Player Matchup

Ganesha
Ganesha
Burley Banditt
Ganesha
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 96L
1,434 Elo+
Party 2
Hun Batz
Hun Batz
Lummiiee
Hun Batz
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 75L
1,467 Elo+
Party 2
Geb
Geb
SupremeGlaser
Geb
Level 155
God Stats
1W - 2L
1,267 SR
Queue Stats
151W - 170L
1,507 Elo+
Party 2
Eset
Eset
la-casa007
Eset
Level 106
God Stats
0W - 3L
1,308 SR
Queue Stats
38W - 35L
1,505 Elo+
Party 3
Ra
Ra
raptoriusrexIII
Ra
Level 124
God Stats
1W - 1L
1,496 SR
Queue Stats
244W - 253L
1,601 Elo+
Party 3
Team Averages
Level 133
1,414 SR
1,503 Elo+

VS

Team Averages
Level 92
1,545 SR
1,550 Elo+
Chang'e
Chang'e
 
Chang'e
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Junior_Commando7
Kukulkan
Level 89
God Stats
1W - 1L
1,301 SR
Queue Stats
21W - 24L
1,543 Elo+
Solo
Osiris
Osiris
TrickZxFade
Osiris
Level 103
God Stats
3W - 1L
1,497 SR
Queue Stats
116W - 98L
1,558 Elo+
Party 1
Danzaburou
Danzaburou
xLatchBo55x
Danzaburou
Level 107
God Stats
1W - 0L
1,924 SR
Queue Stats
7W - 3L
1,733 Elo+
Party 1
Geb
Geb
xReido_2
Geb
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 13
8,499
607
6,543
22,976
19,066
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
Lummiiee
Hun Batz
16
3 / 4 / 10
9,764
697
10,290
13,804
6,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
3 / 4 / 9
10,476
748
6,565
19,671
25,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
8 / 6 / 5
11,163
797
16,117
20,421
9,757
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 4 / 9
9,354
668
11,254
16,174
7,657
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
4 / 5 / 13
10,822
773
17,707
17,645
7,107
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 3 / 9
10,369
741
15,573
8,778
3,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Osiris
16
2 / 3 / 18
9,937
710
13,233
15,949
16,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
xLatchBo55x
Danzaburou
20
10 / 3 / 10
12,654
904
24,920
11,599
4,496
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
1 / 2 / 17
10,111
722
8,710
16,983
14,873
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
88
15
Kills
21
21
Deaths
16
46
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
5
13
2.1
L
0
3
13
2.17
W
4
3
9
2.83
L
Hun Batz
Lummiiee
Hun Batz
3
4
10
2
L
3
4
9
1.88
W
Osiris
2
3
18
3.67
L
8
6
5
1.75
L
1
4
9
1.38
W
Danzaburou
xLatchBo55x
Danzaburou
10
3
10
5
W
1
2
17
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,769
Damage
80,143
93,046
Taken
70,954
68,349
Mitigated
47,064
43,012
Healing
27,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
17,707
1,609
7,455
6,877
17,645
7,107
868
11,094
6,551
30,141
0
L
6,543
500
1,922
8,002
22,976
19,066
28
11,024
11,571
14,985
0
W
15,573
414
1,531
783
8,778
3,755
974
4,670
4,108
31,569
0
L
Hun Batz
Lummiiee
Hun Batz
10,290
951
632
767
13,804
6,002
494
7,311
6,400
0
21,020
L
6,565
521
1,391
3,772
19,671
25,867
108
7,834
11,664
15,355
0
W
Osiris
13,233
5,062
1,606
4,608
15,949
16,833
635
8,329
7,620
0
20,736
L
16,117
1,087
3,301
6,383
20,421
9,757
337
7,717
12,366
38,001
0
L
11,254
711
10,550
6,292
16,174
7,657
714
8,104
7,664
29,019
0
W
Danzaburou
xLatchBo55x
Danzaburou
24,920
10,896
1,083
2,582
11,599
4,496
2,981
7,481
4,118
0
55,874
W
8,710
901
0
1,435
16,983
14,873
340
8,905
5,702
17,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,256
Gold Earned
53,893
132
Minions Killed
149
0
Camps Cleared
0
1,259,196
Distance Traveled
1,339,937
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,822
773
24
2
0
265,957
0
L
Ganesha
8,499
607
1
0
0
214,570
2
W
Kukulkan
10,369
741
37
3
0
265,351
0
L
Hun Batz
9,764
697
20
1
0
268,857
0
L
Geb
10,476
748
7
1
0
250,194
1
W
Osiris
9,937
710
14
1
0
284,123
3
L
Eset
11,163
797
52
4
0
242,863
0
L
Ra
9,354
668
52
4
0
282,712
0
W
Danzaburou
12,654
904
64
5
0
237,312
2
W
Geb
10,111
722
10
1
0
287,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role