Player Matchup

Arachne
Arachne
AceDraktar
Arachne
Level 16
God Stats
16W - 11L
1,482 SR
Queue Stats
43W - 32L
1,556 Elo+
Party 2
Jing Wei
Jing Wei
CuddlyManticore
Jing Wei
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,638 Elo+
Solo
Ah Puch
Ah Puch
ImBeyondGOD
Ah Puch
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 20L
1,504 Elo+
Party 2
Odin
Odin
ShadowSlayer15
Odin
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,500 Elo+
Solo
Sobek
Sobek
SlimyAto
Sobek
Level 28
God Stats
8W - 7L
1,520 SR
Queue Stats
110W - 102L
1,566 Elo+
Solo
Team Averages
Level 16
1,500 SR
1,553 Elo+

VS

Team Averages
Level 13
1,242 SR
1,127 Elo+
Tsukuyomi
Tsukuyomi
Jasedfderd
Tsukuyomi
Level 7
God Stats
1W - 1L
1,564 SR
Queue Stats
3W - 2L
1,610 Elo+
Solo
Neith
Neith
Jernulf
Neith
Level 16
God Stats
13W - 10L
1,296 SR
Queue Stats
24W - 27L
955 Elo+
Party 1
Nemesis
Nemesis
Vokaan
Nemesis
Level 8
God Stats
29W - 30L
1,165 SR
Queue Stats
53W - 55L
1,023 Elo+
Party 1
Arachne
Arachne
lceesEmko
Arachne
Level 17
God Stats
5W - 11L
1,110 SR
Queue Stats
24W - 43L
1,026 Elo+
Party 1
Sol
Sol
stephaniestoltz
Sol
Level 15
God Stats
1W - 6L
1,076 SR
Queue Stats
3W - 23L
1,019 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AceDraktar
Arachne
19
19 / 2 / 13
13,172
693
15,931
14,352
6,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
20
24 / 1 / 4
15,350
808
28,528
16,083
7,810
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
ImBeyondGOD
Ah Puch
18
10 / 1 / 17
12,214
643
15,797
12,385
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

6
0 / 7 / 3
7,436
391
504
6,444
2,205
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
SlimyAto
Sobek
16
6 / 0 / 22
12,396
652
7,458
15,815
17,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Jasedfderd
Tsukuyomi
13
3 / 8 / 1
8,967
472
6,508
14,521
4,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Jernulf
Neith
11
3 / 11 / 1
7,985
420
5,523
18,292
5,507
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
Vokaan
Nemesis
13
1 / 12 / 3
8,859
466
6,139
16,159
5,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
lceesEmko
Arachne
11
1 / 15 / 2
7,994
421
5,835
17,930
5,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 13 / 2
7,735
407
8,181
19,407
5,939
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
18
59
Kills
9
11
Deaths
59
59
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
AceDraktar
Arachne
19
2
13
12.75
W
Jing Wei
24
1
4
26
W
Ah Puch
ImBeyondGOD
Ah Puch
10
1
17
18.5
L
Tsukuyomi
Jasedfderd
Tsukuyomi
3
8
1
0.44
L
Neith
Jernulf
Neith
3
11
1
0.32
W
0
7
3
0.21
W
Sobek
SlimyAto
Sobek
6
0
22
17
L
Nemesis
Vokaan
Nemesis
1
12
3
0.21
L
Arachne
lceesEmko
Arachne
1
15
2
0.13
L
1
13
2
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,218
Damage
32,186
65,079
Taken
86,309
38,149
Mitigated
27,049
25,809
Healing
8,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AceDraktar
Arachne
15,931
11,906
0
4,491
14,352
6,323
3,031
1,773
12,579
0
92,109
W
Jing Wei
28,528
25,942
0
8,276
16,083
7,810
7,721
671
15,412
0
156,717
W
Ah Puch
ImBeyondGOD
Ah Puch
15,797
1,396
0
6,590
12,385
4,190
1,587
1,318
11,067
71,376
0
L
Tsukuyomi
Jasedfderd
Tsukuyomi
6,508
1,424
0
2,658
14,521
4,721
0
4,677
9,844
0
46,750
L
Neith
Jernulf
Neith
5,523
2,035
0
1,252
18,292
5,507
657
4,381
13,911
0
31,953
W
504
165
0
0
6,444
2,205
13
557
5,887
621
4,707
W
Sobek
SlimyAto
Sobek
7,458
1,251
0
6,452
15,815
17,621
1,036
4,244
10,283
21,687
0
L
Nemesis
Vokaan
Nemesis
6,139
3,246
0
596
16,159
5,511
1,426
4,651
11,508
0
46,345
L
Arachne
lceesEmko
Arachne
5,835
3,189
0
1,225
17,930
5,371
1,090
5,608
12,322
0
28,599
L
8,181
2,784
0
2,837
19,407
5,939
300
4,488
14,919
36,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,568
Gold Earned
41,540
510
Minions Killed
371
0
Camps Cleared
0
1,794,635
Distance Traveled
1,584,983
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,172
693
144
8
0
459,888
1
W
Jing Wei
15,350
808
240
13
0
394,133
5
W
Ah Puch
12,214
643
97
5
0
355,003
1
L
Tsukuyomi
8,967
472
88
5
0
354,047
1
L
Neith
7,985
420
71
4
0
301,779
3
W
Odin
7,436
391
3
0
0
200,912
1
W
Sobek
12,396
652
26
1
0
384,699
0
L
Nemesis
8,859
466
86
5
0
351,097
1
L
Arachne
7,994
421
57
3
0
288,125
3
L
Sol
7,735
407
69
4
0
289,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role