Player Matchup

Artemis
Artemis
Silver IV
GWmatafrango1
Artemis
Silver IV
Level 82
God Stats
2W - 1L
1,582 SR
Queue Stats
228W - 248L
749 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
Joao ReisP
Zhong Kui
Silver II
Level 125
God Stats
88W - 63L
1,608 SR
Queue Stats
151W - 159L
1,025 MMR
Solo
Bakasura
Bakasura
Gold V
X_YInfinity_Zx
Bakasura
Gold V
Level 85
God Stats
3W - 3L
1,363 SR
Queue Stats
205W - 213L
1,209 MMR
Party 1
Ymir
Ymir
Silver III
kingofqueens629
Ymir
Silver III
Level 82
God Stats
10W - 5L
1,629 SR
Queue Stats
62W - 79L
929 MMR
Solo
Sol
Sol
Silver II
xBeezy2
Sol
Silver II
Level 87
God Stats
38W - 29L
1,602 SR
Queue Stats
269W - 290L
1,034 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 92
1,557 SR
989 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,487 SR
988 MMR
Odin
Odin
Silver V
Delta Arioc
Odin
Silver V
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 26L
940 MMR
Party 2
Nu Wa
Nu Wa
Bronze I
Delta Meisy
Nu Wa
Bronze I
Level 146
God Stats
0W - 1L
1,804 SR
Queue Stats
5W - 19L
1,019 MMR
Party 2
Cthulhu
Cthulhu
Silver III
GODLYkreATIoN
Cthulhu
Silver III
Level 158
God Stats
7W - 17L
1,387 SR
Queue Stats
301W - 317L
1,059 MMR
Solo
Medusa
Medusa
Silver III
Xhenyek
Medusa
Silver III
Level 129
God Stats
142W - 125L
1,527 SR
Queue Stats
512W - 544L
912 MMR
Solo
Ullr
Ullr
Silver II
darkpug7539
Ullr
Silver II
Level 123
God Stats
0W - 7L
1,218 SR
Queue Stats
343W - 358L
1,013 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
15
5 / 3 / 6
9,674
569
8,961
11,928
3,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zhong Kui
Joao ReisP
Zhong Kui
16
4 / 2 / 5
10,653
627
10,361
9,988
7,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
17
8 / 3 / 4
10,986
646
7,276
12,335
5,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 3 / 6
9,592
564
6,576
14,449
7,634
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
16
2 / 2 / 5
10,077
593
9,571
11,439
3,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
AthenaGilgameshMorgan Le FayArachne

VS

Bans
TiamatPersephoneSetAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
7,550
444
3,800
12,733
11,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 5 / 2
7,862
462
10,351
12,356
3,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
1
0 / 0 / 0
3,150
185
0
0
0
Medusa
Xhenyek
Medusa
14
8 / 9 / 4
9,441
555
11,202
14,123
5,122
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 6 / 6
8,093
476
6,904
14,723
4,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
27
23
Kills
13
13
Deaths
23
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
2
5
2
0.6
L
Cthulhu
0
0
0
0
W
Artemis
5
3
6
2.67
W
Zhong Kui
Joao ReisP
Zhong Kui
4
2
5
3.25
W
Bakasura
8
3
4
3.33
L
Medusa
Xhenyek
Medusa
8
9
4
1.11
L
1
6
6
0.67
W
4
3
6
2.33
W
Sol
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,745
Damage
32,257
60,139
Taken
53,935
27,521
Mitigated
25,239
24,125
Healing
7,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,800
645
0
2,982
12,733
11,603
0
6,794
5,737
0
24,888
L
10,351
2,337
192
2,143
12,356
3,877
221
7,483
4,483
43,494
0
L
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
8,961
3,672
0
3,810
11,928
3,658
738
1,814
9,836
0
47,268
W
Zhong Kui
Joao ReisP
Zhong Kui
10,361
438
53
4,818
9,988
7,069
2,105
1,862
7,704
65,326
0
W
Bakasura
7,276
5,076
0
6,181
12,335
5,482
858
2,216
9,858
0
55,261
L
Medusa
Xhenyek
Medusa
11,202
4,811
0
1,623
14,123
5,122
688
6,842
6,602
0
36,519
L
6,904
4,731
0
672
14,723
4,637
1,172
4,762
9,260
0
44,942
W
6,576
1,122
107
3,615
14,449
7,634
294
1,617
12,514
43,150
0
W
Sol
9,571
1,855
0
5,541
11,439
3,678
6,584
2,136
9,021
66,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,982
Gold Earned
36,096
521
Minions Killed
253
0
Camps Cleared
0
1,528,734
Distance Traveled
1,119,121
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,550
444
49
3
0
308,256
1
L
Nu Wa
7,862
462
72
4
0
280,824
2
L
Cthulhu
3,150
185
0
0
0
0
0
W
Artemis
9,674
569
74
4
0
277,457
0
W
Zhong Kui
10,653
627
143
8
0
293,043
0
W
Bakasura
10,986
646
123
7
0
372,313
1
L
Medusa
9,441
555
53
3
0
245,065
1
L
Ullr
8,093
476
79
5
0
284,976
0
W
Ymir
9,592
564
56
3
0
284,673
3
W
Sol
10,077
593
125
7
0
301,248
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role