Player Matchup

Bacchus
Bacchus
BBY HIPPOO
Bacchus
Level 148
God Stats
4W - 2L
1,759 SR
Queue Stats
132W - 107L
1,664 Elo+
Party 2
Hachiman
Hachiman
BBY PANDAA4715
Hachiman
Level 81
God Stats
4W - 1L
1,716 SR
Queue Stats
61W - 51L
1,588 Elo+
Party 2
Sol
Sol
alexandercn21
Sol
Level 124
God Stats
7W - 8L
1,581 SR
Queue Stats
180W - 206L
1,527 Elo+
Solo
Team Averages
Level 118
1,685 SR
1,593 Elo+

VS

Team Averages
Level 115
1,686 SR
1,564 Elo+
Discordia
Discordia
Aczino420
Discordia
Level 158
God Stats
2W - 1L
1,662 SR
Queue Stats
51W - 51L
1,515 Elo+
Solo
Osiris
Osiris
Freeekeh
Osiris
Level 106
God Stats
2W - 2L
1,701 SR
Queue Stats
833W - 700L
1,618 Elo+
Party 1
Vamana
Vamana
Sepi Ban
Vamana
Level 81
God Stats
0W - 1L
1,695 SR
Queue Stats
73W - 62L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BBY HIPPOO
Bacchus
12
3 / 0 / 8
8,134
813
7,266
8,184
9,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
11
3 / 3 / 6
7,310
731
5,711
6,769
2,375
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 0 / 6
8,137
814
5,687
8,901
4,193
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Aczino420
Discordia
11
2 / 2 / 1
6,706
671
8,561
5,461
1,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Freeekeh
Osiris
10
0 / 3 / 3
6,339
634
3,833
7,741
6,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Vamana
Sepi Ban
Vamana
9
1 / 6 / 0
6,094
609
5,384
10,200
4,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
11
Kills
3
3
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Discordia
Aczino420
Discordia
2
2
1
1.25
W
Bacchus
BBY HIPPOO
Bacchus
3
0
8
7
W
Hachiman
3
3
6
2
L
Osiris
Freeekeh
Osiris
0
3
3
0.5
L
Vamana
Sepi Ban
Vamana
1
6
0
0.17
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,664
Damage
17,778
23,854
Taken
23,402
16,508
Mitigated
12,874
9,835
Healing
2,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Aczino420
Discordia
8,561
248
0
952
5,461
1,721
0
2,752
2,709
25,339
0
W
Bacchus
BBY HIPPOO
Bacchus
7,266
998
0
3,575
8,184
9,940
0
2,075
6,109
16,035
0
W
Hachiman
5,711
3,046
0
1,100
6,769
2,375
228
3,052
3,717
0
19,555
L
Osiris
Freeekeh
Osiris
3,833
961
0
285
7,741
6,988
0
3,883
3,858
0
18,174
L
Vamana
Sepi Ban
Vamana
5,384
2,873
0
1,269
10,200
4,165
0
6,557
3,643
0
15,589
W
5,687
1,035
0
5,160
8,901
4,193
1,195
4,062
4,839
32,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,581
Gold Earned
19,139
122
Minions Killed
99
5
Camps Cleared
4
590,251
Distance Traveled
574,144
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,706
671
55
6
1
183,654
3
W
Bacchus
8,134
813
16
2
1
199,082
1
W
Hachiman
7,310
731
30
3
2
187,077
3
L
Osiris
6,339
634
25
3
2
197,164
2
L
Vamana
6,094
609
19
2
1
193,326
2
W
Sol
8,137
814
76
8
2
204,092
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role