Player Matchup

Anubis
Anubis
 
Anubis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
CaçadorDeJeova
Mercury
Level 7
God Stats
2W - 2L
1,395 SR
Queue Stats
10W - 5L
1,578 Elo+
Solo
Hel
Hel
Lukinha288
Hel
Level 29
God Stats
10W - 10L
1,369 SR
Queue Stats
159W - 165L
1,454 Elo+
Solo
Artemis
Artemis
ktateamo
Artemis
Level 18
God Stats
1W - 1L
1,552 SR
Queue Stats
37W - 31L
1,371 Elo+
Solo
Chiron
Chiron
xLARRAx
Chiron
Level 16
God Stats
7W - 0L
1,809 SR
Queue Stats
67W - 42L
1,567 Elo+
Solo
Team Averages
Level 19
1,525 SR
1,494 Elo+

VS

Team Averages
Level 22
1,469 SR
1,480 Elo+
Cthulhu
Cthulhu
Bigola
Cthulhu
Level 29
God Stats
9W - 8L
1,537 SR
Queue Stats
194W - 215L
1,450 Elo+
Solo
Medusa
Medusa
Joanzinho123
Medusa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 25L
1,604 Elo+
Solo
Nemesis
Nemesis
OdeioUberCelta
Nemesis
Level 9
God Stats
2W - 2L
1,332 SR
Queue Stats
8W - 11L
1,363 Elo+
Solo
Sun Wukong
Sun Wukong
VandeiltonBeta
Sun Wukong
Level 27
God Stats
11W - 20L
1,473 SR
Queue Stats
120W - 146L
1,401 Elo+
Solo
Fenrir
Fenrir
Yatgel
Fenrir
Level 20
God Stats
2W - 4L
1,502 SR
Queue Stats
41W - 29L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
6 / 3 / 2
7,041
640
7,690
8,002
4,495
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
7 / 2 / 1
7,614
692
5,186
6,646
2,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 4 / 7
6,160
560
5,128
6,265
1,488
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
ktateamo
Artemis
12
8 / 2 / 3
7,503
682
9,622
6,175
1,820
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chiron
xLARRAx
Chiron
13
3 / 1 / 0
7,550
686
7,870
7,402
3,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bigola
Cthulhu
9
1 / 5 / 3
5,333
485
2,372
11,288
6,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
10
3 / 5 / 3
5,978
543
4,466
6,312
1,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

6
1 / 7 / 2
4,814
438
1,457
7,649
1,623
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sun Wukong
VandeiltonBeta
Sun Wukong
10
1 / 4 / 0
5,710
519
3,504
10,203
4,599
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
Yatgel
Fenrir
11
6 / 6 / 4
7,220
656
10,203
12,498
4,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
26
Kills
12
12
Deaths
27
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
3
2
2.33
L
Cthulhu
Bigola
Cthulhu
1
5
3
0.5
W
7
2
1
3.75
L
Medusa
3
5
3
0.9
W
2
4
7
1.38
L
1
7
2
0.29
L
Sun Wukong
VandeiltonBeta
Sun Wukong
1
4
0
0.25
L
Fenrir
Yatgel
Fenrir
6
6
4
1.33
W
Artemis
ktateamo
Artemis
8
2
3
4.75
W
Chiron
xLARRAx
Chiron
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,496
Damage
22,002
34,490
Taken
47,950
13,549
Mitigated
18,224
13,602
Healing
10,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,690
360
0
3,110
8,002
4,495
657
101
7,901
35,792
0
L
Cthulhu
Bigola
Cthulhu
2,372
34
0
637
11,288
6,354
0
5,143
6,145
15,403
0
W
5,186
2,497
0
1,803
6,646
2,655
0
178
6,468
0
45,880
L
Medusa
4,466
2,771
0
1,422
6,312
1,452
0
1,894
4,418
0
18,652
W
5,128
538
779
1,545
6,265
1,488
636
1,407
4,858
19,794
0
L
1,457
525
0
1,439
7,649
1,623
0
2,238
5,411
0
12,563
L
Sun Wukong
VandeiltonBeta
Sun Wukong
3,504
844
0
3,593
10,203
4,599
0
0
10,203
0
27,742
L
Fenrir
Yatgel
Fenrir
10,203
3,564
0
3,032
12,498
4,196
0
3,543
8,955
0
29,055
W
Artemis
ktateamo
Artemis
9,622
5,938
0
1,903
6,175
1,820
1,401
686
5,489
0
40,539
W
Chiron
xLARRAx
Chiron
7,870
3,844
0
4,462
7,402
3,091
466
0
7,382
0
50,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,868
Gold Earned
29,055
352
Minions Killed
171
0
Camps Cleared
0
1,031,907
Distance Traveled
950,092
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,041
640
68
6
0
177,308
2
L
Cthulhu
5,333
485
14
1
0
216,455
0
W
Mercury
7,614
692
94
9
0
264,829
2
L
Medusa
5,978
543
30
3
0
173,824
1
W
Hel
6,160
560
30
3
0
210,167
0
L
Nemesis
4,814
438
20
2
0
176,856
0
L
Sun Wukong
5,710
519
58
5
0
183,609
1
L
Fenrir
7,220
656
49
4
0
199,348
2
W
Artemis
7,503
682
63
6
0
199,578
3
W
Chiron
7,550
686
97
9
0
180,025
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role