Player Matchup

Fenrir
Fenrir
CantDie
Fenrir
Level 18
God Stats
10W - 16L
1,402 SR
Queue Stats
19W - 27L
1,384 Elo+
Solo
Janus
Janus
ChilieRingKing
Janus
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DiegoMH088
Ymir
Level 10
God Stats
1W - 1L
1,261 SR
Queue Stats
6W - 7L
1,347 Elo+
Solo
Izanami
Izanami
HeatherX00X
Izanami
Level 24
God Stats
3W - 4L
1,289 SR
Queue Stats
40W - 59L
1,264 Elo+
Party 1
Thor
Thor
naughtyStepsiss
Thor
Level 16
God Stats
2W - 1L
1,307 SR
Queue Stats
10W - 10L
1,391 Elo+
Party 1
Team Averages
Level 14
1,352 SR
1,377 Elo+

VS

Team Averages
Level 11
1,529 SR
1,434 Elo+
Neith
Neith
ArcaneArya
Neith
Level 7
God Stats
1W - 1L
1,704 SR
Queue Stats
9W - 11L
1,268 Elo+
Solo
Charybdis
Charybdis
DeathByD1saster
Charybdis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Awilix
Awilix
SmurfingProAdc
Awilix
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
Spinalectomy
Loki
Level 21
God Stats
7W - 6L
1,440 SR
Queue Stats
10W - 9L
1,483 Elo+
Solo
Chaac
Chaac
sa1tyisdaddy
Chaac
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 69L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CantDie
Fenrir
8
4 / 2 / 3
5,483
548
2,803
6,024
1,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
5 / 1 / 3
6,503
650
4,218
4,260
1,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
2 / 2 / 0
5,100
510
1,209
6,359
2,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
HeatherX00X
Izanami
8
1 / 1 / 5
5,094
509
1,885
3,261
1,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
3 / 2 / 6
5,775
578
4,009
7,919
5,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
3 / 2 / 1
5,351
535
3,206
3,162
887
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
DeathByD1saster
Charybdis
4
0 / 5 / 1
3,881
388
722
4,689
1,124
7
4 / 3 / 1
5,182
518
3,725
4,372
1,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

3
0 / 4 / 0
3,808
381
663
4,547
701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 2 / 2
5,308
531
3,956
5,996
3,264
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
15
Kills
8
8
Deaths
16
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
3
2
1
1.75
W
Fenrir
CantDie
Fenrir
4
2
3
2.75
W
5
1
3
6.5
L
Charybdis
DeathByD1saster
Charybdis
0
5
1
0.1
W
2
2
0
1
W
Izanami
HeatherX00X
Izanami
1
1
5
3.5
L
4
3
1
1.5
L
0
4
0
0
W
3
2
6
3
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,124
Damage
12,272
27,823
Taken
22,766
11,512
Mitigated
7,079
6,614
Healing
4,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
3,206
911
0
515
3,162
887
0
1,047
2,070
0
16,725
W
Fenrir
CantDie
Fenrir
2,803
1,094
0
704
6,024
1,602
0
0
6,024
0
24,851
W
4,218
982
0
788
4,260
1,150
0
0
4,260
34,773
0
L
Charybdis
DeathByD1saster
Charybdis
722
550
0
0
4,689
1,124
0
1,770
2,727
0
3,119
W
1,209
242
0
10
6,359
2,377
201
0
6,359
10,511
0
W
Izanami
HeatherX00X
Izanami
1,885
992
0
1,327
3,261
1,147
679
0
3,261
0
20,879
L
3,725
1,435
0
569
4,372
1,103
0
656
3,372
0
13,182
L
663
288
0
1,176
4,547
701
0
551
3,893
0
7,482
W
4,009
1,035
0
3,785
7,919
5,236
0
0
7,919
0
15,291
L
3,956
1,145
0
1,915
5,996
3,264
0
1,129
4,448
0
19,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,955
Gold Earned
23,530
221
Minions Killed
129
0
Camps Cleared
0
950,037
Distance Traveled
820,809
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,351
535
27
3
0
174,280
3
W
Fenrir
5,483
548
47
5
0
218,388
4
W
Janus
6,503
650
74
7
0
202,288
1
L
Charybdis
3,881
388
8
1
0
161,230
1
W
Ymir
5,100
510
21
2
0
182,074
2
W
Izanami
5,094
509
48
5
0
180,334
0
L
Awilix
5,182
518
30
3
0
145,072
2
L
Loki
3,808
381
15
2
0
169,610
0
W
Thor
5,775
578
31
3
0
166,953
3
L
Chaac
5,308
531
49
5
0
170,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role