Player Matchup

Tiamat
Tiamat
Apu420
Tiamat
Level 84
God Stats
27W - 24L
1,556 SR
Queue Stats
305W - 293L
1,491 Elo+
Party 3
Mercury
Mercury
EATSLEEPDRUM1
Mercury
Level 104
God Stats
4W - 3L
1,420 SR
Queue Stats
74W - 72L
1,495 Elo+
Party 3
Chaac
Chaac
ReeferOG
Chaac
Level 116
God Stats
150W - 117L
1,506 SR
Queue Stats
306W - 306L
1,455 Elo+
Party 3
Baron Samedi
Baron Samedi
SH4D0W_FR0ST15
Baron Samedi
Level 145
God Stats
8W - 6L
1,749 SR
Queue Stats
144W - 148L
1,465 Elo+
Party 1
Charybdis
Charybdis
lalkid1
Charybdis
Level 117
God Stats
1W - 4L
1,190 SR
Queue Stats
42W - 49L
1,428 Elo+
Party 1
Team Averages
Level 113
1,484 SR
1,467 Elo+

VS

Team Averages
Level 85
1,360 SR
1,363 Elo+
Ravana
Ravana
AllegedLeek1996
Ravana
Level 134
God Stats
12W - 9L
1,567 SR
Queue Stats
622W - 594L
1,446 Elo+
Solo
Medusa
Medusa
CDHXtreme
Medusa
Level 106
God Stats
2W - 7L
1,329 SR
Queue Stats
303W - 405L
1,376 Elo+
Party 2
Zhong Kui
Zhong Kui
Lunatic_Playz_24
Zhong Kui
Level 68
God Stats
1W - 5L
1,362 SR
Queue Stats
196W - 302L
1,347 Elo+
Party 2
Gilgamesh
Gilgamesh
Scottiejr_246
Gilgamesh
Level 48
God Stats
1W - 9L
1,075 SR
Queue Stats
196W - 302L
1,367 Elo+
Party 2
Bacchus
Bacchus
shadow203blaze
Bacchus
Level 69
God Stats
31W - 38L
1,465 SR
Queue Stats
119W - 204L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Apu420
Tiamat
16
15 / 4 / 13
11,169
621
25,195
17,096
11,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
17
6 / 5 / 9
10,428
579
9,627
12,894
4,149
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
ReeferOG
Chaac
14
2 / 5 / 11
8,940
497
8,308
15,361
8,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
SH4D0W_FR0ST15
Baron Samedi
14
7 / 5 / 9
9,790
544
8,169
9,215
8,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
lalkid1
Charybdis
12
2 / 4 / 7
7,779
432
4,284
7,414
1,647
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 6 / 3
9,032
502
10,773
12,872
6,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
CDHXtreme
Medusa
16
9 / 5 / 3
9,790
544
11,838
11,396
3,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
12
3 / 10 / 3
8,061
448
8,043
16,268
6,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Scottiejr_246
Gilgamesh
12
2 / 5 / 3
7,589
422
7,355
12,361
8,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 6 / 6
6,763
376
3,740
17,637
11,482
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
40
32
Kills
22
23
Deaths
32
49
Assists
18
Player
Kills
Deaths
Assists
KDA
L
8
6
3
1.58
W
Tiamat
Apu420
Tiamat
15
4
13
5.38
L
Medusa
CDHXtreme
Medusa
9
5
3
2.1
W
Mercury
6
5
9
2.1
L
Zhong Kui
3
10
3
0.45
W
Chaac
ReeferOG
Chaac
2
5
11
1.5
W
Baron Samedi
SH4D0W_FR0ST15
Baron Samedi
7
5
9
2.3
L
Gilgamesh
Scottiejr_246
Gilgamesh
2
5
3
0.7
W
Charybdis
lalkid1
Charybdis
2
4
7
1.38
L
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,583
Damage
41,749
61,980
Taken
70,534
33,622
Mitigated
35,833
21,411
Healing
11,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,773
3,013
0
1,204
12,872
6,025
1
5,940
6,614
0
43,468
W
Tiamat
Apu420
Tiamat
25,195
3,006
0
6,494
17,096
11,049
364
4,884
11,896
55,489
0
L
Medusa
CDHXtreme
Medusa
11,838
4,648
37
2,447
11,396
3,727
968
5,379
5,923
0
68,694
W
Mercury
9,627
5,884
0
2,130
12,894
4,149
306
1,067
11,779
0
89,815
L
Zhong Kui
8,043
448
71
3,107
16,268
6,497
225
9,631
6,115
36,060
0
W
Chaac
ReeferOG
Chaac
8,308
1,842
0
5,611
15,361
8,638
713
2,081
13,142
0
49,871
W
Baron Samedi
SH4D0W_FR0ST15
Baron Samedi
8,169
885
2,614
2,552
9,215
8,139
23
3,082
5,983
29,945
0
L
Gilgamesh
Scottiejr_246
Gilgamesh
7,355
2,091
0
766
12,361
8,102
180
4,215
8,016
3,255
27,898
W
Charybdis
lalkid1
Charybdis
4,284
2,657
0
2,010
7,414
1,647
0
485
6,929
0
25,340
L
3,740
186
161
4,025
17,637
11,482
173
6,938
10,502
9,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,106
Gold Earned
41,235
386
Minions Killed
311
0
Camps Cleared
0
1,758,603
Distance Traveled
1,652,475
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,032
502
70
4
0
332,422
1
W
Tiamat
11,169
621
73
4
0
385,019
4
L
Medusa
9,790
544
117
7
0
322,259
2
W
Mercury
10,428
579
145
8
0
414,186
0
L
Zhong Kui
8,061
448
67
4
0
317,171
4
W
Chaac
8,940
497
87
5
0
337,510
8
W
Baron Samedi
9,790
544
36
2
0
321,594
5
L
Gilgamesh
7,589
422
48
3
0
356,511
6
W
Charybdis
7,779
432
45
3
0
300,294
0
L
Bacchus
6,763
376
9
1
0
324,112
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role