Player Matchup

Hachiman
Hachiman
BELMONT22
Hachiman
Level 29
God Stats
24W - 46L
1,391 SR
Queue Stats
137W - 238L
1,350 Elo+
Party 1
Sol
Sol
JohnnyWright
Sol
Level 124
God Stats
10W - 7L
1,339 SR
Queue Stats
164W - 212L
1,478 Elo+
Party 1
Horus
Horus
redbat101
Horus
Level 107
God Stats
32W - 29L
1,546 SR
Queue Stats
412W - 583L
1,377 Elo+
Party 1
Team Averages
Level 87
1,425 SR
1,402 Elo+

VS

Team Averages
Level 63
1,423 SR
1,342 Elo+
Charybdis
Charybdis
CdCora
Charybdis
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 185L
1,332 Elo+
Solo
Ymir
Ymir
Secretoti
Ymir
Level 89
God Stats
0W - 2L
1,269 SR
Queue Stats
128W - 162L
1,443 Elo+
Solo
Neith
Neith
TheDoomRinger
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BELMONT22
Hachiman
12
6 / 1 / 11
7,770
777
6,147
6,187
2,153
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
10 / 0 / 8
8,362
836
10,360
4,871
2,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
redbat101
Horus
12
5 / 2 / 12
7,917
792
6,905
9,862
4,849
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CdCora
Charybdis
8
0 / 9 / 2
5,750
575
2,265
8,540
2,465
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
9
1 / 5 / 2
6,517
652
2,423
10,415
9,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 7 / 2
6,271
627
4,530
8,124
2,430
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
21
Kills
2
3
Deaths
21
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BELMONT22
Hachiman
6
1
11
11.5
L
Charybdis
CdCora
Charybdis
0
9
2
0.11
W
10
0
8
14
L
Ymir
1
5
2
0.4
L
1
7
2
0.29
W
Horus
redbat101
Horus
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,412
Damage
9,218
20,920
Taken
27,079
9,062
Mitigated
14,161
6,575
Healing
2,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BELMONT22
Hachiman
6,147
3,721
0
1,342
6,187
2,153
873
495
5,692
0
14,153
L
Charybdis
CdCora
Charybdis
2,265
977
0
0
8,540
2,465
0
3,309
5,231
0
11,142
W
10,360
3,919
0
1,684
4,871
2,060
829
865
4,006
34,524
2,296
L
Ymir
2,423
255
0
588
10,415
9,266
0
3,477
6,938
10,094
0
L
4,530
2,069
0
1,438
8,124
2,430
0
3,343
4,781
0
9,967
W
Horus
redbat101
Horus
6,905
2,428
505
3,044
9,862
4,849
0
1,434
8,428
0
20,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,049
Gold Earned
18,538
112
Minions Killed
50
8
Camps Cleared
1
501,200
Distance Traveled
423,331
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,770
777
19
2
0
170,078
0
L
Charybdis
5,750
575
20
2
0
127,934
4
W
Sol
8,362
836
65
7
4
150,599
1
L
Ymir
6,517
652
9
1
1
156,438
1
L
Neith
6,271
627
21
2
0
138,959
2
W
Horus
7,917
792
28
3
4
180,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role