Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Bananaboy_9000
Osiris
Level 66
God Stats
5W - 5L
1,459 SR
Queue Stats
315W - 334L
1,324 Elo+
Party 3
Janus
Janus
CLIX-Bot
Janus
Level 48
God Stats
1W - 3L
1,224 SR
Queue Stats
131W - 153L
1,323 Elo+
Party 3
Heimdallr
Heimdallr
DrippyCJ242
Heimdallr
Level 100
God Stats
15W - 31L
1,305 SR
Queue Stats
510W - 585L
1,381 Elo+
Party 1
Loki
Loki
Mcdonalds2115
Loki
Level 28
God Stats
16W - 11L
1,476 SR
Queue Stats
55W - 59L
1,360 Elo+
Party 3
Team Averages
Level 66
1,393 SR
1,378 Elo+

VS

Team Averages
Level 68
1,471 SR
1,402 Elo+
Sol
Sol
Charger645
Sol
Level 39
God Stats
20W - 15L
1,553 SR
Queue Stats
74W - 80L
1,448 Elo+
Party 2
Chiron
Chiron
broken14u
Chiron
Level 86
God Stats
82W - 93L
1,538 SR
Queue Stats
113W - 128L
1,444 Elo+
Party 2
Cthulhu
Cthulhu
broken37
Cthulhu
Level 60
God Stats
8W - 11L
1,444 SR
Queue Stats
130W - 144L
1,475 Elo+
Party 2
Fenrir
Fenrir
marsilyloo
Fenrir
Level 27
God Stats
4W - 10L
1,354 SR
Queue Stats
38W - 48L
1,369 Elo+
Party 2
Chaac
Chaac
sirpressingfire
Chaac
Level 127
God Stats
0W - 2L
1,464 SR
Queue Stats
15W - 32L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
4 / 6 / 4
10,275
514
10,024
18,614
19,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 1 / 1
10,158
508
7,161
11,102
9,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
CLIX-Bot
Janus
17
6 / 3 / 2
11,424
571
8,098
10,397
3,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
DrippyCJ242
Heimdallr
16
1 / 5 / 6
9,881
494
10,160
13,676
5,140
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 0 / 4
10,882
544
7,726
8,370
3,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
9,025
451
6,423
8,300
2,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
broken14u
Chiron
13
2 / 4 / 5
8,425
421
8,846
14,735
4,687
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
broken37
Cthulhu
15
8 / 4 / 2
9,786
489
11,427
17,364
15,298
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fenrir
marsilyloo
Fenrir
12
4 / 5 / 2
8,274
414
4,893
9,720
4,442
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
0 / 2 / 1
9,152
458
4,718
13,530
8,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
16
Kills
15
15
Deaths
16
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
6
4
1
W
1
1
1
1.5
W
Janus
CLIX-Bot
Janus
6
3
2
2.33
L
1
1
1
1.5
W
Heimdallr
DrippyCJ242
Heimdallr
1
5
6
0.8
W
4
0
4
6
L
Chiron
broken14u
Chiron
2
4
5
1.13
L
Cthulhu
broken37
Cthulhu
8
4
2
2.25
L
Fenrir
marsilyloo
Fenrir
4
5
2
1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,169
Damage
36,307
62,159
Taken
63,649
41,602
Mitigated
35,734
17,253
Healing
19,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,024
1,638
0
4,065
18,614
19,777
807
5,363
13,251
29,305
0
W
7,161
3,223
0
5,536
11,102
9,464
637
0
10,444
0
56,287
W
Janus
CLIX-Bot
Janus
8,098
295
0
3,775
10,397
3,328
1,088
3,968
6,429
69,334
0
L
6,423
1,549
0
4,687
8,300
2,390
1,316
2,171
5,879
53,225
0
W
Heimdallr
DrippyCJ242
Heimdallr
10,160
4,667
0
1,916
13,676
5,140
4,766
5,554
8,122
0
67,467
W
7,726
2,456
0
1,961
8,370
3,893
924
2,965
5,316
0
63,633
L
Chiron
broken14u
Chiron
8,846
3,193
576
6,070
14,735
4,687
56
5,184
9,327
0
42,480
L
Cthulhu
broken37
Cthulhu
11,427
538
101
2,799
17,364
15,298
0
7,235
9,914
46,881
0
L
Fenrir
marsilyloo
Fenrir
4,893
1,041
0
584
9,720
4,442
328
2,141
7,432
0
31,150
L
4,718
1,158
0
4,391
13,530
8,917
132
552
12,972
0
50,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,620
Gold Earned
44,662
499
Minions Killed
396
0
Camps Cleared
0
1,910,025
Distance Traveled
1,681,545
11
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,275
514
38
2
0
375,147
7
W
Osiris
10,158
508
109
5
0
322,455
2
W
Janus
11,424
571
131
7
0
398,218
0
L
Sol
9,025
451
99
5
0
286,496
2
W
Heimdallr
9,881
494
109
5
0
364,106
2
W
Loki
10,882
544
112
6
0
450,099
0
L
Chiron
8,425
421
65
3
0
382,943
7
L
Cthulhu
9,786
489
81
4
0
378,565
10
L
Fenrir
8,274
414
51
3
0
310,163
3
L
Chaac
9,152
458
100
5
0
323,378
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role