Player Matchup

Neith
Neith
G2 E Goga
Neith
Level 27
God Stats
26W - 30L
1,497 SR
Queue Stats
215W - 197L
1,439 Elo+
Solo
Fafnir
Fafnir
JxI_Elite
Fafnir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,561 Elo+
Solo
Chaac
Chaac
Un-sungZer0
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,537 Elo+
Solo
Artemis
Artemis
XxRADDxX_Sac_
Artemis
Level 11
God Stats
6W - 9L
1,465 SR
Queue Stats
10W - 10L
1,530 Elo+
Solo
Rama
Rama
alexplaya52
Rama
Level 12
God Stats
0W - 1L
1,734 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 14
1,539 SR
1,514 Elo+

VS

Team Averages
Level 21
1,418 SR
1,404 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BoyMayor
Danzaburou
Level 27
God Stats
2W - 2L
1,517 SR
Queue Stats
18W - 25L
1,443 Elo+
Solo
Ymir
Ymir
LandoNews
Ymir
Level 19
God Stats
6W - 2L
1,573 SR
Queue Stats
65W - 62L
1,430 Elo+
Solo
Cernunnos
Cernunnos
SIqkn
Cernunnos
Level 21
God Stats
1W - 0L
1,339 SR
Queue Stats
3W - 3L
1,291 Elo+
Solo
Tiamat
Tiamat
meeeeeeeeeperson
Tiamat
Level 10
God Stats
2W - 1L
1,163 SR
Queue Stats
23W - 21L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
G2 E Goga
Neith
10
0 / 4 / 2
5,885
453
3,801
8,994
2,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fafnir
JxI_Elite
Fafnir
8
0 / 2 / 3
5,620
432
1,622
9,223
6,329
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
1 / 3 / 1
5,578
429
3,527
9,636
6,818
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Artemis
11
4 / 6 / 2
6,450
496
4,408
10,092
3,393
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
3 / 6 / 1
6,896
530
2,895
8,607
2,850
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
9 / 1 / 5
9,258
712
13,996
10,166
8,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
BoyMayor
Danzaburou
13
6 / 2 / 1
7,830
602
7,529
5,710
1,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
10
1 / 2 / 7
6,415
493
1,943
6,686
4,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
SIqkn
Cernunnos
11
4 / 2 / 0
7,395
569
6,337
6,257
2,144
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
1 / 2 / 4
6,363
489
3,305
5,494
2,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
8
Kills
21
21
Deaths
9
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
9
1
5
11.5
W
Danzaburou
BoyMayor
Danzaburou
6
2
1
3.25
L
Neith
G2 E Goga
Neith
0
4
2
0.25
L
Fafnir
JxI_Elite
Fafnir
0
2
3
0.75
W
Ymir
1
2
7
2.25
W
Cernunnos
SIqkn
Cernunnos
4
2
0
2
L
1
3
1
0.5
L
Artemis
4
6
2
0.83
L
3
6
1
0.58
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,253
Damage
33,110
46,552
Taken
34,313
22,366
Mitigated
18,592
9,354
Healing
11,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
13,996
3,586
0
6,223
10,166
8,357
753
182
9,984
70,774
14,029
W
Danzaburou
BoyMayor
Danzaburou
7,529
3,140
0
2,170
5,710
1,585
717
645
5,065
0
37,294
L
Neith
G2 E Goga
Neith
3,801
2,005
0
1,647
8,994
2,976
524
5,397
3,597
0
31,171
L
Fafnir
JxI_Elite
Fafnir
1,622
541
0
2,257
9,223
6,329
221
3,470
5,753
11,080
0
W
Ymir
1,943
511
0
0
6,686
4,136
391
652
6,034
13,422
0
W
Cernunnos
SIqkn
Cernunnos
6,337
3,616
0
1,260
6,257
2,144
906
0
6,257
0
31,092
L
3,527
1,191
0
3,003
9,636
6,818
0
1,972
7,664
0
17,632
L
Artemis
4,408
2,410
0
2,447
10,092
3,393
936
4,006
6,086
0
28,468
L
2,895
2,384
0
0
8,607
2,850
502
3,028
5,579
0
22,602
W
3,305
238
54
1,488
5,494
2,370
1,031
143
5,351
20,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,429
Gold Earned
37,261
214
Minions Killed
323
0
Camps Cleared
0
1,095,405
Distance Traveled
1,148,258
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,258
712
136
10
0
232,140
0
W
Danzaburou
7,830
602
62
5
0
229,817
1
L
Neith
5,885
453
64
5
0
231,805
5
L
Fafnir
5,620
432
14
1
0
228,358
0
W
Ymir
6,415
493
26
2
0
211,096
0
W
Cernunnos
7,395
569
62
5
0
222,696
0
L
Chaac
5,578
429
29
2
0
230,247
1
L
Artemis
6,450
496
59
5
0
203,526
1
L
Rama
6,896
530
48
4
0
201,469
0
W
Tiamat
6,363
489
37
3
0
252,509
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role