Player Matchup

Mercury
Mercury
 
Mercury
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
Boi420
Raijin
Level 34
God Stats
3W - 2L
1,269 SR
Queue Stats
38W - 54L
1,265 Elo+
Party 2
Bellona
Bellona
Mafroome
Bellona
Level 59
God Stats
6W - 3L
1,515 SR
Queue Stats
141W - 149L
1,385 Elo+
Party 1
Hel
Hel
Minenoob
Hel
Level 42
God Stats
4W - 0L
1,804 SR
Queue Stats
33W - 34L
1,350 Elo+
Party 1
Artemis
Artemis
QbLXCK
Artemis
Level 25
God Stats
16W - 13L
1,494 SR
Queue Stats
56W - 54L
1,416 Elo+
Party 1
Team Averages
Level 53
1,516 SR
1,383 Elo+

VS

Team Averages
Level 59
1,512 SR
1,438 Elo+
Achilles
Achilles
Alessndr
Achilles
Level 94
God Stats
12W - 31L
1,304 SR
Queue Stats
308W - 373L
1,454 Elo+
Solo
Nemesis
Nemesis
Ba5Ky
Nemesis
Level 42
God Stats
1W - 1L
1,709 SR
Queue Stats
96W - 112L
1,357 Elo+
Solo
Kali
Kali
Daahut
Kali
Level 68
God Stats
4W - 1L
1,723 SR
Queue Stats
177W - 224L
1,383 Elo+
Solo
Izanami
Izanami
Sevengi
Izanami
Level 68
God Stats
2W - 3L
1,491 SR
Queue Stats
8W - 12L
1,495 Elo+
Party 3
Khepri
Khepri
Tetragrammaton
Khepri
Level 21
God Stats
0W - 1L
1,334 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
4 / 2 / 4
8,678
579
3,298
7,452
2,661
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Boi420
Raijin
14
4 / 1 / 3
9,006
600
5,857
7,441
2,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
Mafroome
Bellona
14
7 / 0 / 2
9,150
610
8,101
9,312
8,077
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 1 / 10
9,106
607
11,053
8,230
2,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
QbLXCK
Artemis
15
8 / 3 / 6
9,106
607
15,738
9,883
2,897
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alessndr
Achilles
12
1 / 4 / 0
6,621
441
4,599
9,710
8,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
Ba5Ky
Nemesis
11
0 / 4 / 2
6,314
421
3,095
10,823
3,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kali
Daahut
Kali
11
1 / 7 / 2
6,798
453
3,072
11,310
3,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
Sevengi
Izanami
11
3 / 5 / 2
6,649
443
10,657
12,365
3,833
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 8 / 4
6,199
413
2,938
14,033
8,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
28
Kills
6
7
Deaths
28
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
2
4
3
L
Achilles
Alessndr
Achilles
1
4
0
0.25
L
Nemesis
Ba5Ky
Nemesis
0
4
2
0.25
W
Raijin
Boi420
Raijin
4
1
3
5.5
L
Kali
Daahut
Kali
1
7
2
0.29
W
Bellona
Mafroome
Bellona
7
0
2
8
W
5
1
10
10
W
Artemis
QbLXCK
Artemis
8
3
6
3.67
L
Izanami
Sevengi
Izanami
3
5
2
0.8
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,047
Damage
24,361
42,318
Taken
58,241
19,108
Mitigated
28,075
18,074
Healing
10,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,298
2,008
0
500
7,452
2,661
1,766
66
7,261
0
47,032
L
Achilles
Alessndr
Achilles
4,599
461
0
2,542
9,710
8,380
0
1,947
7,744
434
25,664
L
Nemesis
Ba5Ky
Nemesis
3,095
674
0
3,258
10,823
3,244
0
3,980
6,660
0
27,158
W
Raijin
Boi420
Raijin
5,857
1,159
66
2,624
7,441
2,644
174
108
7,306
42,517
0
L
Kali
Daahut
Kali
3,072
1,255
0
1,386
11,310
3,721
0
3,237
7,865
0
29,268
W
Bellona
Mafroome
Bellona
8,101
2,022
0
2,804
9,312
8,077
913
706
7,750
9,566
39,220
W
11,053
2,108
4,575
4,969
8,230
2,829
895
922
7,200
38,154
0
W
Artemis
QbLXCK
Artemis
15,738
8,907
0
2,536
9,883
2,897
2,072
940
8,623
0
55,213
L
Izanami
Sevengi
Izanami
10,657
6,474
0
3,154
12,365
3,833
0
3,768
8,597
0
46,567
L
2,938
277
0
220
14,033
8,897
0
4,985
9,048
11,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,046
Gold Earned
32,581
438
Minions Killed
258
0
Camps Cleared
0
1,425,646
Distance Traveled
1,323,714
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,678
579
92
6
0
333,943
3
L
Achilles
6,621
441
50
3
0
290,440
3
L
Nemesis
6,314
421
63
4
0
295,948
5
W
Raijin
9,006
600
102
7
0
277,645
2
L
Kali
6,798
453
54
4
0
244,513
1
W
Bellona
9,150
610
94
6
0
283,005
1
W
Hel
9,106
607
64
4
0
268,547
0
W
Artemis
9,106
607
86
6
0
262,506
0
L
Izanami
6,649
443
75
5
0
232,633
0
L
Khepri
6,199
413
16
1
0
260,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role