Player Matchup

King Arthur
King Arthur
ChrisBeMadXD
King Arthur
Level 63
God Stats
6W - 10L
1,524 SR
Queue Stats
120W - 159L
1,323 Elo+
Party 1
Gilgamesh
Gilgamesh
RunYo_Pockets5
Gilgamesh
Level 39
God Stats
38W - 41L
1,429 SR
Queue Stats
120W - 161L
1,326 Elo+
Party 1
Raijin
Raijin
noiruok
Raijin
Level 111
God Stats
1W - 0L
1,205 SR
Queue Stats
9W - 3L
1,722 Elo+
Party 1
Team Averages
Level 71
1,386 SR
1,457 Elo+

VS

Team Averages
Level 128
1,464 SR
1,509 Elo+
Ganesha
Ganesha
EncrgableOtter
Ganesha
Level 123
God Stats
28W - 27L
1,489 SR
Queue Stats
642W - 654L
1,458 Elo+
Party 2
Cernunnos
Cernunnos
Smite-champ980
Cernunnos
Level 133
God Stats
0W - 1L
1,310 SR
Queue Stats
293W - 251L
1,504 Elo+
Solo
Zeus
Zeus
SuperFast Alec
Zeus
Level 128
God Stats
32W - 31L
1,594 SR
Queue Stats
223W - 194L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChrisBeMadXD
King Arthur
13
5 / 5 / 10
9,301
775
5,785
12,800
7,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gilgamesh
RunYo_Pockets5
Gilgamesh
14
7 / 4 / 8
10,563
880
7,039
10,667
4,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
noiruok
Raijin
14
5 / 4 / 11
9,833
819
14,217
10,852
3,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 11
7,920
660
4,448
13,683
12,085
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
Smite-champ980
Cernunnos
11
3 / 6 / 6
8,413
701
7,944
9,723
3,969
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
10 / 4 / 3
9,727
811
15,654
7,040
2,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
33
17
Kills
13
13
Deaths
17
29
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ChrisBeMadXD
King Arthur
5
5
10
2
L
0
7
11
0.79
W
Gilgamesh
RunYo_Pockets5
Gilgamesh
7
4
8
2.75
L
Cernunnos
Smite-champ980
Cernunnos
3
6
6
1
L
10
4
3
2.88
W
Raijin
noiruok
Raijin
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,041
Damage
28,046
34,319
Taken
30,446
14,957
Mitigated
18,589
9,926
Healing
3,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ChrisBeMadXD
King Arthur
5,785
918
644
3,533
12,800
7,401
263
8,068
4,295
0
20,584
L
4,448
540
466
1,580
13,683
12,085
226
5,060
8,039
15,667
0
W
Gilgamesh
RunYo_Pockets5
Gilgamesh
7,039
1,528
508
2,666
10,667
4,140
1,469
6,360
4,085
0
24,211
L
Cernunnos
Smite-champ980
Cernunnos
7,944
2,569
0
1,120
9,723
3,969
551
5,161
4,244
0
23,427
L
15,654
828
0
0
7,040
2,535
168
2,879
3,867
33,323
0
W
Raijin
noiruok
Raijin
14,217
1,011
162
2,413
10,852
3,416
737
5,346
5,167
42,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,697
Gold Earned
26,060
136
Minions Killed
119
6
Camps Cleared
4
682,197
Distance Traveled
609,287
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,301
775
23
2
1
231,943
0
L
Ganesha
7,920
660
2
0
0
203,310
4
W
Gilgamesh
10,563
880
31
3
2
241,569
0
L
Cernunnos
8,413
701
59
5
1
203,664
6
L
Zeus
9,727
811
58
5
3
202,313
2
W
Raijin
9,833
819
82
7
3
208,685
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role