Player Matchup

Artemis
Artemis
TylerMart821
Artemis
Level 82
God Stats
21W - 16L
1,859 SR
Queue Stats
130W - 144L
1,472 Elo+
Party 1
Merlin
Merlin
kingshrimp222
Merlin
Level 17
God Stats
5W - 14L
1,271 SR
Queue Stats
92W - 99L
1,314 Elo+
Party 1
Achilles
Achilles
xDrUnKbAcOnGoDx
Achilles
Level 29
God Stats
2W - 1L
1,422 SR
Queue Stats
42W - 51L
1,306 Elo+
Party 1
Team Averages
Level 43
1,517 SR
1,364 Elo+

VS

Team Averages
Level 36
1,496 SR
1,194 Elo+
Ra
Ra
HimDownStairz420
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,102 Elo+
Party 2
Fenrir
Fenrir
POLOmorenE
Fenrir
Level 99
God Stats
30W - 29L
1,487 SR
Queue Stats
266W - 318L
1,377 Elo+
Solo
Medusa
Medusa
si_sauce2011
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 19L
1,102 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
TylerMart821
Artemis
15
8 / 4 / 16
11,465
764
11,696
12,404
4,347
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Heavy Mace

Heavy Mace

+30
Physical Power

15
16 / 4 / 9
11,907
794
15,408
12,079
4,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
13
3 / 2 / 19
10,390
693
6,218
10,628
8,328
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 13 / 0
7,473
498
1,498
10,679
3,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
POLOmorenE
Fenrir
15
7 / 7 / 2
11,567
771
12,205
15,394
5,550
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
13
2 / 8 / 3
9,693
646
9,522
15,696
4,657
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
14
27
Kills
9
10
Deaths
28
44
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
13
0
0
L
Fenrir
POLOmorenE
Fenrir
7
7
2
1.14
W
Artemis
TylerMart821
Artemis
8
4
16
4
W
16
4
9
5.13
L
Medusa
2
8
3
0.44
W
Achilles
3
2
19
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,322
Damage
23,225
35,111
Taken
41,769
16,905
Mitigated
13,698
7,844
Healing
6,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,498
122
11
0
10,679
3,491
0
4,282
6,111
5,324
0
L
Fenrir
POLOmorenE
Fenrir
12,205
2,610
0
4,373
15,394
5,550
1,288
6,145
8,835
0
36,240
W
Artemis
TylerMart821
Artemis
11,696
5,522
0
3,610
12,404
4,347
1,955
576
11,828
0
51,796
W
15,408
2,827
621
2,811
12,079
4,230
562
1,279
10,800
34,585
0
L
Medusa
9,522
3,933
0
1,633
15,696
4,657
151
4,690
10,652
0
27,390
W
Achilles
6,218
2,804
0
802
10,628
8,328
363
194
10,434
0
16,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,762
Gold Earned
28,733
149
Minions Killed
101
7
Camps Cleared
4
731,570
Distance Traveled
647,338
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,473
498
9
1
0
178,301
0
L
Fenrir
11,567
771
50
3
4
240,002
4
W
Artemis
11,465
764
77
5
4
231,841
0
W
Merlin
11,907
794
50
3
2
245,392
0
L
Medusa
9,693
646
42
3
0
229,035
4
W
Achilles
10,390
693
22
1
1
254,337
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role