Player Matchup

Cernunnos
Cernunnos
Kenichi_Supremo
Cernunnos
Level 138
God Stats
41W - 51L
1,310 SR
Queue Stats
315W - 385L
1,438 Elo+
Solo
Ao Kuang
Ao Kuang
TheUKIsMine
Ao Kuang
Level 145
God Stats
4W - 5L
1,299 SR
Queue Stats
116W - 109L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
yapyo56
Cthulhu
Level 143
God Stats
14W - 13L
1,554 SR
Queue Stats
89W - 85L
1,520 Elo+
Party 1
Team Averages
Level 142
1,388 SR
1,495 Elo+

VS

Team Averages
Level 53
1,398 SR
1,414 Elo+
Da Ji
Da Ji
HentalsMyLorD
Da Ji
Level 38
God Stats
6W - 21L
1,269 SR
Queue Stats
34W - 82L
1,284 Elo+
Party 2
Ares
Ares
PedroAFONS
Ares
Level 57
God Stats
3W - 6L
1,425 SR
Queue Stats
38W - 79L
1,329 Elo+
Party 2
Merlin
Merlin
Sugraddicted
Merlin
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 87L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Kenichi_Supremo
Cernunnos
16
9 / 8 / 7
12,331
771
18,331
15,466
5,272
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
TheUKIsMine
Ao Kuang
15
7 / 6 / 7
11,837
740
14,491
15,476
6,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
yapyo56
Cthulhu
15
5 / 2 / 9
11,615
726
13,148
15,997
16,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 8 / 4
11,741
734
10,059
16,732
7,838
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

14
5 / 7 / 8
11,074
692
7,588
24,622
29,078
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
16
3 / 6 / 9
11,329
708
18,540
12,719
5,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
37
21
Kills
16
16
Deaths
21
23
Assists
21
Player
Kills
Deaths
Assists
KDA
L
8
8
4
1.25
W
Cernunnos
Kenichi_Supremo
Cernunnos
9
8
7
1.56
L
5
7
8
1.29
L
Merlin
3
6
9
1.25
W
Ao Kuang
TheUKIsMine
Ao Kuang
7
6
7
1.75
W
Cthulhu
yapyo56
Cthulhu
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,970
Damage
36,187
46,939
Taken
54,073
28,063
Mitigated
42,357
6,303
Healing
5,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,059
1,826
0
375
16,732
7,838
566
8,713
7,639
0
24,290
W
Cernunnos
Kenichi_Supremo
Cernunnos
18,331
12,176
0
1,836
15,466
5,272
1,052
9,575
5,891
0
38,502
L
7,588
601
147
3,320
24,622
29,078
247
9,301
14,663
14,998
0
L
Merlin
18,540
1,220
0
1,184
12,719
5,441
74
7,362
5,149
69,351
0
W
Ao Kuang
TheUKIsMine
Ao Kuang
14,491
4,919
0
4,464
15,476
6,061
296
8,905
6,571
30,681
4,071
W
Cthulhu
yapyo56
Cthulhu
13,148
992
3
0
15,997
16,730
90
8,262
7,735
37,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,783
Gold Earned
34,144
159
Minions Killed
160
8
Camps Cleared
7
802,600
Distance Traveled
782,646
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,741
734
26
2
0
259,066
2
W
Cernunnos
12,331
771
47
3
4
231,435
0
L
Ares
11,074
692
10
1
0
275,481
5
L
Merlin
11,329
708
124
8
7
248,099
3
W
Ao Kuang
11,837
740
53
3
3
246,871
3
W
Cthulhu
11,615
726
59
4
1
324,294
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role