Player Matchup

Achilles
Achilles
BawTTeD
Achilles
Level 49
God Stats
8W - 9L
1,612 SR
Queue Stats
467W - 427L
1,586 Elo+
Solo
Tiamat
Tiamat
EbonyGlamBarbie
Tiamat
Level 133
God Stats
78W - 64L
1,620 SR
Queue Stats
405W - 400L
1,550 Elo+
Solo
Jing Wei
Jing Wei
Jae Wings
Jing Wei
Level 144
God Stats
39W - 29L
1,555 SR
Queue Stats
201W - 193L
1,598 Elo+
Party 1
Fenrir
Fenrir
Superninjafarts
Fenrir
Level 109
God Stats
22W - 19L
1,548 SR
Queue Stats
153W - 152L
1,554 Elo+
Party 1
Cerberus
Cerberus
Themuffshop
Cerberus
Level 29
God Stats
1W - 0L
1,719 SR
Queue Stats
9W - 2L
1,764 Elo+
Party 1
Team Averages
Level 93
1,611 SR
1,610 Elo+

VS

Team Averages
Level 89
1,530 SR
1,586 Elo+
Bastet
Bastet
ItsActuallyJames
Bastet
Level 154
God Stats
13W - 7L
1,763 SR
Queue Stats
218W - 179L
1,544 Elo+
Party 2
Ymir
Ymir
Lumbago_And_ADHD
Ymir
Level 13
God Stats
1W - 2L
1,489 SR
Queue Stats
27W - 11L
1,743 Elo+
Party 2
Hachiman
Hachiman
PhidTheCorpse
Hachiman
Level 109
God Stats
0W - 3L
1,023 SR
Queue Stats
65W - 53L
1,574 Elo+
Party 2
Chaac
Chaac
WOLFwreakHAVOC
Chaac
Level 40
God Stats
13W - 8L
1,600 SR
Queue Stats
161W - 156L
1,484 Elo+
Solo
Sol
Sol
sperS__
Sol
Level 129
God Stats
9W - 6L
1,773 SR
Queue Stats
149W - 154L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BawTTeD
Achilles
16
2 / 2 / 3
9,531
596
6,298
12,780
9,089
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 0 / 2
9,184
574
6,512
6,889
3,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Jae Wings
Jing Wei
15
0 / 0 / 4
8,799
550
1,181
7,978
2,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
8 / 1 / 4
9,955
622
7,930
12,100
4,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
Themuffshop
Cerberus
14
4 / 1 / 2
8,647
540
4,501
8,475
7,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
8,233
515
4,880
8,659
3,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 5 / 0
9,132
571
8,387
13,615
13,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
PhidTheCorpse
Hachiman
14
0 / 2 / 1
8,064
504
1,702
9,439
3,049
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 1
6,865
429
6,314
8,465
4,118
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
13
0 / 2 / 1
7,917
495
4,932
8,676
3,236
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
15
Kills
3
4
Deaths
15
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
BawTTeD
Achilles
2
2
3
1.75
W
1
0
2
2
L
1
3
1
0.5
W
Jing Wei
Jae Wings
Jing Wei
0
0
4
2
L
2
5
0
0.4
L
Hachiman
PhidTheCorpse
Hachiman
0
2
1
0.25
W
8
1
4
10
W
Cerberus
Themuffshop
Cerberus
4
1
2
5
L
0
3
1
0.17
L
Sol
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,422
Damage
26,215
48,222
Taken
48,854
27,728
Mitigated
26,494
21,329
Healing
11,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BawTTeD
Achilles
6,298
1,386
0
5,236
12,780
9,089
472
5,577
6,431
3,242
48,206
W
6,512
623
0
4,116
6,889
3,951
735
1,025
5,817
64,059
0
L
4,880
1,595
0
711
8,659
3,029
0
431
8,126
0
53,711
W
Jing Wei
Jae Wings
Jing Wei
1,181
493
0
4,877
7,978
2,604
3,085
1,267
6,711
0
65,357
L
8,387
2,199
0
3,701
13,615
13,062
0
2,854
9,773
55,832
0
L
Hachiman
PhidTheCorpse
Hachiman
1,702
1,178
0
1,679
9,439
3,049
1,235
2,389
6,838
0
62,459
W
7,930
1,402
0
3,368
12,100
4,640
0
2,573
9,482
0
54,616
W
Cerberus
Themuffshop
Cerberus
4,501
267
704
3,028
8,475
7,444
202
2,190
6,285
33,105
0
L
6,314
457
0
1,941
8,465
4,118
0
4,146
4,225
0
30,607
L
Sol
4,932
1,620
0
3,798
8,676
3,236
0
1,525
7,107
60,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,116
Gold Earned
40,211
540
Minions Killed
493
0
Camps Cleared
0
1,683,944
Distance Traveled
1,491,257
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,531
596
107
7
0
338,874
0
W
Tiamat
9,184
574
130
8
0
342,385
4
L
Bastet
8,233
515
101
6
0
306,485
2
W
Jing Wei
8,799
550
140
9
0
321,464
1
L
Ymir
9,132
571
121
8
0
259,101
0
L
Hachiman
8,064
504
100
6
0
288,854
4
W
Fenrir
9,955
622
102
6
0
349,840
0
W
Cerberus
8,647
540
61
4
0
331,381
7
L
Chaac
6,865
429
64
4
0
328,832
6
L
Sol
7,917
495
107
7
0
307,985
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role