Player Matchup

Baron Samedi
Baron Samedi
ETG Cabals Deep
Baron Samedi
Level 29
God Stats
6W - 10L
1,440 SR
Queue Stats
223W - 189L
1,558 Elo+
Solo
Hun Batz
Hun Batz
Hunchow
Hun Batz
Level 18
God Stats
4W - 1L
1,903 SR
Queue Stats
65W - 28L
1,727 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Ipman55
Morgan Le Fay
Level 18
God Stats
5W - 0L
1,717 SR
Queue Stats
49W - 19L
1,742 Elo+
Party 1
Yemoja
Yemoja
Saphaels
Yemoja
Level 18
God Stats
3W - 1L
1,844 SR
Queue Stats
82W - 60L
1,504 Elo+
Solo
Xbalanque
Xbalanque
Weshcasoule
Xbalanque
Level 29
God Stats
13W - 8L
1,585 SR
Queue Stats
254W - 174L
1,616 Elo+
Party 1
Team Averages
Level 22
1,698 SR
1,629 Elo+

VS

Team Averages
Level 22
1,504 SR
1,522 Elo+
Ymir
Ymir
AchinBacon
Ymir
Level 29
God Stats
2W - 3L
1,448 SR
Queue Stats
254W - 259L
1,533 Elo+
Solo
Ah Puch
Ah Puch
RaGe_online_Zero
Ah Puch
Level 11
God Stats
1W - 1L
1,716 SR
Queue Stats
26W - 25L
1,573 Elo+
Solo
Apollo
Apollo
SiptahTV
Apollo
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,549 Elo+
Solo
Persephone
Persephone
xx-_L1L1TH_-xx
Persephone
Level 24
God Stats
25W - 19L
1,355 SR
Queue Stats
219W - 235L
1,451 Elo+
Solo
Chronos
Chronos
zZorilla
Chronos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 212L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ETG Cabals Deep
Baron Samedi
17
3 / 2 / 8
10,359
1,036
11,700
7,594
3,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Hunchow
Hun Batz
17
2 / 2 / 10
9,921
992
10,508
11,490
6,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
Ipman55
Morgan Le Fay
17
4 / 1 / 10
10,397
1,040
12,762
7,622
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Saphaels
Yemoja
16
0 / 1 / 6
9,703
970
2,040
9,280
9,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
Weshcasoule
Xbalanque
18
13 / 1 / 7
12,755
1,276
35,102
9,348
5,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

262

VS

Team 2 Tickets

155

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 4
9,226
923
5,507
21,992
16,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 5 / 5
9,347
935
11,684
14,033
3,915
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
SiptahTV
Apollo
15
6 / 8 / 1
10,560
1,056
7,010
17,137
4,939
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
xx-_L1L1TH_-xx
Persephone
16
1 / 4 / 6
10,016
1,002
11,921
14,952
3,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
zZorilla
Chronos
15
0 / 4 / 4
8,405
841
3,429
8,621
2,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
27
22
Kills
7
7
Deaths
22
41
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
1
4
2
W
Baron Samedi
ETG Cabals Deep
Baron Samedi
3
2
8
3.5
W
Hun Batz
Hunchow
Hun Batz
2
2
10
3.5
W
Morgan Le Fay
Ipman55
Morgan Le Fay
4
1
10
9
L
0
5
5
0.5
W
Yemoja
Saphaels
Yemoja
0
1
6
3
L
Apollo
SiptahTV
Apollo
6
8
1
0.81
W
Xbalanque
Weshcasoule
Xbalanque
13
1
7
16.5
L
Persephone
xx-_L1L1TH_-xx
Persephone
1
4
6
1
L
Chronos
zZorilla
Chronos
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,112
Damage
39,551
45,334
Taken
76,735
27,294
Mitigated
32,183
9,905
Healing
4,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,507
290
161
659
21,992
16,996
0
9,001
11,668
26,845
0
W
Baron Samedi
ETG Cabals Deep
Baron Samedi
11,700
923
933
1,189
7,594
3,402
0
5,810
1,784
29,092
0
W
Hun Batz
Hunchow
Hun Batz
10,508
763
0
600
11,490
6,216
0
7,409
4,081
0
16,751
W
Morgan Le Fay
Ipman55
Morgan Le Fay
12,762
543
59
975
7,622
3,062
0
5,578
2,044
45,178
0
L
11,684
347
0
1,888
14,033
3,915
0
5,165
8,353
36,690
0
W
Yemoja
Saphaels
Yemoja
2,040
505
2,218
2,937
9,280
9,555
0
7,623
1,657
5,337
0
L
Apollo
SiptahTV
Apollo
7,010
2,279
0
451
17,137
4,939
0
6,116
10,514
0
15,461
W
Xbalanque
Weshcasoule
Xbalanque
35,102
8,139
0
994
9,348
5,059
0
5,971
3,377
0
57,715
L
Persephone
xx-_L1L1TH_-xx
Persephone
11,921
0
66
966
14,952
3,507
0
2,751
11,676
32,860
0
L
Chronos
zZorilla
Chronos
3,429
566
0
462
8,621
2,826
0
2,744
5,532
12,788
795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,135
Gold Earned
47,554
221
Minions Killed
189
8
Camps Cleared
5
946,058
Distance Traveled
888,301
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,226
923
37
4
0
171,887
0
W
Baron Samedi
10,359
1,036
56
6
4
181,736
1
W
Hun Batz
9,921
992
11
1
0
205,272
0
W
Morgan Le Fay
10,397
1,040
78
8
1
206,730
0
L
Ah Puch
9,347
935
58
6
4
182,785
0
W
Yemoja
9,703
970
7
1
0
148,907
0
L
Apollo
10,560
1,056
14
1
1
203,470
0
W
Xbalanque
12,755
1,276
69
7
3
203,413
0
L
Persephone
10,016
1,002
55
6
0
206,449
1
L
Chronos
8,405
841
25
3
0
123,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role