Player Matchup

Hun Batz
Hun Batz
Bought_Not_Built
Hun Batz
Level 119
God Stats
4W - 7L
1,354 SR
Queue Stats
196W - 274L
1,418 Elo+
Party 1
Achilles
Achilles
Juice wrld7386
Achilles
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 188L
1,316 Elo+
Solo
Sobek
Sobek
Phat_N_Furious
Sobek
Level 88
God Stats
1W - 4L
1,500 SR
Queue Stats
133W - 202L
1,386 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
alongo_8282
Morgan Le Fay
Level 65
God Stats
2W - 5L
1,321 SR
Queue Stats
162W - 243L
1,388 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
jarhead622
Ah Muzen Cab
Level 88
God Stats
1W - 5L
1,230 SR
Queue Stats
302W - 246L
1,558 Elo+
Solo
Team Averages
Level 85
1,381 SR
1,413 Elo+

VS

Team Averages
Level 96
1,421 SR
1,419 Elo+
Charybdis
Charybdis
BaddDad1968
Charybdis
Level 105
God Stats
1W - 0L
1,333 SR
Queue Stats
26W - 52L
1,285 Elo+
Solo
Cthulhu
Cthulhu
D-Devastate
Cthulhu
Level 109
God Stats
1W - 2L
1,119 SR
Queue Stats
197W - 224L
1,472 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
HG Murican xL
Morgan Le Fay
Level 109
God Stats
6W - 4L
1,431 SR
Queue Stats
30W - 34L
1,447 Elo+
Solo
Gilgamesh
Gilgamesh
JazMii
Gilgamesh
Level 87
God Stats
2W - 0L
1,627 SR
Queue Stats
18W - 15L
1,406 Elo+
Solo
Awilix
Awilix
Juicey-WeeWee
Awilix
Level 71
God Stats
17W - 8L
1,597 SR
Queue Stats
98W - 104L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 1
9,679
538
4,707
12,612
5,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
2
0 / 2 / 0
5,214
290
0
1,470
840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 4 / 5
7,982
443
8,704
18,136
20,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
alongo_8282
Morgan Le Fay
14
2 / 5 / 1
8,459
470
4,906
10,747
3,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
jarhead622
Ah Muzen Cab
14
3 / 3 / 3
8,716
484
6,022
10,714
3,346
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BaddDad1968
Charybdis
13
1 / 5 / 3
7,860
437
4,428
9,067
2,714
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
D-Devastate
Cthulhu
18
4 / 0 / 1
10,743
597
4,810
8,511
9,944
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
HG Murican xL
Morgan Le Fay
16
2 / 2 / 7
9,680
538
8,973
9,867
3,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
JazMii
Gilgamesh
12
1 / 1 / 4
8,206
456
6,037
12,704
6,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
7 / 2 / 0
9,776
543
13,141
9,555
3,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
10
Kills
15
16
Deaths
10
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BaddDad1968
Charybdis
1
5
3
0.5
L
1
2
1
0.75
W
Cthulhu
D-Devastate
Cthulhu
4
0
1
4.5
W
Morgan Le Fay
HG Murican xL
Morgan Le Fay
2
2
7
2.75
W
Gilgamesh
JazMii
Gilgamesh
1
1
4
3
L
Achilles
0
2
0
0
W
7
2
0
3.5
L
4
4
5
1.63
L
Morgan Le Fay
alongo_8282
Morgan Le Fay
2
5
1
0.5
L
Ah Muzen Cab
jarhead622
Ah Muzen Cab
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,339
Damage
37,389
53,679
Taken
49,704
33,507
Mitigated
27,428
13,556
Healing
14,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BaddDad1968
Charybdis
4,428
2,778
0
883
9,067
2,714
628
1,852
6,920
0
44,084
L
4,707
1,525
0
2,051
12,612
5,169
1,342
2,747
9,825
0
76,117
W
Cthulhu
D-Devastate
Cthulhu
4,810
267
0
3,288
8,511
9,944
109
939
7,440
73,700
0
W
Morgan Le Fay
HG Murican xL
Morgan Le Fay
8,973
626
0
2,116
9,867
3,865
332
3,782
5,662
64,438
0
W
Gilgamesh
JazMii
Gilgamesh
6,037
1,248
582
4,955
12,704
6,913
854
2,749
9,576
0
40,105
L
Achilles
0
0
0
0
1,470
840
0
236
1,234
0
976
W
13,141
5,950
0
2,596
9,555
3,992
0
2,733
6,496
0
67,694
L
8,704
571
188
5,709
18,136
20,652
0
2,721
15,245
26,726
0
L
Morgan Le Fay
alongo_8282
Morgan Le Fay
4,906
196
0
2,055
10,747
3,500
423
6,620
3,661
41,792
0
L
Ah Muzen Cab
jarhead622
Ah Muzen Cab
6,022
2,020
0
3,553
10,714
3,346
886
703
9,931
0
57,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,050
Gold Earned
46,265
402
Minions Killed
524
0
Camps Cleared
0
1,355,947
Distance Traveled
1,711,860
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,860
437
87
5
0
267,454
3
L
Hun Batz
9,679
538
161
9
0
340,305
0
W
Cthulhu
10,743
597
156
9
0
364,549
1
W
Morgan Le Fay
9,680
538
129
7
0
351,294
1
W
Gilgamesh
8,206
456
55
3
0
359,176
2
L
Achilles
5,214
290
2
0
0
48,107
0
W
Awilix
9,776
543
97
5
0
369,387
1
L
Sobek
7,982
443
23
1
0
340,167
0
L
Morgan Le Fay
8,459
470
97
5
0
311,549
0
L
Ah Muzen Cab
8,716
484
119
7
0
315,819
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role