Player Matchup

Sylvanus
Sylvanus
MrDrSirGuyManJr
Sylvanus
Level 156
God Stats
5W - 16L
1,491 SR
Queue Stats
310W - 350L
1,560 Elo+
Party 3
Ravana
Ravana
OopsiYeeted
Ravana
Level 79
God Stats
4W - 6L
1,667 SR
Queue Stats
81W - 98L
1,472 Elo+
Party 3
Ymir
Ymir
Scrub_Lord79
Ymir
Level 131
God Stats
2W - 2L
1,506 SR
Queue Stats
145W - 137L
1,535 Elo+
Party 2
Medusa
Medusa
imprishsaturn44
Medusa
Level 69
God Stats
12W - 7L
1,643 SR
Queue Stats
158W - 146L
1,538 Elo+
Party 2
Merlin
Merlin
yalimars
Merlin
Level 125
God Stats
7W - 11L
1,627 SR
Queue Stats
183W - 225L
1,535 Elo+
Party 3
Team Averages
Level 112
1,587 SR
1,528 Elo+

VS

Team Averages
Level 126
1,554 SR
1,522 Elo+
Da Ji
Da Ji
Helen Keller339
Da Ji
Level 103
God Stats
6W - 4L
1,692 SR
Queue Stats
227W - 240L
1,480 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ReaperNoReapin
Morgan Le Fay
Level 107
God Stats
149W - 129L
1,586 SR
Queue Stats
455W - 419L
1,595 Elo+
Party 4
Kuzenbo
Kuzenbo
Troogdooor
Kuzenbo
Level 114
God Stats
5W - 7L
1,412 SR
Queue Stats
132W - 139L
1,490 Elo+
Party 4
Neith
Neith
V3nomNightm4re92
Neith
Level 160
God Stats
6W - 3L
1,537 SR
Queue Stats
228W - 206L
1,514 Elo+
Party 1
Janus
Janus
smokey01998
Janus
Level 148
God Stats
18W - 16L
1,541 SR
Queue Stats
233W - 214L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
0 / 5 / 1
5,911
537
5,146
11,201
7,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
10
3 / 4 / 0
6,197
563
3,645
8,295
2,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 1 / 3
5,398
491
1,926
7,541
4,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 2 / 0
5,695
518
7,131
6,409
1,950
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
yalimars
Merlin
12
0 / 1 / 1
6,664
606
2,663
3,706
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 3
6,705
610
3,643
6,766
3,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
ReaperNoReapin
Morgan Le Fay
13
5 / 1 / 1
7,587
690
8,481
9,927
3,588
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Troogdooor
Kuzenbo
9
0 / 2 / 3
5,435
494
2,573
7,572
3,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 1 / 0
6,264
569
3,855
5,276
1,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
1 / 0 / 5
6,794
618
5,333
3,584
874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
6
Kills
13
13
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
L
Sylvanus
0
5
1
0.1
L
Ravana
3
4
0
0.75
W
Morgan Le Fay
ReaperNoReapin
Morgan Le Fay
5
1
1
5.5
L
0
1
3
1.5
W
Kuzenbo
Troogdooor
Kuzenbo
0
2
3
0.75
W
4
1
0
4
L
3
2
0
1.5
W
1
0
5
3.5
L
Merlin
yalimars
Merlin
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,511
Damage
23,885
37,152
Taken
33,125
18,292
Mitigated
13,339
9,750
Healing
10,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,643
721
0
819
6,766
3,097
0
1,443
5,253
0
29,046
L
Sylvanus
5,146
1,535
0
4,265
11,201
7,902
0
6,609
4,429
24,483
9,022
L
Ravana
3,645
1,188
0
1,452
8,295
2,819
0
3,214
4,962
0
34,320
W
Morgan Le Fay
ReaperNoReapin
Morgan Le Fay
8,481
621
86
6,033
9,927
3,588
0
4,826
5,057
47,209
0
L
1,926
245
0
1,190
7,541
4,529
0
3,756
3,785
11,021
0
W
Kuzenbo
Troogdooor
Kuzenbo
2,573
1,209
273
502
7,572
3,929
27
765
6,807
17,137
0
W
3,855
1,230
0
1,627
5,276
1,851
821
860
4,416
0
26,617
L
7,131
3,336
0
2,274
6,409
1,950
0
2,312
4,097
0
44,119
W
5,333
407
0
1,236
3,584
874
0
1,025
2,445
40,002
0
L
Merlin
yalimars
Merlin
2,663
134
0
569
3,706
1,092
0
703
2,883
40,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,865
Gold Earned
32,785
322
Minions Killed
328
0
Camps Cleared
0
1,015,030
Distance Traveled
1,077,557
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,705
610
63
6
0
249,061
0
L
Sylvanus
5,911
537
66
6
0
172,959
0
L
Ravana
6,197
563
59
5
0
222,412
0
W
Morgan Le Fay
7,587
690
103
9
0
203,702
0
L
Ymir
5,398
491
20
2
0
214,580
3
W
Kuzenbo
5,435
494
28
3
0
214,000
2
W
Neith
6,264
569
58
5
0
185,867
6
L
Medusa
5,695
518
71
6
0
184,461
3
W
Janus
6,794
618
76
7
0
224,927
4
L
Merlin
6,664
606
106
10
0
220,618
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role