Player Matchup

Osiris
Osiris
Felony11
Osiris
Level 144
God Stats
17W - 13L
1,582 SR
Queue Stats
683W - 638L
1,532 Elo+
Party 2
Nu Wa
Nu Wa
FullCDR
Nu Wa
Level 157
God Stats
3W - 6L
1,501 SR
Queue Stats
122W - 130L
1,588 Elo+
Party 2
Ra
Ra
IItamirII
Ra
Level 125
God Stats
15W - 14L
1,532 SR
Queue Stats
421W - 416L
1,478 Elo+
Party 2
Horus
Horus
Xs Koala
Horus
Level 149
God Stats
3W - 1L
1,664 SR
Queue Stats
57W - 35L
1,646 Elo+
Party 1
Charybdis
Charybdis
abandoneo
Charybdis
Level 148
God Stats
5W - 1L
1,500 SR
Queue Stats
70W - 56L
1,605 Elo+
Party 1
Team Averages
Level 145
1,556 SR
1,570 Elo+

VS

Team Averages
Level 122
1,565 SR
1,534 Elo+
Izanami
Izanami
Franco_2907_RG4L
Izanami
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,301 Elo+
Party 3
Charybdis
Charybdis
NOBLE21
Charybdis
Level 158
God Stats
2W - 9L
1,418 SR
Queue Stats
473W - 428L
1,550 Elo+
Solo
Serqet
Serqet
esmaltiano
Serqet
Level 110
God Stats
14W - 5L
1,854 SR
Queue Stats
275W - 287L
1,625 Elo+
Party 3
Baron Samedi
Baron Samedi
sebtugo
Baron Samedi
Level 128
God Stats
28W - 20L
1,830 SR
Queue Stats
679W - 664L
1,579 Elo+
Party 3
Yemoja
Yemoja
xKILLx CR4WLING
Yemoja
Level 123
God Stats
0W - 3L
1,224 SR
Queue Stats
279W - 284L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Felony11
Osiris
12
6 / 0 / 1
7,044
640
5,371
5,015
3,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
FullCDR
Nu Wa
12
0 / 1 / 6
6,820
620
5,944
4,558
1,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 1 / 1
6,981
635
2,257
4,166
1,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
Xs Koala
Horus
10
0 / 1 / 5
5,506
501
5,159
5,783
2,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
abandoneo
Charybdis
11
3 / 2 / 0
6,118
556
4,160
5,126
1,543
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,387
490
2,170
4,792
987
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
NOBLE21
Charybdis
10
1 / 4 / 0
5,747
522
1,821
6,821
2,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
esmaltiano
Serqet
9
2 / 3 / 1
5,718
520
2,492
8,018
1,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
sebtugo
Baron Samedi
12
1 / 1 / 0
6,783
617
3,268
5,887
2,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 1 / 2
5,344
486
1,286
8,052
4,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
10
Kills
5
5
Deaths
10
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Osiris
Felony11
Osiris
6
0
1
6.5
L
1
1
1
1.5
W
Nu Wa
FullCDR
Nu Wa
0
1
6
3
W
1
1
1
1.5
L
Charybdis
NOBLE21
Charybdis
1
4
0
0.25
W
Horus
Xs Koala
Horus
0
1
5
2.5
W
Charybdis
abandoneo
Charybdis
3
2
0
1.5
L
Serqet
esmaltiano
Serqet
2
3
1
0.83
L
Baron Samedi
sebtugo
Baron Samedi
1
1
0
1
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,891
Damage
11,037
24,648
Taken
33,570
10,100
Mitigated
12,598
8,757
Healing
7,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Felony11
Osiris
5,371
2,201
0
2,122
5,015
3,060
0
828
4,187
0
42,124
L
2,170
1,676
0
738
4,792
987
0
739
4,053
0
28,399
W
Nu Wa
FullCDR
Nu Wa
5,944
959
0
1,084
4,558
1,249
1,418
0
4,360
43,385
0
W
2,257
40
377
1,853
4,166
1,472
0
1,757
2,409
45,125
0
L
Charybdis
NOBLE21
Charybdis
1,821
827
0
1,331
6,821
2,466
0
3,130
3,691
0
28,757
W
Horus
Xs Koala
Horus
5,159
1,652
249
1,437
5,783
2,776
0
927
4,856
0
28,766
W
Charybdis
abandoneo
Charybdis
4,160
2,582
0
1,635
5,126
1,543
0
1,042
4,003
0
30,631
L
Serqet
esmaltiano
Serqet
2,492
543
0
250
8,018
1,972
0
1,570
6,448
0
29,272
L
Baron Samedi
sebtugo
Baron Samedi
3,268
360
40
2,909
5,887
2,995
0
2,468
3,419
45,656
0
L
1,286
176
529
2,119
8,052
4,178
0
457
7,595
11,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,469
Gold Earned
28,979
372
Minions Killed
319
0
Camps Cleared
0
1,080,551
Distance Traveled
969,559
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,044
640
87
8
0
273,600
3
L
Izanami
5,387
490
69
6
0
176,886
1
W
Nu Wa
6,820
620
89
8
0
192,733
3
W
Ra
6,981
635
98
9
0
218,418
0
L
Charybdis
5,747
522
65
6
0
164,949
3
W
Horus
5,506
501
32
3
0
219,537
2
W
Charybdis
6,118
556
66
6
0
176,263
2
L
Serqet
5,718
520
63
6
0
232,275
2
L
Baron Samedi
6,783
617
110
10
0
201,430
3
L
Yemoja
5,344
486
12
1
0
194,019
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role