God Stats
67W - 73L
1,524 SR
Queue Stats
121W - 126L
1,369 MMR
Party 1
Ah Puch
Ah Puch
Silver I
Callvinnn
Ah Puch
Silver I
Level 148
God Stats
8W - 9L
1,154 SR
Queue Stats
400W - 425L
1,103 MMR
Solo
Neith
Neith
Silver I
Dp_games_92
Neith
Silver I
Level 109
God Stats
15W - 15L
1,446 SR
Queue Stats
160W - 185L
1,190 MMR
Solo
Khepri
Khepri
Silver II
TheWeeAbooKings
Khepri
Silver II
Level 121
God Stats
5W - 3L
1,531 SR
Queue Stats
55W - 57L
1,163 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
0 / 1 / 2
4,940
449
1,740
8,047
5,158
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

9
0 / 4 / 0
4,996
454
2,404
5,839
3,026
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
3 / 1 / 0
5,686
517
2,082
5,949
1,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 4 / 0
5,127
466
3,688
8,449
6,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
10
0 / 1 / 2
5,503
500
3,117
5,614
1,432
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
ArtemisCthulhuMorgan Le FayLokiAthena

VS

Bans
GilgameshFenrirTiamatCerberusScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 0 / 2
6,700
609
3,502
5,460
2,757
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 0 / 2
6,310
574
4,684
6,270
2,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
Callvinnn
Ah Puch
10
2 / 1 / 4
6,130
557
5,032
3,210
874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 2
5,763
524
3,830
3,780
1,091
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
2 / 1 / 2
5,829
530
1,858
3,887
1,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
11
11
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
1
2
1
W
Ymir
 
Ymir
3
0
2
4
W
4
0
2
5
L
0
4
0
0
W
Ah Puch
Callvinnn
Ah Puch
2
1
4
4
W
0
1
2
1
L
3
1
0
3
L
0
4
0
0
L
Medusa
0
1
2
1
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,031
Damage
18,906
33,898
Taken
22,607
18,245
Mitigated
8,951
8,754
Healing
5,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
1,740
389
30
2,211
8,047
5,158
0
2,245
5,802
13,412
0
W
Ymir
 
Ymir
3,502
1,086
0
2,269
5,460
2,757
186
3,096
1,897
34,227
0
W
4,684
1,532
0
831
6,270
2,375
352
1,339
4,931
0
32,627
L
2,404
0
0
1,797
5,839
3,026
0
2,869
2,970
30,090
0
W
Ah Puch
Callvinnn
Ah Puch
5,032
131
0
578
3,210
874
86
1,690
1,477
33,417
0
W
3,830
537
0
1,054
3,780
1,091
348
125
3,655
0
34,434
L
2,082
758
0
785
5,949
1,747
0
803
5,146
0
27,780
L
3,688
160
0
2,350
8,449
6,882
0
4,090
4,359
22,516
0
L
Medusa
3,117
1,000
0
1,581
5,614
1,432
0
385
5,229
0
38,101
W
1,858
232
0
852
3,887
1,854
0
1,072
2,815
10,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,252
Gold Earned
30,732
264
Minions Killed
301
0
Camps Cleared
0
981,526
Distance Traveled
1,014,164
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,940
449
22
2
0
186,450
5
W
Ymir
6,700
609
75
7
0
189,461
3
W
Da Ji
6,310
574
58
5
0
234,243
1
L
Anubis
4,996
454
68
6
0
176,842
4
W
Ah Puch
6,130
557
70
6
0
191,017
4
W
Neith
5,763
524
79
7
0
191,027
3
L
Mercury
5,686
517
55
5
0
231,309
1
L
Ares
5,127
466
41
4
0
182,692
2
L
Medusa
5,503
500
78
7
0
204,233
2
W
Khepri
5,829
530
19
2
0
208,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role