Player Matchup

Danzaburou
Danzaburou
BoyMayor
Danzaburou
Level 27
God Stats
2W - 2L
1,553 SR
Queue Stats
18W - 25L
1,577 Elo+
Solo
Olorun
Olorun
NEXXUS410
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,451 Elo+
Solo
Poseidon
Poseidon
Olsanity
Poseidon
Level 29
God Stats
5W - 13L
1,396 SR
Queue Stats
102W - 141L
1,462 Elo+
Solo
Ares
Ares
jalamin
Ares
Level 13
God Stats
9W - 6L
1,564 SR
Queue Stats
31W - 30L
1,541 Elo+
Solo
Bakasura
Bakasura
meeeeeeeeeperson
Bakasura
Level 9
God Stats
0W - 3L
1,291 SR
Queue Stats
23W - 21L
1,376 Elo+
Solo
Team Averages
Level 16
1,461 SR
1,482 Elo+

VS

Team Averages
Level 17
1,495 SR
1,460 Elo+
Sylvanus
Sylvanus
ElRoZa
Sylvanus
Level 41
God Stats
14W - 6L
1,500 SR
Queue Stats
599W - 644L
1,487 Elo+
Party 1
Danzaburou
Danzaburou
JxI_Elite
Danzaburou
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 8L
1,485 Elo+
Solo
Bastet
Bastet
OFuroGaWarui
Bastet
Level 5
God Stats
14W - 20L
1,522 SR
Queue Stats
155W - 187L
1,495 Elo+
Party 1
Merlin
Merlin
ScrubLord87
Merlin
Level 10
God Stats
5W - 8L
1,414 SR
Queue Stats
14W - 25L
1,357 Elo+
Party 1
Guan Yu
Guan Yu
TryHqrdGinger
Guan Yu
Level 16
God Stats
31W - 27L
1,537 SR
Queue Stats
63W - 63L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BoyMayor
Danzaburou
12
6 / 7 / 0
8,256
459
12,688
13,212
5,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Olorun
NEXXUS410
Olorun
5
0 / 5 / 0
5,353
297
1,042
3,924
858
Poseidon
Olsanity
Poseidon
12
2 / 5 / 1
7,634
424
12,279
9,106
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
jalamin
Ares
10
0 / 6 / 2
6,734
374
6,446
15,721
9,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 11 / 4
7,386
410
8,764
15,926
7,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ElRoZa
Sylvanus
13
6 / 1 / 15
9,675
538
7,571
17,877
20,307
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
JxI_Elite
Danzaburou
15
11 / 2 / 9
10,618
590
14,385
15,009
6,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
15
10 / 3 / 4
9,919
551
6,950
15,270
6,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Merlin
14
2 / 3 / 12
8,507
473
8,187
7,980
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
15
4 / 0 / 6
9,514
529
7,136
14,728
12,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
79
9
Kills
33
34
Deaths
9
7
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BoyMayor
Danzaburou
6
7
0
0.86
W
Sylvanus
ElRoZa
Sylvanus
6
1
15
13.5
W
Danzaburou
JxI_Elite
Danzaburou
11
2
9
7.75
L
Olorun
NEXXUS410
Olorun
0
5
0
0
W
Bastet
10
3
4
4
L
Poseidon
Olsanity
Poseidon
2
5
1
0.5
W
Merlin
2
3
12
2.67
W
Guan Yu
4
0
6
7
L
Ares
jalamin
Ares
0
6
2
0.17
L
1
11
4
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,219
Damage
44,229
57,889
Taken
70,864
25,159
Mitigated
48,335
6,213
Healing
31,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BoyMayor
Danzaburou
12,688
4,805
0
1,953
13,212
5,971
129
4,016
9,147
0
36,150
W
Sylvanus
ElRoZa
Sylvanus
7,571
2,643
6,290
9,584
17,877
20,307
853
4,790
12,058
22,779
0
W
Danzaburou
JxI_Elite
Danzaburou
14,385
7,250
0
5,192
15,009
6,213
2,132
3,176
11,207
0
67,810
L
Olorun
NEXXUS410
Olorun
1,042
386
0
102
3,924
858
0
1,459
2,267
5,017
0
W
Bastet
6,950
2,739
0
950
15,270
6,021
617
4,403
10,358
0
52,597
L
Poseidon
Olsanity
Poseidon
12,279
455
0
1,644
9,106
2,181
410
2,099
6,821
49,297
0
W
Merlin
8,187
705
75
853
7,980
2,875
601
2,765
4,778
33,641
0
W
Guan Yu
7,136
1,236
1,404
7,146
14,728
12,919
1,717
3,749
10,477
0
42,596
L
Ares
jalamin
Ares
6,446
131
0
0
15,721
9,113
146
3,298
12,325
22,648
0
L
8,764
5,515
0
2,514
15,926
7,036
54
4,886
10,816
0
27,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,363
Gold Earned
48,233
258
Minions Killed
364
0
Camps Cleared
0
1,326,481
Distance Traveled
1,641,363
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,256
459
56
3
0
275,424
2
W
Sylvanus
9,675
538
35
2
0
326,487
0
W
Danzaburou
10,618
590
101
6
0
320,795
1
L
Olorun
5,353
297
9
1
0
125,226
0
W
Bastet
9,919
551
91
5
0
376,403
0
L
Poseidon
7,634
424
97
5
0
265,638
0
W
Merlin
8,507
473
47
3
0
282,694
1
W
Guan Yu
9,514
529
90
5
0
334,984
0
L
Ares
6,734
374
34
2
0
321,069
9
L
Bakasura
7,386
410
62
3
0
339,124
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role