Player Matchup

Arachne
Arachne
BeMyTwinkie
Arachne
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 183L
1,472 Elo+
Solo
Tiamat
Tiamat
GulagBoy
Tiamat
Level 120
God Stats
1W - 2L
1,639 SR
Queue Stats
333W - 289L
1,573 Elo+
Party 1
Artio
Artio
Rilpss
Artio
Level 147
God Stats
30W - 18L
1,724 SR
Queue Stats
352W - 308L
1,579 Elo+
Party 1
Ao Kuang
Ao Kuang
deadeye jax
Ao Kuang
Level 32
God Stats
4W - 6L
1,599 SR
Queue Stats
80W - 85L
1,516 Elo+
Solo
Danzaburou
Danzaburou
festivalking
Danzaburou
Level 12
God Stats
10W - 5L
1,667 SR
Queue Stats
14W - 7L
1,662 Elo+
Party 1
Team Averages
Level 69
1,626 SR
1,560 Elo+

VS

Team Averages
Level 67
1,610 SR
1,644 Elo+
Guan Yu
Guan Yu
E4T1NGL1N3
Guan Yu
Level 22
God Stats
3W - 0L
1,942 SR
Queue Stats
12W - 3L
1,893 Elo+
Party 3
Susano
Susano
KnE10o7o20
Susano
Level 26
God Stats
10W - 7L
1,493 SR
Queue Stats
96W - 123L
1,457 Elo+
Party 2
Medusa
Medusa
angeliito_castle
Medusa
Level 155
God Stats
3W - 0L
1,618 SR
Queue Stats
76W - 44L
1,710 Elo+
Party 3
Hel
Hel
dantser
Hel
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
200W - 108L
1,684 Elo+
Party 3
Ymir
Ymir
shotdown12312
Ymir
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BeMyTwinkie
Arachne
11
1 / 5 / 1
6,984
499
4,043
10,459
3,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
GulagBoy
Tiamat
10
0 / 6 / 1
6,366
455
6,498
10,404
4,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
Rilpss
Artio
15
0 / 0 / 1
8,520
609
6,485
6,290
4,349
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
deadeye jax
Ao Kuang
10
1 / 3 / 2
6,307
451
4,293
11,655
5,121
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
festivalking
Danzaburou
12
2 / 6 / 1
7,306
522
4,426
8,640
2,183
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
E4T1NGL1N3
Guan Yu
14
0 / 0 / 0
7,772
555
2,627
8,395
6,263
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Susano
KnE10o7o20
Susano
12
6 / 2 / 6
7,632
545
6,888
9,703
3,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
10 / 1 / 1
8,489
606
9,164
7,614
2,458
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hel
14
2 / 1 / 7
8,183
585
8,232
9,914
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 0 / 10
7,621
544
4,935
8,843
7,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
4
Kills
20
20
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Arachne
BeMyTwinkie
Arachne
1
5
1
0.3
W
Guan Yu
E4T1NGL1N3
Guan Yu
0
0
0
0
L
Tiamat
GulagBoy
Tiamat
0
6
1
0.08
W
Susano
KnE10o7o20
Susano
6
2
6
4.5
L
Artio
Rilpss
Artio
0
0
1
0.5
W
10
1
1
10.5
W
Hel
2
1
7
5.5
L
Ao Kuang
deadeye jax
Ao Kuang
1
3
2
0.67
L
Danzaburou
festivalking
Danzaburou
2
6
1
0.42
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,745
Damage
31,846
47,448
Taken
44,469
20,222
Mitigated
22,803
16,856
Healing
17,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BeMyTwinkie
Arachne
4,043
2,179
0
3,919
10,459
3,821
0
2,811
7,648
0
46,590
W
Guan Yu
E4T1NGL1N3
Guan Yu
2,627
313
0
4,420
8,395
6,263
247
5,624
2,771
0
50,056
L
Tiamat
GulagBoy
Tiamat
6,498
451
40
2,114
10,404
4,748
320
4,206
6,198
38,751
0
W
Susano
KnE10o7o20
Susano
6,888
1,690
0
2,394
9,703
3,453
0
2,574
6,933
0
31,814
L
Artio
Rilpss
Artio
6,485
956
68
4,268
6,290
4,349
491
0
5,793
62,921
0
W
9,164
4,082
0
1,561
7,614
2,458
774
2,443
5,117
0
54,984
W
Hel
8,232
48
1,425
4,869
9,914
3,277
0
3,758
5,892
62,610
0
L
Ao Kuang
deadeye jax
Ao Kuang
4,293
864
0
4,939
11,655
5,121
468
4,240
7,415
17,763
0
L
Danzaburou
festivalking
Danzaburou
4,426
2,403
0
1,508
8,640
2,183
174
1,910
6,730
0
35,082
W
4,935
487
0
2,459
8,843
7,352
50
2,354
6,387
27,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,483
Gold Earned
39,697
408
Minions Killed
434
0
Camps Cleared
0
1,324,352
Distance Traveled
1,293,351
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,984
499
85
6
0
307,824
1
W
Guan Yu
7,772
555
128
9
0
283,331
7
L
Tiamat
6,366
455
75
5
0
240,021
5
W
Susano
7,632
545
55
4
0
265,952
1
L
Artio
8,520
609
150
11
0
253,457
3
W
Medusa
8,489
606
96
7
0
235,339
2
W
Hel
8,183
585
109
8
0
267,042
2
L
Ao Kuang
6,307
451
27
2
0
270,539
4
L
Danzaburou
7,306
522
71
5
0
252,511
1
W
Ymir
7,621
544
46
3
0
241,687
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role